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Problema GM - ore jucate aiurea. [E-LIKE GM]


Blaskowski

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Problema intalnita (descriere): Deci, am un bug cand cineva isi face cont primeste 100 ore jucate+(nu toti). Mai este inca ceva, nu neaparat cand isi face cont, cand isi face cont sa zicem sa are 0 ore...dar cand da /q la fel are 100+ si inca una cand joaca mai mult tot asa...are 100+. Mai pe scurt, bug la GM e-like(bugged) cu orele, cine stie sa ma ajute sa-mi lase reply cu rezolvarea.
Ero(area / rile) / warning-(ul / urile): N-am ce erori, aici e vb de un bug pe server.
Liniile de cod / sursa / script-ul(obligatoriu): Nu stiu ce linii ar putea fii, dar as sti...
Imagini / Video (optional): Nu am, am dat WIPE la server.
Ati incercat sa rezolvati singur?: Am incercat sa caut prin GM si baza de date..dar nuj.

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Lasa OnPlayerDisconnect daca zici ca dupa ce dai /q ii da 100 de ore!

Man, nu le da la toti..la unii...doar uite ai onplayerdisconnect mai jos.

​[pawn]

public OnPlayerDisconnect(playerid, reason)
{
    #if defined DEBUG
        printf("[debug] OnPlayerDisconnect(%d, %d)", playerid, reason);
    #endif

    TextDrawDestroy(Status[playerid]);
    Distance[playerid] = 0;
    Alive[playerid] = 0;
    CheckDelay[playerid] = 0;
    SpawnTimes[playerid] = 0;

    ServerNews[playerid] = 0;
    playerVariables[playerid][pFarmerMoney] = 0;
    PlayerPaintballing[playerid] = 0;
    KillTimer(mowertimer[playerid]);
    SetPlayerName(playerid, playerVariables[playerid][pNormalName]);
    savePlayerData(playerid);
    if(GotHit[playerid] != 0)
    {
        new id = GoChase[playerid];
        GotHit[playerid] = 0;
        GoChase[playerid] = 999;
        GetChased[id] = 999;
        format(szMessage, sizeof(szMessage), "Your target has left the game. Use /contracts to see other targets.");
        SCM(id, COLOR_TEAL, szMessage);
    }
    if(GetChased[playerid] != 999)
    {
        GetChased[playerid] = 999;
    }
    
    
    new year, month, day, hour, minute, second;
    getdate(year, month, day);
    gettime(hour, minute, second);
    format(playerVariables[playerid][pLastLogin], 20, "%02d.%02d.%d %02d:%02d", day, month, year, hour, minute);
    new query[256];
    format(query, sizeof(query), "UPDATE playeraccounts SET playerLastLogin = '%s' WHERE playerID = '%d'", playerVariables[playerid][pLastLogin], playerVariables[playerid][pInternalID]);
    mysql_tquery(handle,query);
    if(playerVariables[playerid][pStatus] >= 1)
    {
        
        playerVariables[playerid][pStatus] = -1;
        foreach(Player, x)
        {
            if(playerVariables[x][pSpectating] == playerid)
            {

                TextDrawHideForPlayer(x, info[x]);
                TextDrawHideForPlayer(x, carspeed[x]);
                TextDrawHideForPlayer(x, carinfo[x]);
                TextDrawHideForPlayer(x, viata[x]);
                TextDrawHideForPlayer(x, wantedjail[x]);
                TogglePlayerSpectating(x, 0);
                SendClientMessage(x, COLOR_GREY, "The player you were spectating has disconnected.");
            }
        }
        if(TransportDuty[playerid] == 1)
        {
            TaxiDrivers -= 1;
        }
        if(TransportDuty[playerid] == 1)
        {
            TaxiDrivers -= 1;
        }
        if(TransportDuty[playerid] == 2)
        {
            BusDrivers -= 1;
        }
        foreach(Player, i)
        {
            if(TaxiAccepted < 999)
            {
                if(TaxiAccepted == playerid)
                {
                    TaxiAccepted = 999;
                    GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
                    TaxiCallTime = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            if(MedicAccepted < 999)
            {
                if(MedicAccepted == playerid)
                {
                    MedicAccepted = 999;
                    GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
                    MedicCallTime = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
        }
        if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
        {
            if(IsPlayerConnected(TransportDriver[playerid]))
            {
                new string[64];
                TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
                TransportTime[TransportDriver[playerid]] = 0;
                TransportCost[TransportDriver[playerid]] = 0;
                format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
                GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
            }
        }
        if(playerVariables[playerid][pPhoneCall] != -1 && playerVariables[playerid][pPhoneCall] < MAX_PLAYERS)
        {

            SendClientMessage(playerVariables[playerid][pPhoneCall], COLOR_WHITE, "Your call has been terminated by the other party.");

            if(GetPlayerSpecialAction(playerVariables[playerid][pPhoneCall]) == SPECIAL_ACTION_USECELLPHONE)
            {
                SetPlayerSpecialAction(playerVariables[playerid][pPhoneCall], SPECIAL_ACTION_STOPUSECELLPHONE);
            }

            playerVariables[playerVariables[playerid][pPhoneCall]][pPhoneCall] = -1;
        }

        if(playerVariables[playerid][pAdminLevel] < 1)
        {
            switch(reason)
            {
                case 1: format(szMessage, sizeof(szMessage), "%s has left the server.", playerVariables[playerid][pNormalName]);
                case 2:    format(szMessage, sizeof(szMessage), "%s has been kicked or banned from the server.", playerVariables[playerid][pNormalName]);
                default: format(szMessage, sizeof(szMessage), "%s has timed out from the server.", playerVariables[playerid][pNormalName]);
            }
            nearByMessage(playerid, COLOR_GENANNOUNCE, szMessage);
        }

        if(playerVariables[playerid][pGroup] >= 1)
        {
            switch(reason)
            {
                case 0:
                {
                    format(szMessage, sizeof(szMessage), "%s from your group has disconnected (crash).", playerVariables[playerid][pNormalName]);
                }
                case 1:
                {
                    format(szMessage, sizeof(szMessage), "%s from your group has disconnected (quit).", playerVariables[playerid][pNormalName]);
                }
                case 2:
                {
                    format(szMessage, sizeof(szMessage), "%s from your group has disconnected (banned/kicked).", playerVariables[playerid][pNormalName]);
                }
            }
            SendToGroup(playerVariables[playerid][pGroup], COLOR_GENANNOUNCE, szMessage);
        }
          if(playerVariables[playerid][pCarModel1] >= 1)
        {
            DestroyVehicle(playerVariables[playerid][pCarID1]);
            Lock[playerVariables[playerid][pCarID1]] = 0;
            systemVariables[vehicleCounts][1]--;
            playerVariables[playerid][pCarID1] = -1;
            
        }
        if(playerVariables[playerid][pCarModel2] >= 1)
        {
            DestroyVehicle(playerVariables[playerid][pCarID2]);
            Lock[playerVariables[playerid][pCarID2]] = 0;
            systemVariables[vehicleCounts][1]--;
            playerVariables[playerid][pCarID2] = -1;
            
        }
        if(playerVariables[playerid][pCarModel3] >= 1)
        {
            DestroyVehicle(playerVariables[playerid][pCarID3]);
            Lock[playerVariables[playerid][pCarID3]] = 0;
            systemVariables[vehicleCounts][1]--;
            playerVariables[playerid][pCarID3] = -1;
            
        }
        if(playerVariables[playerid][pCarModel4] >= 1)
        {
            DestroyVehicle(playerVariables[playerid][pCarID4]);
            Lock[playerVariables[playerid][pCarID4]] = 0;
            systemVariables[vehicleCounts][1]--;
            playerVariables[playerid][pCarID4] = -1;
            
        }
        new mysqlquery[150];
        format(mysqlquery, 150, "UPDATE playeraccounts SET playerStatus = 0 WHERE playerID= '%d'", playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,mysqlquery);
    }
    return 1;
}[/pawn]

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Ok, deci asta este un început de enumerație. Asta e doar o metoda pentru a reprezenta un grup mare de date, de inițializare a acestora. În principiu sunt folosite pentru a optimiza apelul anumitor variabile și pentru sortarea lor.

Am aruncat eu o privire și defapt se salvează în pPlayerHours;

Încearcă sa pui la OnPlayerDisconnect 
    playerVariables[playerid][pSeconds] = 0;

Edited by DCosmin
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am gasit in gm asta:

stock FetchLevelFromHours(const iHours) {
    switch(iHours) {
        case 0..24: return 1;
        case 25..48: return 2;
        case 49..72: return 3;
        case 73..100: return 4;
        case 101..175: return 5;
        case 176..200: return 6;
        case 201..208: return 8;
        case 209..336: return 9;
        case 337..480: return 10;
    }
    return 0;
}

 

am sters-o...oare asta era de vina?

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