Jump to content
  • 0

CrashDetect X_X


LeOn007

Question

Salut .... Folosesc CrashDetect pe serverul meu si gasesc in GM erori fara numar , urmatoarele :

[09:17:43] [debug] Run time error 4: "Array index out of bounds"
[09:17:43] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:43] [debug] AMX backtrace:
[09:17:43] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:44] [debug] Run time error 4: "Array index out of bounds"
[09:17:44] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:44] [debug] AMX backtrace:
[09:17:44] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:45] [debug] Run time error 4: "Array index out of bounds"
[09:17:45] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:45] [debug] AMX backtrace:
[09:17:45] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:46] [debug] Run time error 4: "Array index out of bounds"
[09:17:46] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:46] [debug] AMX backtrace:
[09:17:46] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:47] [debug] Run time error 4: "Array index out of bounds"
[09:17:47] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:47] [debug] AMX backtrace:
[09:17:47] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:48] [debug] Run time error 4: "Array index out of bounds"
[09:17:48] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:48] [debug] AMX backtrace:
[09:17:48] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:49] [debug] Run time error 4: "Array index out of bounds"
[09:17:49] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:49] [debug] AMX backtrace:
[09:17:49] [debug] #0 00067320 in public OtherTimer () from RG.amx
[09:17:50] [debug] Run time error 4: "Array index out of bounds"
[09:17:50] [debug]  Accessing element at index 255 past array upper bound 99
[09:17:50] [debug] AMX backtrace:
[09:17:50] [debug] #0 00067320 in public OtherTimer () from RG.amx

Si tot apar iar si iar si iar .

 

Acesta este codul :

function OtherTimer()
{
	new string[256];
	new Float:oldposx, Float:oldposy, Float:oldposz;
    for(new i = 0; i < MAX_PLAYERS; i++)
	{
	    if(IsPlayerConnected(i))
	    {
	        new vehicleid = GetPlayerVehicleID(i);
            if(SafeTime > 0)
			{
				SafeTime--;
			}
			if(SafeTime == 1)
			{
				if(gPlayerAccount == 1 && gPlayerLogged == 0)
				{
    				new loginname[256];
					new loginstring[256];
					GetPlayerName(i,loginname,sizeof(loginname));
					format(loginstring,sizeof(loginstring),"{a9c4e4}Bun venit inapoi pe Reality-Gaming RPG n{a9c4e4}Cont:{008000} %s n{a9c4e4}Acest cont este inregistrat",loginname);
					ShowPlayerDialog(i,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit");
				}
			}
		    if(GetPlayerState(i) == 2)
		    {
				GetPlayerPos(i, TelePos[3], TelePos[4], TelePos[5]);
				if(TelePos[5] > 550.0)
				{
					TelePos[0] = 0.0;
					TelePos[1] = 0.0;
				}
				if(TelePos[0] != 0.0)
				{
					new distance = GetPlayerSpeed(i, true);
					if ((BusrouteEast[0] == 0 && BusrouteWest[0] == 0))
					{
						if(gSpeedo == 2)
						{
							if(distance <10)
							{
								format(string, sizeof(string), "~n~~g~mph :   ~w~%.0f",distance);
							}
							if(distance > 10 && distance < 100)
							{
								format(string, sizeof(string), "~n~~g~mph :  ~w~%.0f",distance);
							}
							if(distance > 100)
							{
								format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance);
							}
							GameTextForPlayer(i, string, 2000, 5);
						}
					}
				}
				if(TelePos[5] < 550.0 && TelePos[3] != 0.0)
				{
					TelePos[0] = TelePos[3];
					TelePos[1] = TelePos[4];
				}
			}
		    if(PlayerInfo[pLocal] != 255 && PlayerInfo[pInt] != 0)
			{
				new house = PlayerInfo[pLocal];
				GetPlayerPos(i, oldposx, oldposy, oldposz);
				if(oldposz != 0.0)
				{
					if(oldposz < 600.0)
					{
						if(house == 242)
						{
						    SetPlayerInterior(i,0);
							SetPlayerPos(i,-2518.5967,-623.2701,132.7679);
							PlayerInfo[pInt] = 0;
							SetPlayerVirtualWorld(i,0);
							PlayerInfo[pVirWorld] = 0;
							PlayerInfo[pLocal] = 255;
						}
						else if(house < 175 && house != 10000)
						{
							SetPlayerPos(i, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
							PlayerInfo[pLocal] = 255;
							SetPlayerInterior(i,0);
							SetPlayerVirtualWorld(i,0);
							PlayerInfo[pVirWorld] = 0;
							PlayerInfo[pInt] = 0;
						}
					}
				}
			}
		    if(CellTime > 0)
			{
				if (CellTime == cchargetime)
				{
					CellTime = 1;
					if(Mobile[Mobile] == i)
					{
						CallCost = CallCost+callcost;
					}
				}
				CellTime = CellTime +1;
				if (Mobile[Mobile] == 255 && CellTime == 5)
				{
				    if(IsPlayerConnected(Mobile))
				    {
						new called[MAX_PLAYER_NAME];
						GetPlayerName(Mobile, called, sizeof(called));
						format(string, sizeof(string), "* %s's phone rings.", called);
						ProxDetector(30.0, Mobile, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						RingTone[Mobile] = 10;
					}
				}
			}
			if(CellTime == 0 && CallCost > 0)
			{
				format(string, sizeof(string), "~w~The call cost~n~~r~%d EuroCent",CallCost);
				GameTextForPlayer(i, string, 5000, 1);
				new eurocenti = PlayerInfo[pEuroCent];
		        PlayerInfo[pEuroCent] = eurocenti - CallCost;
				SBizzInfo[2][sbTill] += CallCost;
				ExtortionSBiz(2, CallCost);
				CallCost = 0;
			}
			if(TransportTime > 0)
			{
			    if(TransportTime >= 16)
				{
					TransportTime = 1;
					if(TransportDriver < 999)
					{
						if(IsPlayerConnected(TransportDriver))
						{
	      					TransportCost += TransportValue[TransportDriver];
						    TransportCost[TransportDriver] = TransportCost;
						}
					}
				}
			    TransportTime += 1;
			    format(string, sizeof(string), "~r~%d ~w~: ~g~%s",TransportTime,DecimalPoint(TransportCost));
			    GameTextForPlayer(i, string, 1500, 6);
       			if(GetPlayerMoney(i) < TransportCost)
          		{
            		format(string, sizeof(string), "* Ai nevoie de %s pentru a merge mai departe.", DecimalPoint(TransportCost));
					SendClientMessage(i, COLOR_WHITE, string);
					RemovePlayerFromVehicle(i);
     			}
			}
			if (BusrouteEast[0] != 0 || BusrouteWest[0] != 0)
			{
				if (!IsPlayerInAnyVehicle(i) || !IsABus(GetPlayerVehicleID(i)))
				if (vehicleid != 0)
				{
					if (!IsABus(vehicleid))
					{
						if (BusrouteEast[0] != 0) BusrouteEnd(i, BusrouteEast[1]);
						else if (BusrouteWest[0] != 0) BusrouteEnd(i, BusrouteWest[1]);
					}
				}
				else
				{
					if (BusrouteEast[0] != 0) BusrouteEnd(i, BusrouteEast[1]);
					else if (BusrouteWest[0] != 0) BusrouteEnd(i, BusrouteWest[1]);
				}
			}
			if (IsABus(vehicleid) && GetPlayerState(i) == 2 && PlayerInfo[pJob] != 14)
			{
				SetVehicleToRespawn(vehicleid);
			}
			if(IsAnOwnableCar(vehicleid) && GetPlayerState(i) == PLAYER_STATE_DRIVER)
			{
				new Float:x, Float:y, Float:z;
				GetVehiclePos(vehicleid, x, y, z);
				new distance = GetDistances2(x, y, z, vPos[0][vehicleid], vPos[1][vehicleid], vPos[2][vehicleid]);
				vPos[0][vehicleid] = x;
				vPos[1][vehicleid] = y;
				vPos[2][vehicleid] = z;
				VehicleDistance[vehicleid] += distance;
				if (VehicleDistance[vehicleid] > 370)
				{
					CarInfo[vehicleid][odometer]++;
					VehicleDistance[vehicleid] = 0;
				}
			}
		}
	}
	return 1;
}
new Float:vPos[3][MAX_VEHICLES]; // ---------------------------
new VehicleDistance[MAX_VEHICLES]; // sunt definite cu MAX_VEHICLES

Are cineva vreo idee de la ce ar putea fi ? X_X

rpg.reality-gaming.ro

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.