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Problema comanda /stats si /check.


Question

Posted (edited)

Problema intalnita (descriere):la unii jucatori cand suntem mai multi conectati nu le mai merge comanda /stats si la admini nu le merge /check la acei jucatori.
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul:
-comanda

//stats
CMD:stats(playerid, params[]) {
return showStats(playerid,playerid);
}
//check
CMD:check(playerid,params[]) {
if(playerVariables[playerid][pAdminLevel] >= 1) {

new targetid;
if(sscanf(params, "u", targetid))
return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/check [playerid]");

if(playerVariables[targetid][pStatus] != 1)
return SendClientMessage(playerid, COLOR_GREY, "The specified player ID is either not connected or has not authenticated.");

showStats(playerid, targetid);
}
else return SendClientMessage(playerid, COLOR_WHITE, AdminOnly);
return 1;
}

-SHOWSTATS:

stock showStats(playerid, targetid)
{
new param1[32],param2[32],param4[32],param69[32],param59[32],param70[32],param3[32],param100[32];
new nxtlevel = playerVariables[targetid][pLevel];
new expamount = nxtlevel*levelexp;

switch(playerVariables[targetid][pGender])
{
case 1: param2 = "Male";
case 2: param2 = "Female";
default: param2 = "Unknown";
}
new param20[182];
if(playerVariables[targetid][pPhoneNumber] != -1)
{
format(param20,sizeof(param20),"%d",playerVariables[targetid][pPhoneNumber]);
}
else
{
param20 = "None";
}
if(playerVariables[targetid][pJob] == 0)
{
param1 = "Unemployed";
}
else
{
strcpy(param1, jobVariables[playerVariables[targetid][pJob]][jJobName], sizeof(param1));
}
SendClientMessage(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
format(szMessage, sizeof(szMessage), "%s | Age: %d | Gender: %s | Respect Points: %d/%d | Level: %d | Playing hours: %d | Phone number: %s | Job: %s",playerVariables[targetid][pNormalName],
playerVariables[targetid]

,param2,playerVariables[targetid][pRPoints], expamount, playerVariables[targetid][pLevel], playerVariables[targetid][pPlayingHours],param20,param1);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
if(playerVariables[targetid][pGroup] < 1)
{
param1 = "None";
param2 = "None";
}
else
{
format(param1, sizeof(param1), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupName]);
switch(playerVariables[targetid][pGroupRank])
{
case 1: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName1]);
case 2: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName2]);
case 3: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName3]);
case 4: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName4]);
case 5: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName5]);
case 6: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName6]);
case 7: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName7]);
}
}
if(playerVariables[targetid][pWalkieTalkie] == -1) param3 = "None";
else if(playerVariables[targetid][pWalkieTalkie] == 0) param3 = "Disabled";
else format(param3, sizeof(param3), "#%d khz", playerVariables[targetid][pWalkieTalkie]);

new donator[256];
if(playerVariables[targetid][pDonate] == 0) donator = "No";
else format(donator, sizeof(donator), "Yes");
format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank: $%d | Cash: $%d | Materials: %d | Radio: %s", param1, param2, playerVariables[targetid][pGroupRank], playerVariables[targetid][pBankMoney], playerVariables[targetid][pMoney], playerVariables[targetid][pMaterials], param3);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
format(szMessage, sizeof(szMessage), "Arrests: %d | Crimes: %d | Credit: $%d | Warns: %d/3 | Rob Points: %d/10 | Premium: %s(%d points) | FW: %d/3 | FP: %d/20",playerVariables[targetid][pArrests], playerVariables[targetid][pCrimes], playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
if(playerVariables[targetid][pCarModel1] >= 400)
{
format(param4, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel1] - 400], playerVariables[targetid][pCarID1]);
}
else
{
param4 = "None";
}
if(playerVariables[targetid][pCarModel2] >= 400)
{
format(param69, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel2] - 400], playerVariables[targetid][pCarID2]);
}
else
{
param69 = "None";
}
if(playerVariables[targetid][pCarModel3] >= 400)
{
format(param59, sizeof(param59), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel3] - 400], playerVariables[targetid][pCarID3]);
}
else
{
param59 = "None";
}
if(playerVariables[targetid][pCarModel4] >= 400)
{
format(param70, sizeof(param70), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel4] - 400], playerVariables[targetid][pCarID4]);
}
else
{
param70 = "None";
}
if(playerVariables[targetid][pClan] < 1)
{
param1 = "None";
param100 = "None";
}
else
{
format(param1, sizeof(param1), "%s", clanVariables[playerVariables[targetid][pClan]][cClanName]);
switch(playerVariables[targetid][pClanRank])
{
case 1: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName1]);
case 2: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName2]);
case 3: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName3]);
case 4: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName4]);
case 5: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName5]);
case 6: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName6]);
case 7: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName7]);
}
}
format(szMessage, sizeof(szMessage), "Admin Level: %d | House: %d | Business: %d | Drugs: %dg | Clan: %s | Rank: %s (%d)",playerVariables[targetid][pAdminLevel], getPlayerHouseID(targetid), getPlayerBusinessID(targetid),playerVariables[targetid][pDrugs], param1, param100,playerVariables[targetid][pClanRank]);
SendClientMessage(playerid, COLOR_WHITE, szMessage);

format(szMessage, sizeof(szMessage), "Vehicle 1: %s | Vehicle 2: %s | Vehicle 3: %s | Vehicle 4: %s",param4,param69,param59,param70);
SendClientMessage(playerid, COLOR_WHITE, szMessage);

new Float:HAFloats[2], country[MAX_COUNTRY_NAME];
GetPlayerHealth(targetid,HAFloats[0]);
GetPlayerArmour(targetid,HAFloats[1]);
GetCountryName(playerVariables[targetid][pConnectionIP], country, sizeof(country));
if(playerVariables[playerid][pAdminLevel] >= 1)
{
switch(playerVariables[targetid][pPrisonID])
{
case 0: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f", playerVariables[targetid][pConnectionIP],HAFloats[0], HAFloats[1]);
case 1: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Prison Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
case 2: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
case 3: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
}
SendClientMessage(playerid, COLOR_ASKQ, szMessage);
}
SCM(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
return 1;
}

Imagini / Video (optional):-

Ati incercat sa rezolvati singur?:da,dar nu am reusit.

Edited by Alex99

9 answers to this question

Recommended Posts

  • 0
Posted

 Așează-l și tu frumos în pagină cu tagul code, că nu înțelege nimeni nimic din mesajul tău... 

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Y!M: r3mus.onlypro
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  • 0
Posted

 Așează-l și tu frumos în pagină cu tagul code, că nu înțelege nimeni nimic din mesajul tău... 

Done,Astept raspunsuri la problema :)

  • 0
Posted

Este din cauza string-ului ridicat la public showStats.Micsoreazal si vezi ce se intampla.

Apropo ai /stats pe dialog sau scris normal?

 

 

  • 0
Posted

Este din cauza string-ului ridicat la public showStats.Micsoreazal si vezi ce se intampla.

Apropo ai /stats pe dialog sau scris normal?

Este din cauza string-ului ridicat la public showStats.Micsoreazal si vezi ce se intampla.

Apropo ai /stats pe dialog sau scris normal?

E scris normal...dar nu prea as vrea pe dialog ....

  • 0
Posted
stock showStats(playerid, targetid)
{
	new param1[32],param2[32],param4[32],param69[32],param59[32],param70[32],param3[32],param100[32];
    new nxtlevel = playerVariables[targetid][pLevel];
	new expamount = nxtlevel*levelexp;

	switch(playerVariables[targetid][pGender])
	{
		case 1: param2 = "Male";
		case 2: param2 = "Female";
		default: param2 = "Unknown";
	}
	new param20[182];
	if(playerVariables[targetid][pPhoneNumber] != -1)
	{
		format(param20,sizeof(param20),"%d",playerVariables[targetid][pPhoneNumber]);
	}
	else
	{
		param20 = "None";
	}
	if(playerVariables[targetid][pJob] == 0)
	{
		param1 = "Unemployed";
	}
	else
	{
		strcpy(param1, jobVariables[playerVariables[targetid][pJob]][jJobName], sizeof(param1));
 	}
    SendClientMessage(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
	format(szMessage, sizeof(szMessage), "%s | Age: %d | Gender: %s | Respect Points: %d/%d | Level: %d | Playing hours: %d | Phone number: %s | Job: %s",playerVariables[targetid][pNormalName],
	playerVariables[targetid]

,param2,playerVariables[targetid][pRPoints], expamount, playerVariables[targetid][pLevel], playerVariables[targetid][pPlayingHours],param20,param1);
	SendClientMessage(playerid, COLOR_WHITE, szMessage);
	if(playerVariables[targetid][pGroup] < 1)
	{
		param1 = "None";
		param2 = "None";
	}
	else
	{
		format(param1, sizeof(param1), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupName]);
		switch(playerVariables[targetid][pGroupRank])
		{
			case 1: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName1]);
			case 2: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName2]);
			case 3: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName3]);
			case 4: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName4]);
			case 5: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName5]);
			case 6: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName6]);
			case 7: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName7]);
		}
	}
	if(playerVariables[targetid][pWalkieTalkie] == -1) param3 = "None";
	else if(playerVariables[targetid][pWalkieTalkie] == 0) param3 = "Disabled";
	else format(param3, sizeof(param3), "#%d khz", playerVariables[targetid][pWalkieTalkie]);

	new donator[256];
	if(playerVariables[targetid][pDonate] == 0) donator = "No";
	else format(donator, sizeof(donator), "Yes");
	format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank: $%d | Cash: $%d | Materials: %d | Radio: %s", param1, param2, playerVariables[targetid][pGroupRank], playerVariables[targetid][pBankMoney], playerVariables[targetid][pMoney], playerVariables[targetid][pMaterials], param3);
	SendClientMessage(playerid, COLOR_WHITE, szMessage);
	format(szMessage, sizeof(szMessage), "Arrests: %d | Crimes: %d | Credit: $%d | Warns: %d/3 | Rob Points: %d/10 | Premium: %s(%d points) | FW: %d/3 | FP: %d/20",playerVariables[targetid][pArrests], playerVariables[targetid][pCrimes], playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
	SendClientMessage(playerid, COLOR_WHITE, szMessage);
	if(playerVariables[targetid][pCarModel1] >= 400)
	{
		format(param4, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel1] - 400], playerVariables[targetid][pCarID1]);
	}
	else
	{
		param4 = "None";
	}
	if(playerVariables[targetid][pCarModel2] >= 400)
	{
		format(param69, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel2] - 400], playerVariables[targetid][pCarID2]);
	}
	else
	{
		param69 = "None";
	}
	if(playerVariables[targetid][pCarModel3] >= 400)
	{
		format(param59, sizeof(param59), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel3] - 400], playerVariables[targetid][pCarID3]);
	}
	else
	{
		param59 = "None";
	}
	if(playerVariables[targetid][pCarModel4] >= 400)
	{
		format(param70, sizeof(param70), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel4] - 400], playerVariables[targetid][pCarID4]);
	}
	else
	{
		param70 = "None";
	}
	if(playerVariables[targetid][pClan] < 1)
	{
		param1 = "None";
		param100 = "None";
	}
	else
	{
		format(param1, sizeof(param1), "%s", clanVariables[playerVariables[targetid][pClan]][cClanName]);
		switch(playerVariables[targetid][pClanRank])
		{
			case 1: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName1]);
			case 2: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName2]);
			case 3: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName3]);
			case 4: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName4]);
			case 5: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName5]);
			case 6: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName6]);
			case 7: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName7]);
		}
	}
	format(szMessage, sizeof(szMessage), "Admin Level: %d | House: %d | Business: %d | Drugs: %dg | Clan: %s | Rank: %s (%d)",playerVariables[targetid][pAdminLevel], getPlayerHouseID(targetid), getPlayerBusinessID(targetid),playerVariables[targetid][pDrugs], param1, param100,playerVariables[targetid][pClanRank]);
	SendClientMessage(playerid, COLOR_WHITE, szMessage);

	format(szMessage, sizeof(szMessage), "Vehicle 1: %s | Vehicle 2: %s | Vehicle 3: %s | Vehicle 4: %s",param4,param69,param59,param70);
	SendClientMessage(playerid, COLOR_WHITE, szMessage);

	new Float:HAFloats[2], country[MAX_COUNTRY_NAME];
	GetPlayerHealth(targetid,HAFloats[0]);
	GetPlayerArmour(targetid,HAFloats[1]);
	GetCountryName(playerVariables[targetid][pConnectionIP], country, sizeof(country));
	if(playerVariables[playerid][pAdminLevel] >= 1)
	{
		switch(playerVariables[targetid][pPrisonID])
		{
				case 0: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f", playerVariables[targetid][pConnectionIP],HAFloats[0], HAFloats[1]);
				case 1: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Prison Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
				case 2: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
				case 3: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
		}
		SendClientMessage(playerid, COLOR_ASKQ, szMessage);
	}
	SCM(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
	return 1;
}
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