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Problema /buygun !


AlyN.

Question

Problema intalnita (descriere):Cand merg la AmmuNation sau GSLS nu merge /buygun.Zice 

Ero(area / rile) / warning-(ul / urile):-

Liniile de cod / sursa / script-ul:

if (strcmp(cmd, "/buygun", true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
       if(GetPlayerMoney(playerid) < 1)
{
   SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");
   return 1;
}
if (PlayerInfo[playerid][pGunLic] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 200 || location == 203)
{
   if(BizzInfo[location-200][bProducts] <= 0)
   {
       GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
   }
new mod2 = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_WHITE,string);
format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",
DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),
DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",
DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),
DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",
DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),
DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),
DecimalPoint(GunPrice[19][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",
DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),
DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod2;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;
//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
   SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");
   return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 203 && IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
BizzInfo[location-200][bTill] += payout;
ExtortionBiz(location-200, payout);
BizzInfo[location-200][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);
PayLog(string);
}
else
{
   SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");
return 1;
}
}
return 1;
}

Imagini / Video (optional): 28gw0aa.png

Ati incercat sa rezolvati singur?:Da.

Edited by AlyN.
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9 answers to this question

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Asta fiindca nu ai puse coordonatele din interiorul respectiv.

Gresit:

if(location == 203 && IsACop(playerid))

Corect:

if(location == 1 && IsACop(playerid))

 

Comanda corecta:

if (strcmp(cmd, "/buygun", true) == 0)
{
 if(IsPlayerConnected(playerid))
 {
 if(GetPlayerMoney(playerid) < 1)
{
 SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");
 return 1;
}
if (PlayerInfo[playerid][pGunLic] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 200 || location == 203)
{
 if(BizzInfo[location-200][bProducts] <= 0)
 {
 GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
 }
new mod2 = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_WHITE,string);
format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",
DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),
DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",
DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),
DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",
DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),
DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),
DecimalPoint(GunPrice[19][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",
DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),
DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));
SendClientMessage(playerid, COLOR_WHITE, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod2;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;
//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
 SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");
 return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 1 && IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
BizzInfo[location-200][bTill] += payout;
ExtortionBiz(location-200, payout);
BizzInfo[location-200][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);
PayLog(string);
}
else
{
 SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");
return 1;
}
}
return 1;
}

Pentru a vedea lista cu interioarele bizurilor sau a caselor ai aici:

http://weedarr.wikidot.com/interior

Edited by Adrian_Petre

 

 

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	if (strcmp(cmd, "/buygun", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(GetPlayerMoney(playerid) < 1)
			{
	 			SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");
	 			return 1;
			}
			if (PlayerInfo[playerid][pGunLic] < 1)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");
				return 1;
			}
			new gun,gunid[16],gunstring1[256],gunstring2[256],gunstring3[256],gunstring4[256],gunstring5[256];
			new infostring[256],guncharge,ammocharge,location = PlayerInfo[playerid][pLocal];
			if(GetPlayerInterior(playerid) == 6 && IsPlayerInRangeOfPoint(playerid,20,296.8718,-111.7265,1001.5156)
			{
				if(BizzInfo[location-200][bProducts] <= 0)
					return GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

				new mod2 = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
					SendClientMessage(playerid, COLOR_WHITE,string);
					format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",
					DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),
					DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));
					SendClientMessage(playerid, COLOR_WHITE, gunstring1);
					format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",
					DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),
					DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));
					SendClientMessage(playerid, COLOR_WHITE, gunstring2);
					format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",
					DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),
					DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),
					DecimalPoint(GunPrice[19][0]/100*mod2));
					SendClientMessage(playerid, COLOR_WHITE, gunstring4);
					format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",
					DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),
					DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));
					SendClientMessage(playerid, COLOR_WHITE, gunstring5);
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
				if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod2;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
				{
					gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
					//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;
					//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;
				//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;
					//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
				{
					gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerMoney(playerid))
				{
					format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
				{
					SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");
			 		return 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 203 && IsACop(playerid)) { }
				else { SafeGivePlayerMoney(playerid, - payout); }
				BizzInfo[location-200][bTill] += payout;
				ExtortionBiz(location-200, payout);
				BizzInfo[location-200][bProducts]--;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				SafeGivePlayerWeapon(playerid, gun, ammo);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);
				PayLog(string);
			}
			else return SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");
		}
		return 1;
	}
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