Problemă întâlnită (descriere): Cum as putea sa fac ca atunci cand mor sa pun un timmer de 5 minute dar caracterul sa ramana tot in locul in care a fost omorat,iar dupa acele 5 minute trecute sa il bage la spital + sa ii arate timpul in secunde.
2.Cand masina ajunge la 400hp sa nu ia foc,sa ramana blocata,ex daca dai din nou /engine si masina are 400hp sa ii trimita mesaj ca masina este distrusa,contacteaza un mecanic?
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul:La omorare playerul il baga direct in spital,eu vreau sa fac sa il dea prima data la locul unde a fost omorat.
[pawn]if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 99.0);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 1235.3085,326.3891,-11.7422);
SetPlayerFacingAngle(playerid, 151.3780);
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
SetPlayerSkin(playerid, 144);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Esti in coma la spital.Iti revii incet.", 30000, 3);
JustDied[playerid] = 1;
FreezeThenAutoUnfreeze(playerid, 20000)// time is in Milliseconds, to make the player controllable again.
MedicTime[playerid] = 1;
PlayerInfo[playerid][pMedic] = 1;
if(PlayerInfo[playerid][pMedic] == 1)
{
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 60;
}
else
{
NeedMedicTime[playerid] = 120;
}
}
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid, 1170.5839,533.1086,20.8119);
SetPlayerFacingAngle(playerid, 331.6384);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}[/pawn]
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Question
Bogdan's
Problemă întâlnită (descriere): Cum as putea sa fac ca atunci cand mor sa pun un timmer de 5 minute dar caracterul sa ramana tot in locul in care a fost omorat,iar dupa acele 5 minute trecute sa il bage la spital + sa ii arate timpul in secunde.
2.Cand masina ajunge la 400hp sa nu ia foc,sa ramana blocata,ex daca dai din nou /engine si masina are 400hp sa ii trimita mesaj ca masina este distrusa,contacteaza un mecanic?
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul:La omorare playerul il baga direct in spital,eu vreau sa fac sa il dea prima data la locul unde a fost omorat.
[pawn]if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 99.0);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 1235.3085,326.3891,-11.7422);
SetPlayerFacingAngle(playerid, 151.3780);
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
SetPlayerSkin(playerid, 144);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Esti in coma la spital.Iti revii incet.", 30000, 3);
JustDied[playerid] = 1;
FreezeThenAutoUnfreeze(playerid, 20000)// time is in Milliseconds, to make the player controllable again.
MedicTime[playerid] = 1;
PlayerInfo[playerid][pMedic] = 1;
if(PlayerInfo[playerid][pMedic] == 1)
{
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 60;
}
else
{
NeedMedicTime[playerid] = 120;
}
}
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid, 1170.5839,533.1086,20.8119);
SetPlayerFacingAngle(playerid, 331.6384);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}[/pawn]
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