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Posted

Problemă întâlnită (descriere): De ce imi apare la Adresa : 25000 . De unde schimb asta ?
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul: -
Imagini / Video (optional): http://i.imgur.com/RlSgOFB.jpg
Aţi încercat să rezolvaţi singur?: Da . M-am uitat prin Gamemode , prin property.cfg ... nu am gasit nimic 

9 answers to this question

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Posted

I-a pune asa 

 

[pawn]if(IsPlayerInRangeOfPoint(i, 1.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))[/pawn]

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

[pawn] for(new h = 0; h < sizeof(HouseInfo); h++)
{
new bstr[256];
if(HouseInfo[h][hOwned] == 0)
{
AddStaticPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],-1);
pickups++;
format(bstr, sizeof(bstr), "{FF0000}Adresa: {60FF38}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi", HouseInfo[h][hDiscription]);
Create3DTextLabel(bstr,0x2CDBDEFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1.0,30.0, 0, 1);
//CreateDynamicMapIcon(HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],31,0);
}
if(HouseInfo[h][hOwned] == 1)
{
AddStaticPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],-1);
pickups++;
format(bstr, sizeof(bstr), "{FF0000}Adresa: {60FF38}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi", HouseInfo[h][hDiscription]);
Create3DTextLabel(bstr,0x9EC73DFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1.0,30.0, 0, 1);
//CreateDynamicMapIcon(HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],32,0);
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
new adresa[255];
if(BizzInfo[h][bOwned] == 0)
{
AddStaticPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ],-1);
pickups++;
format(adresa, sizeof(adresa), "{3366FF}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi",BizzInfo[h][bMessage]);
Create3DTextLabel(adresa,0x00CCFFFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1.0,30.0, 0, 1);
}
if(BizzInfo[h][bOwned] == 1)
{
AddStaticPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ],-1);
pickups++;
format(adresa, sizeof(adresa), "{3366FF}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi",BizzInfo[h][bMessage]);
Create3DTextLabel(adresa,0x00CCFFFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1.0,30.0, 0, 1);
}
}
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
new adresa[255];
if(SBizzInfo[h][sbOwned] == 0)
{
AddStaticPickup(1272, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],-1);
pickups++;
format(adresa, sizeof(adresa), "{3366FF}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi",SBizzInfo[h][sbMessage]);
Create3DTextLabel(adresa,0x00CCFFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1.0,30.0, 0, 1);
}
if(SBizzInfo[h][sbOwned] == 1)
{
AddStaticPickup(1272, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],-1);
pickups++;
format(adresa, sizeof(adresa), "{3366FF}%s n {FFFFFF}Apasati {2CFC33} ENTER {FFFFFF}pentru a n intra/iesi",SBizzInfo[h][sbMessage]);
Create3DTextLabel(adresa,0x00CCFFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1.0,30.0, 0, 1);
}
}[/pawn]

 

[pawn]for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string), "~g~Proprietar: ~w~%s ~n~~g~Adresa: ~w~%s ~n~~g~Nivel : ~w~%d",HouseInfo[h][hOwner],HouseInfo[h][hDiscription],HouseInfo[h][hLevel]);
}
else
{
format(string, sizeof(string), "~g~Proprietar: ~w~%s ~n~~g~Adresa: ~w~%s ~n~~g~Nivel: ~w~%d ~n~~g~De Inchiriat: ~w~$%d",HouseInfo[h][hOwner],HouseInfo[h][hDiscription],HouseInfo[h][hLevel],HouseInfo[h][hRent]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
else
{
format(string, sizeof(string), "~g~Adresa: ~w~%s ~n~~g~Pret: ~w~$%d ~n~~g~Nivel: ~w~%d~n~ ~w~/buyhouse",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}

}
}[/pawn]

 

Este tot ce am gasit cu adresa in gm .

 

Posted

Cumpara casa,si dai /stats,o sa iti apara acolo idul casei dupa care ii pui interior casei respective.

 

 

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