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Sistem motor!
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Question
G.O.D
Buna! Vreau sa pun in acest FS ca atunci cand apas "Shift" dinnou sa se opreasca motorul. Am incercat N lucruri ca sa il fac dar nu-mi merge, imi dadea erori...Puteti va rog sa ma ajutati?
[pawn]
#include <a_samp>
#include <zcmd>
#pragma tabsize 0
#define colorRed 0xFF0000FF
#define colorYellow 0xFFFF00FF
forward StartEngine(playerid);
forward DamagedEngine(playerid);
new vehEngine[MAX_VEHICLES];
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER)
{
if(vehEngine[vehicleid] == 0)
{
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, colorYellow, "Motorul nu este pornit");
SendClientMessage(playerid, colorYellow, "Pentru a porni vehicolul apasa \"SHIFT\" sau scrie \"/engine\"");
}
else if(vehEngine[vehicleid] == 1)
{
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, colorYellow, "Motorul masinii este pornit");
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
if(vehEngine[vehicleid] == 0)
{
if(newkeys == KEY_SPRINT )
{
vehEngine[vehicleid] = 2;
SetTimerEx("StartEngine", 1000, 0, "i", playerid);
SendClientMessage(playerid, colorYellow, "Porneste motorul masinii");
}
}
if(newkeys == KEY_SECONDARY_ATTACK)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
return 1;
}
public StartEngine(playerid)
{
new vehicleid = GetPlayerVehicleID(playerid);
new Float:health;
GetVehicleHealth(vehicleid, health);
if(IsPlayerInAnyVehicle(playerid))
{
if(vehEngine[vehicleid] == 2)
{
if(health > 300)
{
{
vehEngine[vehicleid] = 1;
TogglePlayerControllable(playerid, 1);
SetTimerEx("DamagedEngine", 1000, 1, "i", playerid);
SendClientMessage(playerid, colorYellow, "Motorul masinii a pornit");
}
}
else
{
vehEngine[vehicleid] = 0;
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, colorYellow, "Motorul nu a pornit pentru ca este avariat");
}
}
}
return 1;
}
public DamagedEngine(playerid)
{
new vehicleid = GetPlayerVehicleID(playerid);
new Float:health;
GetVehicleHealth(vehicleid, health);
if(IsPlayerInAnyVehicle(playerid))
{
if(vehEngine[vehicleid] == 1)
{
if(health < 300)
{
vehEngine[vehicleid] = 0;
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, colorYellow, "Motorul s-a oprit pentru ca este avariat");
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid, 1);
return 1;
}
CMD:engine(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, colorRed, "Trebuie sa fi intr-o masina pentru a folosi comanda");
if(vehEngine[vehicleid] == 0)
{
vehEngine[vehicleid] = 2;
SetTimerEx("StartEngine", 3000, 0, "i", playerid);
SendClientMessage(playerid, colorYellow, "Porneste motorul masini");
}
else if(vehEngine[vehicleid] == 1)
{
vehEngine[vehicleid] = 0;
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, colorYellow, "Motorul masinii s-a oprit");
SendClientMessage(playerid, colorYellow, "Pentru a reporni motorul apasa \"SHIFT\" sau scrie \"/engine\"");
}
return 1;
}[/pawn]
1 answer to this question
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