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G.O.D

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About G.O.D

  • Birthday 01/05/1998

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  1. Ai incercat cu AddStaticVehicleEx?
  2. 1.Ai verificat inainte in GM sa nu ai alt sistem de masini personale? 2.Ai verificat sa nu ai sistem dinamic de masini?
  3. Nu pricep, vrei sa aiba viata infinita sau sa scada din viata dar sa apara mesajul acela catre playeri?
  4. Nu poti sterge toate comenzile de-odata din GM, trebuie sa le iei pe rand.
  5. Nick:G.O.D Problema:Vreau ajutor sa pun ca atunci cand apas dinnou "SHIFT" sa se opreasca motorul. Erori / warnings:Nu. Linii script: [pawn] #include <a_samp> #include <zcmd> #pragma tabsize 0 #define colorRed 0xFF0000FF #define colorYellow 0xFFFF00FF forward StartEngine(playerid); forward DamagedEngine(playerid); new vehEngine[MAX_VEHICLES]; public OnPlayerStateChange(playerid, newstate, oldstate) { new vehicleid = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER) { if(vehEngine[vehicleid] == 0) { TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul nu este pornit"); SendClientMessage(playerid, colorYellow, "Pentru a porni vehicolul apasa \"SHIFT\" sau scrie \"/engine\""); } else if(vehEngine[vehicleid] == 1) { TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, colorYellow, "Motorul masinii este pornit"); } } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 0) { if(newkeys == KEY_SPRINT ) { vehEngine[vehicleid] = 2; SetTimerEx("StartEngine", 1000, 0, "i", playerid); SendClientMessage(playerid, colorYellow, "Porneste motorul masinii"); } } if(newkeys == KEY_SECONDARY_ATTACK) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } return 1; } public StartEngine(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new Float:health; GetVehicleHealth(vehicleid, health); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 2) { if(health > 300) { { vehEngine[vehicleid] = 1; TogglePlayerControllable(playerid, 1); SetTimerEx("DamagedEngine", 1000, 1, "i", playerid); SendClientMessage(playerid, colorYellow, "Motorul masinii a pornit"); } } else { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul nu a pornit pentru ca este avariat"); } } } return 1; } public DamagedEngine(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new Float:health; GetVehicleHealth(vehicleid, health); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 1) { if(health < 300) { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul s-a oprit pentru ca este avariat"); } } } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { TogglePlayerControllable(playerid, 1); return 1; } CMD:engine(playerid, params[]) { new vehicleid = GetPlayerVehicleID(playerid); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, colorRed, "Trebuie sa fi intr-o masina pentru a folosi comanda"); if(vehEngine[vehicleid] == 0) { vehEngine[vehicleid] = 2; SetTimerEx("StartEngine", 3000, 0, "i", playerid); SendClientMessage(playerid, colorYellow, "Porneste motorul masini"); } else if(vehEngine[vehicleid] == 1) { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul masinii s-a oprit"); SendClientMessage(playerid, colorYellow, "Pentru a reporni motorul apasa \"SHIFT\" sau scrie \"/engine\""); } return 1; }[/pawn] Ai incercat sa rezolvi singur ?:Da, dar imi dadea erori deci l-am lasat asa.
  6. Buna! Vreau sa pun in acest FS ca atunci cand apas "Shift" dinnou sa se opreasca motorul. Am incercat N lucruri ca sa il fac dar nu-mi merge, imi dadea erori...Puteti va rog sa ma ajutati? [pawn] #include <a_samp> #include <zcmd> #pragma tabsize 0 #define colorRed 0xFF0000FF #define colorYellow 0xFFFF00FF forward StartEngine(playerid); forward DamagedEngine(playerid); new vehEngine[MAX_VEHICLES]; public OnPlayerStateChange(playerid, newstate, oldstate) { new vehicleid = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER) { if(vehEngine[vehicleid] == 0) { TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul nu este pornit"); SendClientMessage(playerid, colorYellow, "Pentru a porni vehicolul apasa \"SHIFT\" sau scrie \"/engine\""); } else if(vehEngine[vehicleid] == 1) { TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, colorYellow, "Motorul masinii este pornit"); } } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 0) { if(newkeys == KEY_SPRINT ) { vehEngine[vehicleid] = 2; SetTimerEx("StartEngine", 1000, 0, "i", playerid); SendClientMessage(playerid, colorYellow, "Porneste motorul masinii"); } } if(newkeys == KEY_SECONDARY_ATTACK) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } return 1; } public StartEngine(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new Float:health; GetVehicleHealth(vehicleid, health); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 2) { if(health > 300) { { vehEngine[vehicleid] = 1; TogglePlayerControllable(playerid, 1); SetTimerEx("DamagedEngine", 1000, 1, "i", playerid); SendClientMessage(playerid, colorYellow, "Motorul masinii a pornit"); } } else { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul nu a pornit pentru ca este avariat"); } } } return 1; } public DamagedEngine(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new Float:health; GetVehicleHealth(vehicleid, health); if(IsPlayerInAnyVehicle(playerid)) { if(vehEngine[vehicleid] == 1) { if(health < 300) { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul s-a oprit pentru ca este avariat"); } } } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { TogglePlayerControllable(playerid, 1); return 1; } CMD:engine(playerid, params[]) { new vehicleid = GetPlayerVehicleID(playerid); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, colorRed, "Trebuie sa fi intr-o masina pentru a folosi comanda"); if(vehEngine[vehicleid] == 0) { vehEngine[vehicleid] = 2; SetTimerEx("StartEngine", 3000, 0, "i", playerid); SendClientMessage(playerid, colorYellow, "Porneste motorul masini"); } else if(vehEngine[vehicleid] == 1) { vehEngine[vehicleid] = 0; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, colorYellow, "Motorul masinii s-a oprit"); SendClientMessage(playerid, colorYellow, "Pentru a reporni motorul apasa \"SHIFT\" sau scrie \"/engine\""); } return 1; }[/pawn]
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