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Sprijin TextDraw Jail



Nume: Hobbs.

Problemă întâlnită: Am facut de curand un TextDraw la jail (cand esti in jail ti arata "Timp ramas %s sec" http://img.plici.ro/image/lUn  )

dar are 2 probleme :

1: Am pus un SetTimer de 1 sec , acelasi timer care e si la kilometraj si la ceas la secunde , dar textul de la jail  nu scade din secunda in secunda , scade din 3 in 3 ( el scade asa 100 apoi 97 , 94 , 91 in loc sa scada asa cum ar trb 100 apoi 99 , 98 ,97).

2: Dupa ce se termina timpul de la jail nu dispare TextDraw-ul ramane acolo dar nu mai scade sau creste , ramane la secunda 2.

Am pus TextDrawDestroy(TextDrawJAIL); la o functie care iti arata dupa jail un text mare "Freedom , incearca sa fii un om mai bun"


PlayerData[pJailed] = 0;


SendClientMessage(i, COLOR_GRAD1," Ati platit datoria dumneavoastra fata de societate.");

format(string, sizeof(string), "~g~Freedom~n~~w~Incearca sa fi un civil mai bun");

GameTextForPlayer(i, string, 5000, 1);


Errori: nu da

Ai incercat sa rezolvi singur ?: Pai l-am creat si m-am tot uita in el dar nu am vz nimic ineregula nush ce sa ii fac :|

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GameTextForPlayer(i, string, 5000, 1); seteazal in GameTextForPlayer(i, string, 1000, 1);

Si ce ai facut tu acolo nici dumnezeu nu intelege....ori pui GameText ori TextDraw -.-"

EDIT: Topic inchis , 48h fara reply.

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