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Vlady
Nush cum naiba trebuie sa rezolv aceste erori care apar in consola..
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public OnPlayerSpawn(playerid) { //printf("|- %s(%d) Spawned -|", PlayerName2(playerid), playerid); //-------------------------------------------------------------------------- // Player Frozen (Prevent scape) //-------------------------------------------------------------------------- AccInfo[playerid][Spawned] = 1; //-------------------------------------------------------------------------- if(AccInfo[playerid][Frozen] == 1) { TogglePlayerControllable(playerid,false); return SendClientMessage(playerid,red,"|- You can't escape your punishment. You Are Still Frozen -|"); } //-------------------------------------------------------------------------- // Player Jail (Prevent scape) //-------------------------------------------------------------------------- if(AccInfo[playerid][Jailed] == 1) { AccInfo[playerid][God] = 1; ResetPlayerWeapons(playerid); SetTimerEx("JailPlayer", 3000, false, "i", playerid); return SendClientMessage(playerid,red,"|- You can't escape your punishment. You Are Still In Jail -|"); } //-------------------------------------------------------------------------- //Player Clan Weapons Anulat //-------------------------------------------------------------------------- if(IsPlayerAnyClanMember(playerid)) { SetPlayerColor(playerid, ClanColors[GetClanColor(GetPlayerClan(playerid))]); GivePlayerWeapon(playerid, GetClanWeapon1(GetPlayerClan(playerid)), 1000000); GivePlayerWeapon(playerid, GetClanWeapon2(GetPlayerClan(playerid)), 1000000); GivePlayerWeapon(playerid, GetClanWeapon3(GetPlayerClan(playerid)), 1000000); GivePlayerWeapon(playerid, GetClanWeapon4(GetPlayerClan(playerid)), 1000000); GivePlayerWeapon(playerid, GetClanWeapon5(GetPlayerClan(playerid)), 1000000); GivePlayerWeapon(playerid, GetClanWeapon6(GetPlayerClan(playerid)), 1000000); } //-------------------------------------------------------------------------- //Server Spawn's //-------------------------------------------------------------------------- new RandomPSpawn = random(7); switch(RandomPSpawn) { case 0: SetPlayerPos(playerid, 404.8082,2448.4775,16.1368); //AA case 1: SetPlayerPos(playerid, 1857.1230,-2281.7593,17.0903); //LSAir case 2: SetPlayerPos(playerid, -1374.3136,-257.4903,19.3436); //SFAir case 3: SetPlayerPos(playerid, 1590.6398,1448.2764,14.3303); //LVAir case 4: SetPlayerPos(playerid, -2335.8875,-1626.1935,483.3552); //Chilliad case 5: SetPlayerPos(playerid, -527.418701,2023.649047,48.490310); //Stunt Dam case 6: SetPlayerPos(playerid, -2633.8022,1359.0215,6.6751); //SFStunt } //-------------------------------------------------------------------------- //Setting Player Skin //-------------------------------------------------------------------------- if(AccInfo[playerid][Level] > 0 || AccInfo[playerid][pVip] > 0) { if(AccInfo[playerid][USkin] == 1) { SetPlayerSkin(playerid, AccInfo[playerid][FSkin]); } } //-------------------------------------------------------------------------- //Holds System //-------------------------------------------------------------------------- if(AccInfo[playerid][WMode] == 0) { if(AccInfo[playerid][UHolds] == 1) { for(new i; i < 10; i++) { RemovePlayerAttachedObject(playerid,i); } LoadPlayerHolds(playerid); } else { for(new i; i < 10; i++) { RemovePlayerAttachedObject(playerid,i); } } } else if(AccInfo[playerid][WMode] == 1) { SetPlayerWeather(playerid, 40); SetPlayerTime(playerid, 0, 0); //---------------------------------------------------------------------- for(new i; i < 10; i++) { RemovePlayerAttachedObject(playerid, i); } //---------------------------------------------------------------------- SetPlayerAttachedObject(playerid, 0, 19065, 2, 0.121128, 0.023578, 0.001139, 222.540847, 90.773872, 211.130859, 1.098305, 1.122310, 1.106640 ); // SantaHat SetPlayerAttachedObject(playerid, 1, 18864, 2); // Snow //---------------------------------------------------------------------- } return 1; }Si asta:public OnFilterScriptExit() { //-------------------------------------------------------------------------- BUD::Exit(); KillTimer(PingTimer); KillTimer(GodTimer); //-------------------------------------------------------------------------- for(new i = 0; i <= MAX_HOUSES; i++) { DestroyPickup(HousePickup[i]); } //-------------------------------------------------------------------------- BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00); KillTimer(rCounter); KillTimer(CountTimer); Loop(i, MAX_PLAYERS) { DisablePlayerRaceCheckpoint(i); PlayerTextDrawDestroy(i, RInfo[i][0]); PlayerTextDrawDestroy(i, RInfo[i][1]); PlayerTextDrawDestroy(i, RInfo[i][2]); PlayerTextDrawDestroy(i, RInfo[i][3]); PlayerTextDrawDestroy(i, RInfo[i][4]); PlayerTextDrawDestroy(i, RInfo[i][5]); PlayerTextDrawDestroy(i, RInfo[i][6]); PlayerTextDrawDestroy(i, RInfo[i][7]); DestroyVehicle(CreatedRaceVeh[i]); Joined[i] = false; KillTimer(InfoTimer[i]); } JoinCount = 0; FinishCount = 0; return 1; }4 answers to this question
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