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problema /buygun


Razvan2264

Question

[pawn] if (strcmp(cmd, "/buygun", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(GetPlayerMoney(playerid) < 1)

{

    SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");

    return 1;

}

if (PlayerInfo[playerid][pGunLic] < 1)

{

SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");

return 1;

}

new gun;

new gunid[16];

new gunstring1[256];

new gunstring2[256];

new gunstring3[256];

new gunstring4[256];

new gunstring5[256];

new infostring[256];

new guncharge;

new ammocharge;

new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100 || location == 102)

{

    if(BizzInfo[location-99][bProducts] <= 0)

    {

        GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

return 1;

    }

new mod2 = 100;

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");

SendClientMessage(playerid, COLOR_WHITE,string);

format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",

DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),

DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring1);

format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",

DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),

DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring2);

format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",

DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),

DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),

DecimalPoint(GunPrice[19][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring4);

format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",

DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),

DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring5);

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

return 1;

}

new ammo = strval(tmp);

if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }

if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

{

gun = 46;

guncharge = GunPrice[0][0]/100*mod2;

ammocharge = 0;

}

else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

{

gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

{

gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

{

gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

{

gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

{

gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

{

gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

{

gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

{

gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

{

gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

{

gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

{

gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

{

gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

{

gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

{

gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;

//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

{

gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;

//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

{

gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

{

gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

{

gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;

//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");

return 1;

}

if((guncharge+ammocharge) > GetPlayerMoney(playerid))

{

format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));

SendClientMessage(playerid, COLOR_GRAD3, infostring);

return 1;

}

if(GetPlayerMoney(playerid) < (guncharge+ammocharge))

{

    SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");

    return 1;

}

new payout = guncharge + ammocharge;

format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));

SendClientMessage(playerid, COLOR_GRAD3, infostring);

if(location == 203 && IsACop(playerid)) { }

else { SafeGivePlayerMoney(playerid, - payout); }

BizzInfo[location-200][bTill] += payout;

ExtortionBiz(location-200, payout);

BizzInfo[location-200][bProducts]--;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SafeGivePlayerWeapon(playerid, gun, ammo);

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);

PayLog(string);

}

else

{

    SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");

return 1;

}

}

return 1;

}[/pawn]

Intru in amu sau gsls dau /buygun zice You are not in a store

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11 answers to this question

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[pawn]new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100 || location == 102)[/pawn]

asigura-te ca la comanda /enter (sau ce comanda ai tu de intrat intr-un biz), iti seteaza pLocal 99, 100 sau 102, atunci cand intrii intr-un ammuntation.

Daca nu, fa comanda pe coordonate.

Rate me :)

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[tt]if (strcmp(cmd, "/buygun", true) == 0)

{

  if ( IsPlayerInRangeOfPoint( playerid, 10.0, AICI PUI COORDONATELE DIN GUN SHOP ) )

    {

        if(GetPlayerMoney(playerid) < 1)

{

    SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");

    return 1;

}

if (PlayerInfo[playerid][pGunLic] < 1)

{

SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");

return 1;

}

new gun;

new gunid[16];

new gunstring1[256];

new gunstring2[256];

new gunstring3[256];

new gunstring4[256];

new gunstring5[256];

new infostring[256];

new guncharge;

new ammocharge;

new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100 || location == 102)

{

    if(BizzInfo[location-99][bProducts] <= 0)

    {

        GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

return 1;

    }

new mod2 = 100;

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");

SendClientMessage(playerid, COLOR_WHITE,string);

format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",

DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),

DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring1);

format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",

DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),

DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring2);

format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",

DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),

DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),

DecimalPoint(GunPrice[19][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring4);

format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",

DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),

DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));

SendClientMessage(playerid, COLOR_WHITE, gunstring5);

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

return 1;

}

new ammo = strval(tmp);

if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }

if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

{

gun = 46;

guncharge = GunPrice[0][0]/100*mod2;

ammocharge = 0;

}

else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

{

gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

{

gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

{

gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

{

gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

{

gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

{

gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

{

gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

{

gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

{

gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

{

gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

{

gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

{

gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

{

gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

{

gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;

//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

{

gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;

//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

{

gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

{

gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

{

gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;

//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");

return 1;

}

if((guncharge+ammocharge) > GetPlayerMoney(playerid))

{

format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));

SendClientMessage(playerid, COLOR_GRAD3, infostring);

return 1;

}

if(GetPlayerMoney(playerid) < (guncharge+ammocharge))

{

    SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");

    return 1;

}

new payout = guncharge + ammocharge;

format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));

SendClientMessage(playerid, COLOR_GRAD3, infostring);

if(location == 203 && IsACop(playerid)) { }

else { SafeGivePlayerMoney(playerid, - payout); }

BizzInfo[location-200][bTill] += payout;

ExtortionBiz(location-200, payout);

BizzInfo[location-200][bProducts]--;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SafeGivePlayerWeapon(playerid, gun, ammo);

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);

PayLog(string);

}

else

{

    SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");

return 1;

}

}

return 1;

}[/tt]

7bdea99b11.png

rimmon curv.

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este imposibil sa dea erroarea asta mereu ... nu ai pus tu bine coordonatele... sau incearca sa faci alta comanda..folosind un checkpoint

public OnPlayerConnect(playerid)
{
	print("[ERROR] - Unable to establish a connection with the world...");
	SendRconCommand("exit");
	return 1;
}

 

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