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Problema bodyweapons


d@rK

Question

Am baga un FS bodyweapons care iti arata armele in spate, el la inceput functioneaza, dar daca pun arma in mana, si apoi o pun la loc in spate, ea numai apare in spate... sper sa ma puteti ajuta

Pawno:(FS): [pawn]#include <a_samp>

#define ARMEDBODY_USE_HEAVY_WEAPON (false)

static

armedbody_pTick[MAX_PLAYERS];

public OnFilterScriptInit(){

printf("=====================================================================");

printf("This is a part of a OpenGTA subject, visit opengta.org for more info.");

printf("FilterScript Name: Armed body");

printf("Description:Attatch weapond to player's body");

printf("Author:yezizhu");

printf("Special thanks:Double-O-Seven, Brian.");

printf("Contact author: [email protected]");

printf("=====================================================================");

return true;

}

public OnFilterScriptExit(){

return true;

}

public OnPlayerUpdate(playerid){

if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter

new

weaponid[13],weaponammo[13],pArmedWeapon;

pArmedWeapon = GetPlayerWeapon(playerid);

GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);

GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);

GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);

GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);

#if ARMEDBODY_USE_HEAVY_WEAPON

GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);

#endif

if(weaponid[1] && weaponammo[1] > 0){

if(pArmedWeapon != weaponid[1]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){

SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

RemovePlayerAttachedObject(playerid,0);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

RemovePlayerAttachedObject(playerid,0);

}

if(weaponid[2] && weaponammo[2] > 0){

if(pArmedWeapon != weaponid[2]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){

SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

RemovePlayerAttachedObject(playerid,1);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

RemovePlayerAttachedObject(playerid,1);

}

if(weaponid[4] && weaponammo[4] > 0){

if(pArmedWeapon != weaponid[4]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){

SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

RemovePlayerAttachedObject(playerid,2);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

RemovePlayerAttachedObject(playerid,2);

}

if(weaponid[5] && weaponammo[5] > 0){

if(pArmedWeapon != weaponid[5]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){

SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

RemovePlayerAttachedObject(playerid,3);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

RemovePlayerAttachedObject(playerid,3);

}

#if ARMEDBODY_USE_HEAVY_WEAPON

if(weaponid[7] && weaponammo[7] > 0){

if(pArmedWeapon != weaponid[7]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){

SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

RemovePlayerAttachedObject(playerid,4);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

RemovePlayerAttachedObject(playerid,4);

}

#endif

armedbody_pTick[playerid] = GetTickCount();

}

return true;

}

//by Double-O-Seven

stock GetWeaponModel(weaponid)

{

switch(weaponid)

{

    case 1:

        return 331;

case 2..8:

    return weaponid+331;

        case 9:

    return 341;

case 10..15:

return weaponid+311;

case 16..18:

    return weaponid+326;

case 22..29:

    return weaponid+324;

case 30,31:

    return weaponid+325;

case 32:

    return 372;

case 33..45:

    return weaponid+324;

case 46:

    return 371;

}

return 0;

}[/pawn]

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