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Buna seara , cand incerc sa fac pe cineva lider imi spune ca nu sunt autorizat , de ce oare? Sunt logat cu /rcon login , am admin 1339 . va arat si 2 poze

--> http://tinypic.com/view.php?pic=2r2n1fl&s=5

--> http://tinypic.com/view.php?pic=wiaizc&s=5

[pawn][/pawn]//----------------------------------[MAKELEADER]------------------------------------------------

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");

return 1;

}

new para1;

new level;

  para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }

if (PlayerInfo[playerid][pAccesLeader] >= 1 && PlayerInfo[playerid][pAdmin] >= 8)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Este deja member/leader a unei factiuni !");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

format(string, sizeof(string), "  L-ai promovat cu leader pe [%s]", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(level == 0)

{

PlayerInfo[para1][pChar] = 0;

gTeam[para1] = 3;

PlayerInfo[para1][pTeam] = 3;

PlayerInfo[para1][pMember] = 0;

PlayerInfo[para1][pRank] = 0;

PlayerInfo[para1][pChar] = 0;

MedicBill[para1] = 0;

new rand = random(sizeof(CIV));

SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[para1][pModel] = CIV[rand];

SpawnPlayer(para1);

return 1;

}

else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force

else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF

else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard

else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance

else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia

else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace

else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor

else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans

else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters

else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company

else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo

else if(level == 13) { PlayerInfo[para1][pChar] = 125; }

else if(level == 14) { PlayerInfo[para1][pChar] = 270; }

else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas

else if(level == 16) { PlayerInfo[para1][pChar] = 104; }

else if(level == 17) { PlayerInfo[para1][pChar] = 173; }

else if(level == 18) { PlayerInfo[para1][pChar] = 108; }

else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace

else if(level == 20) { PlayerInfo[para1][pChar] = 34; }

else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.

else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A

    gTeam[para1] = 22;

    PlayerInfo[para1][pTeam] = 22;

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  You are not autorized!");

}

}

return 1;

}

if(strcmp(cmd, "/forceskin", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /forceskin [playerid/PartOfName]");

return 1;

}

new para1;

  para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pAdmin] >= 5)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

        if(PlayerInfo[para1][pMember] < 1)

        {

            SendClientMessage(playerid, COLOR_GREY, "  Òîò èãðOk íå íàõîäèòñÿ â Ñåìüå / Ñèëà !");

            return 1;

        }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "* Àäìèí %s çàñòàâèë âàñ ñìåíèòü ñêèí", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "* Âû âûíóäèëè %s èçìåíèòü åãî ñêèí", giveplayer);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(PlayerInfo[para1][pMember] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; }

        else if(PlayerInfo[para1][pMember] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 121; }

        else if(PlayerInfo[para1][pMember] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; }

        else if(PlayerInfo[para1][pMember] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; }

        else if(PlayerInfo[para1][pMember] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; }

        else if(PlayerInfo[para1][pMember] == 6) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 280; }

        else if(PlayerInfo[para1][pMember] == 7) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 164; }

        else if(PlayerInfo[para1][pMember] == 8) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; }

        else { return 1; }

                        SetPlayerInterior(para1,0);

new rand = random(sizeof(gInviteSpawns));

SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);

SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

TogglePlayerControllable(para1, 0);

    SelectChar[para1] = 255;

    SelectCharID[para1] = PlayerInfo[para1][pMember];

    SelectCharPlace[para1] = 1;

    PlayerInfo[para1][pModel] = ChosenSkin[para1];

    PlayerInfo[para1][pChar] = ChosenSkin[para1];

    SendClientMessage(para1, COLOR_LIGHTRED, "* Èñïîëüçóéòå 'next', ÷òîáû âûáðàòü ñêèí, êàêîé âû õîòèòå èñïîëüçîâàòü.");

    SendClientMessage(para1, COLOR_LIGHTRED, "* Êîãäà íàéäåòå íóæíûé ñêèí, íàïèøèòå 'done'");

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  You are not autorized!");

}

}

return 1;

}

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