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NU sunt autorizat !
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Question
Seven
Buna seara , cand incerc sa fac pe cineva lider imi spune ca nu sunt autorizat , de ce oare? Sunt logat cu /rcon login , am admin 1339 . va arat si 2 poze
--> http://tinypic.com/view.php?pic=2r2n1fl&s=5
--> http://tinypic.com/view.php?pic=wiaizc&s=5
[pawn][/pawn]//----------------------------------[MAKELEADER]------------------------------------------------
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }
if (PlayerInfo[playerid][pAccesLeader] >= 1 && PlayerInfo[playerid][pAdmin] >= 8)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " Este deja member/leader a unei factiuni !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), " L-ai promovat cu leader pe [%s]", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0)
{
PlayerInfo[para1][pChar] = 0;
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
MedicBill[para1] = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
SpawnPlayer(para1);
return 1;
}
else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia
else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo
else if(level == 13) { PlayerInfo[para1][pChar] = 125; }
else if(level == 14) { PlayerInfo[para1][pChar] = 270; }
else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas
else if(level == 16) { PlayerInfo[para1][pChar] = 104; }
else if(level == 17) { PlayerInfo[para1][pChar] = 173; }
else if(level == 18) { PlayerInfo[para1][pChar] = 108; }
else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace
else if(level == 20) { PlayerInfo[para1][pChar] = 34; }
else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.
else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A
gTeam[para1] = 22;
PlayerInfo[para1][pTeam] = 22;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized!");
}
}
return 1;
}
if(strcmp(cmd, "/forceskin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /forceskin [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pAdmin] >= 5)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Òîò èãðOk íå íàõîäèòñÿ â Ñåìüå / Ñèëà !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Àäìèí %s çàñòàâèë âàñ ñìåíèòü ñêèí", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Âû âûíóäèëè %s èçìåíèòü åãî ñêèí", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[para1][pMember] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; }
else if(PlayerInfo[para1][pMember] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 121; }
else if(PlayerInfo[para1][pMember] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; }
else if(PlayerInfo[para1][pMember] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; }
else if(PlayerInfo[para1][pMember] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; }
else if(PlayerInfo[para1][pMember] == 6) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 280; }
else if(PlayerInfo[para1][pMember] == 7) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 164; }
else if(PlayerInfo[para1][pMember] == 8) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; }
else { return 1; }
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Èñïîëüçóéòå 'next', ÷òîáû âûáðàòü ñêèí, êàêîé âû õîòèòå èñïîëüçîâàòü.");
SendClientMessage(para1, COLOR_LIGHTRED, "* Êîãäà íàéäåòå íóæíûé ñêèí, íàïèøèòå 'done'");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized!");
}
}
return 1;
}
1 answer to this question
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