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[pawn]C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(388) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(439) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(466) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(469) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(487) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(599) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(605) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(620) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(629) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(648) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(1063) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(1066) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(1069) : warning 217: loose indentation

C:\Users\SA-MP.Toshiba-PC\Desktop\RCS-RP [ENG - 0.3x]\RCS-RP [ENG - 0.3x]\filterscripts\footbal.pwn(1075) : warning 217: loose indentation

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

[/pawn]

14 Warnings.

[pawn] else if(keys == KEY_SPRINT && PlayerToPoint(1.7, playerid, -202.9730,-66.6648,3.3062))[/pawn]

[pawn] else if(biglietto[playerid] == 4)[/pawn]

[pawn]                        SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");[/pawn]

[pawn]        }return 1;[/pawn]

[pawn]        return 0;[/pawn]

[pawn]        new sendername[MAX_PLAYER_NAME][/pawn]

[pawn]                        tmp = strtok(cmdtext, idx);[/pawn]

[pawn]            if(IsPlayerConnected(para1))[/pawn]

[pawn]                return 1;[/pawn]

[pawn]                        SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");[/pawn]

[pawn]    if(listitem == 2)[/pawn]

[pawn]                        SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");[/pawn]

[pawn]                        SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");[/pawn]

10 answers to this question

Recommended Posts

Posted

Pui #pragma tabsize 0 la inceputul gamemodului

ori

Arejenzi scriptul

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

pai daca tia folst lene sa pui liniile in ordine trebuiesc puse toate sub return 1

<a href="http://www.game-state.eu/188.212.105.161:7777/"><img src="http://www.game-state.eu/188.212.105.161:7777/430x73_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

Posted

pai daca tia folst lene sa pui liniile in ordine trebuiesc puse toate sub return 1

folst = fost

Nu stiu ce treaba are return 1; cu problema lui.

Vezi sa nu ti se fi incurcat ID-urile la DIALOG.

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Sar putea sa ai 2 dialoguri cu aceleas id Gen Dialog: 111 dialog2: 111 si asa ti le incurca si fa bine si aranjeaza..

Si eu ce am zis?

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

folst = fost

Nu stiu ce treaba are return 1; cu problema lui.

Vezi sa nu ti se fi incurcat ID-urile la DIALOG.

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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