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Problema Script Borrow Bank
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Question
MaRiJuAnA
Am facut un mic script de borrow, dar cand vreau sa-l compilez nu se intampla nimic, imi scrie pur si simplu asta "Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase"
[pawn]enum pInfo
pImprumut,
pImprumut1,
pImprumut2,
pImprumut3,
pImprumut4,
pImprumut5,
pImprumut6,
pImprumut7,
public OnPlayerConnect(playerid)
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut1] = 0;
PlayerInfo[playerid][pImprumut2] = 0;
PlayerInfo[playerid][pImprumut3] = 0;
PlayerInfo[playerid][pImprumut4] = 0;
PlayerInfo[playerid][pImprumut5] = 0;
PlayerInfo[playerid][pImprumut6] = 0;
PlayerInfo[playerid][pImprumut7] = 0;
public OnPlayerRegister(playerid, password[])
format(var, 32, "Imprumutat=%d\n",PlayerInfo[playerid][pImprumut]);fwrite(hFile, var);
format(var, 32, "Imprumutat1=%d\n",PlayerInfo[playerid][pImprumut1]);fwrite(hFile, var);
format(var, 32, "Imprumutat2=%d\n",PlayerInfo[playerid][pImprumut2]);fwrite(hFile, var);
format(var, 32, "Imprumutat3=%d\n",PlayerInfo[playerid][pImprumut3]);fwrite(hFile, var);
format(var, 32, "Imprumutat4=%d\n",PlayerInfo[playerid][pImprumut4]);fwrite(hFile, var);
format(var, 32, "Imprumutat5=%d\n",PlayerInfo[playerid][pImprumut5]);fwrite(hFile, var);
format(var, 32, "Imprumutat6=%d\n",PlayerInfo[playerid][pImprumut6]);fwrite(hFile, var);
format(var, 32, "Imprumutat7=%d\n",PlayerInfo[playerid][pImprumut7]);fwrite(hFile, var);
public SavePlayerData(playerid)
format(var, 32, "Imprumutat=%d\n",PlayerInfo[playerid][pImprumut]);fwrite(hFile, var);
format(var, 32, "Imprumutat1=%d\n",PlayerInfo[playerid][pImprumut1]);fwrite(hFile, var);
format(var, 32, "Imprumutat2=%d\n",PlayerInfo[playerid][pImprumut2]);fwrite(hFile, var);
format(var, 32, "Imprumutat3=%d\n",PlayerInfo[playerid][pImprumut3]);fwrite(hFile, var);
format(var, 32, "Imprumutat4=%d\n",PlayerInfo[playerid][pImprumut4]);fwrite(hFile, var);
format(var, 32, "Imprumutat5=%d\n",PlayerInfo[playerid][pImprumut5]);fwrite(hFile, var);
format(var, 32, "Imprumutat6=%d\n",PlayerInfo[playerid][pImprumut6]);fwrite(hFile, var);
format(var, 32, "Imprumutat7=%d\n",PlayerInfo[playerid][pImprumut7]);fwrite(hFile, var);
public OnPlayerLogin(playerid,password[])
if( strcmp( key , "Imprumut" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut] = strval( val ); }
if( strcmp( key , "Imprumut1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut1] = strval( val ); }
if( strcmp( key , "Imprumut2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut2] = strval( val ); }
if( strcmp( key , "Imprumut3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut3] = strval( val ); }
if( strcmp( key , "Imprumut4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut4] = strval( val ); }
if( strcmp( key , "Imprumut5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut5] = strval( val ); }
if( strcmp( key , "Imprumut6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut6] = strval( val ); }
if( strcmp( key , "Imprumut7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImprumut7] = strval( val ); }
OnPlayerCommandText
// BORROW
if(strcmp(cmd, "/borrow", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "Use The Next Commands To Borrow From The Bank");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow1000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow5000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow10000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow25000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow50000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow75000");
SendClientMessage(playerid, COLOR_WHITE, "/Borrow100000");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow1000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 1000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 1000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut1] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow5000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 5000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 5000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut2] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow10000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 10000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 10000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut3] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow25000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 25000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 25000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut4] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow50000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 50000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 50000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut5] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow75000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 75000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 75000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut6] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/borrow100000", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut] == 1)
{
GivePlayerMoney(playerid, 100000);
SendClientMassage(playerid, COLOR_WHITE, "You Borrowed 100000$, Please Pay The Amount Back Or You Will Not Be Able To LevelUp");
PlayerInfo[playerid][pImprumut] = 1;
PlayerInfo[playerid][pImprumut7] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You Already Borrowed From The Bank, Please, Pay The Amount You Borrowed Back To Borrow Again.");
return 1;
}
}
return 1;
}
//PAYAMOUNT
if(strcmp(cmd, "/PayAmountBack", true) == 0) // By marijuana
{
if(PlayerInfo[playerid][pImprumut1] == 1)
{
if(PlayerInfo[playerid][pImprumut2] == 1)
{
if(PlayerInfo[playerid][pImprumut3] == 1)
{
if(PlayerInfo[playerid][pImprumut4] == 1)
{
if(PlayerInfo[playerid][pImprumut5] == 1)
{
if(PlayerInfo[playerid][pImprumut6] == 1)
{
if(PlayerInfo[playerid][pImprumut7] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You are about to pay your debt to the bank);
}
else
{
GivePlayerMoney(playerid, -1000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut1] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -5000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut2] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -10000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut3] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -25000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut4] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -50000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut5] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -75000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut6] = 0;
}
return 1;
}
else
{
GivePlayerMoney(playerid, -100000);
SendClientMassage(playerid, COLOR_WHITE, "You Payed Your Debt To The Bank. You Can Now LevelUp.");
PlayerInfo[playerid][pImprumut] = 0;
PlayerInfo[playerid][pImprumut7] = 0;
return 1;
}
}
return 1;
}[/pawn]
Asta este ce-am facut, daca observati vreo eroare, sau ceva, da-ti un reply
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