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problema /v park
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Question
duplex
Problema este ca nu se salveaza tunningu.
[pawn] else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
new tunecar = GetPlayerVehicleID(playerid);
if(AvtoModification[tunecar][0] >= 1000 && AvtoModification[tunecar][0] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][0])) != AvtoModification[tunecar][0])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][0]);
}
}
if(AvtoModification[tunecar][1] >= 1000 && AvtoModification[tunecar][1] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][1])) != AvtoModification[tunecar][1])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][1]);
}
}
if(AvtoModification[tunecar][2] >= 1000 && AvtoModification[tunecar][2] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][2])) != AvtoModification[tunecar][2])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][2]);
}
}
if(AvtoModification[tunecar][3] >= 1000 && AvtoModification[tunecar][3] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][3])) != AvtoModification[tunecar][3])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][3]);
}
}
if(AvtoModification[tunecar][4] >= 1000 && AvtoModification[tunecar][4] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][4])) != AvtoModification[tunecar][4])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][4]);
}
}
if(AvtoModification[tunecar][5] >= 1000 && AvtoModification[tunecar][5] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][5])) != AvtoModification[tunecar][5])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][5]);
}
}
if(AvtoModification[tunecar][6] >= 1000 && AvtoModification[tunecar][6] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][6])) != AvtoModification[tunecar][6])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][6]);
}
}
if(AvtoModification[tunecar][7] >= 1000 && AvtoModification[tunecar][7] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][7])) != AvtoModification[tunecar][7])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][7]);
}
}
if(AvtoModification[tunecar][8] >= 1000 && AvtoModification[tunecar][8] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][8])) != AvtoModification[tunecar][8])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][8]);
}
}
if(AvtoModification[tunecar][9] >= 1000 && AvtoModification[tunecar][9] <= 1193)
{
if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][9])) != AvtoModification[tunecar][9])
{
AddVehicleComponent(tunecar,AvtoModification[tunecar][9]);
}
}
if(AvtoModification[tunecar][10] > 0)
{
ChangeVehiclePaintjob(tunecar,AvtoModification[tunecar][10]);
}
if(CarInfo[tunecar][cRegistered] == 1)
{
SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);
}
else
{
SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);
}
return 1;
}
}
}[/pawn]
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