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Posted

Am o problema:

Atunci cand un suspect are wanted si este omorat de un PD , nu e bagat in jail..

Puteti sa ma ajutati ?..

P.s Sunt incepator nu ma luati tare :))

La Suspect kill am asta :

 	if(Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pLeader] == 1 || Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pMember] == 1 )
	{
	    new price = Var[WantedLevel][playerid] * 500;
		format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price);
		GameTextForPlayer(killerid, string, 5000, 1);
		GivePlayerMoney(killerid, price);
		PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
        TogglePlayerControllable(playerid, 1);
        Var[PlayerCuffed][playerid] = 0;
        Var[PlayerCuffedTime][playerid] = 0;
        PlayerInfo[playerid][pMats] = 0;
		GivePlayerMoney(playerid, - price);
		PlayerInfo[playerid][pWantedDeaths] += 1;
		PlayerInfo[playerid][pJailed] = 1;
	    PlayerInfo[playerid][pJailTime] = (Var[WantedLevel][playerid])*(300);
	    format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price);
	    SCM(playerid, COLOR_LIGHTRED, string);
		Var[WantedLevel][playerid] = 0;
	}

Mapping, here is Quid.

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Posted

Unde ai puse aceste linii in gamemode ? La OnPlayerDeath ?

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