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Posted

Salut, cum fac la anumite masini sa poti sa intri in ele, dar sa nu le poti conduce, vreau sa pun la dealership unele masini, si vreau ca doar sa poate intra in masina si sa dea /buy car. Cum pot face?

5 answers to this question

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Posted

Nu. Deci am un fs de masini in care te urci intro masina ''macheta'', o cumperi si dupaia iti apare masina cumparata altundeva. Deci in acea ''macheta''  chiar daca o cumpar sau nu, intru in ea si pot sa o conduc, eu vreau sa fac  in asa fel incat daca intru in ea de exemplu sa o cumpar, si dupa ce o cumpar sa ma dea afara. Deci acea masina o pot conduce orice ar fi.. Cum pot sa o blochez sa nu poata sa o conduca nimeni, numai sa intre in ea si atat.

De exemplu aici cum sa fac? [pawn] if(dialogid == DIALOG_VEHICLE_BUY)

{

if(response)

{

if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)

{

ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );

return 1;

}

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerMoney(playerid) < VehicleValue[id])

{

ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");

return 1;

}

new freeid = GetFreeVehicleID();

if(!freeid)

{

ShowErrorDialog(playerid, "Vehicle dealership is out of stock!");

return 1;

}

GivePlayerMoney(playerid, -VehicleValue[id]);

new dealerid = strval(VehicleOwner[id]);

VehicleCreated[freeid] = VEHICLE_PLAYER;

VehicleModel[freeid] = VehicleModel[id];

VehiclePos[freeid] = DealershipPos[dealerid];

VehicleColor[freeid] = VehicleColor[id];

VehicleInterior[freeid] = VehicleInterior[id];

VehicleWorld[freeid] = VehicleWorld[id];

VehicleValue[freeid] = VehicleValue[id];

GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[]));

VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE;

for(new d=0; d < sizeof(VehicleTrunk[]); d++)

{

VehicleTrunk[freeid][d][0] = 0;

VehicleTrunk[freeid][d][1] = 0;

}

for(new d=0; d < sizeof(VehicleMods[]); d++)

{

VehicleMods[freeid][d] = 0;

}

VehiclePaintjob[freeid] = 255;

VehicleLock[freeid] = 0;

VehicleAlarm[freeid] = 0;

UpdateVehicle(freeid, 0);

SaveVehicle(freeid);

new msg[128];

format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

else

{

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerVehicleAccess(playerid, id) < 1)

{

RemovePlayerFromVehicle(playerid);

}

}

return 1;

}[/pawn]

Posted

Pai ar trebui sa pui la comanda cu care pornesti motorul o interdictie.

[pawn]new vehid = GetPlayerVehicleID(playerid);

if(vehid == idvehicul))

{

    return 1;

}[/pawn]

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Adica la sistemul de pornire al masini sa adaug asta? [pawn]new vehid = GetPlayerVehicleID(playerid);

if(vehid == idvehicul))

{

    return 1;

}[/pawn] Si la idvehicul pun id-urile masinilor care le vreau?

Posted

ID-ul masini.

Daca sunt mai multe pui || asa:

[pawn]new vehid = GetPlayerVehicleID(playerid);

if(vehid == idvehicul || vehid == idvehicul)

{

    return 1;

}

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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