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Bug la masinile personale .Cand dau /v park sau /v color nu se salveaza....Se salveaza doar dupa rr la server si cand dau rr la sv se incurca idurile masinilor personale.

[pawn]    if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

            return 1;

        }

if(PlayerInfo[playerid][pCarBan] == 1)

{

SendClientMessage(playerid, COLOR_GREY, "    You'r banned to use /v commands ! ");

return 1;

}

if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 10)

        {

new x_nr[64];

x_nr = strtok(cmdtext, idx);

if(!strlen(x_nr))

{

SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

SendClientMessage(playerid, COLOR_WHITE, "Available names: park, color, create");

return 1;

}

else if(strcmp(x_nr,"park",true) == 0)

{

if(PlayerInfo[playerid][pCar] == 9999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

{

new carid = GetPlayerVehicleID(playerid);

if(carid == PlayerInfo[playerid][pCar])

{

new Float:x,Float:y,Float:z;

new Float:a;

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

GetVehicleZAngle(carid, a);

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "{FFFFFF}Masina ta a fost salvata {FF3333}%f.01, %f.01, %f.01, Tine minte ! La RR va fi spawnata aici!",x,y,z);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

SaveCar(carid);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

return 1;

}

return 1;

}

else if(strcmp(x_nr,"color",true) == 0)

{

if(PlayerInfo[playerid][pCar] == 9999)

{

SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");

return 1;

}

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

if(GetPlayerMoney(playerid) < 50000)

{

SendClientMessage(playerid, COLOR_GREY, "  Nu ai suficienti bani!");

return 1;

}

if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

{

new vehid = GetPlayerVehicleID(playerid);

if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])

{

CarInfo[vehid][cColorOne] = color1;

CarInfo[vehid][cColorTwo] = color2;

ChangeVehicleColor(vehid, color1, color2);

GivePlayerMoney(playerid, -50000);

SendClientMessage(playerid, COLOR_WHITE, "{FF3333}Ti-ai modificat culoarea!");

SaveCar(vehid);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

return 1;

}

return 1;

}[/pawn]

1 answer to this question

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Posted

Incearca asa

[pawn]if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

            return 1;

        }

if(PlayerInfo[playerid][pCarBan] == 1)

{

SendClientMessage(playerid, COLOR_GREY, "    You'r banned to use /v commands ! ");

return 1;

}

if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 36)

        {

new x_nr[64];

x_nr = strtok(cmdtext, idx);

if(!strlen(x_nr))

{

SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

SendClientMessage(playerid, COLOR_WHITE, "Available names: park, color, create");

return 1;

}

else if(strcmp(x_nr,"park",true) == 0)

{

if(PlayerInfo[playerid][pCar] == 9999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

{

new carid = GetPlayerVehicleID(playerid);

if(carid == PlayerInfo[playerid][pCar])

{

new Float:x,Float:y,Float:z;

new Float:a;

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

GetVehicleZAngle(carid, a);

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

SetVehiclePos(carid, x, y, z);

SetVehicleZAngle(carid, a);

format(string, sizeof(string), "You have saved your vehicle at the position %f.01, %f.01, %f.01, Remember it, it will respawn here!",x,y,z);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

SaveCar(carid); SetVehicleToRespawn(carid);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

return 1;

}

return 1;

}

else if(strcmp(x_nr,"color",true) == 0)

{

if(PlayerInfo[playerid][pCar] == 9999)

{

SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");

return 1;

}

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 || color1 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 || color2 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

if(GetPlayerMoney(playerid) < 50000)

{

SendClientMessage(playerid, COLOR_GREY, "  Nu ai suficienti bani!");

return 1;

}

if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

{

new vehid = GetPlayerVehicleID(playerid);

        new Float:x, Float:y, Float:x, Float:a;

if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])

{

CarInfo[vehid][cColorOne] = color1;

CarInfo[vehid][cColorTwo] = color2;

ChangeVehicleColor(vehid, color1, color2);

GetVehiclePos(vehid, x, y, z);

GetVehicleZAngle(vehid, a);

SetVehiclePos(vehid, x, y, z);

SetVehicleZAngle(vehid, a);

GivePlayerMoney(playerid, -50000);

SendClientMessage(playerid, COLOR_WHITE, "Ti-ai modificat culoarea!");

SaveCar(vehid);SetVehicleToRespawn(vehid);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

return 1;

}

return 1;

}

else if(strcmp(x_nr,"create",true) == 0)

{

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 126)

{

SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

return 1;

}

new car = 0;

if(PlayerInfo[playerid][pCar] == 9999) { }

else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");

for(new h = 760; h < sizeof(CarInfo); h++)

{

if(CarInfo[h][cOwned] == 0)

{

car = h;

h = 1300;

}

}

new Float:AX,Float:AY,Float:AZ,Float:Angle;

GetPlayerPos(playerid, AX,AY,AZ);

GetPlayerFacingAngle(playerid, Angle);

format(string, 128, "cars/%d.ini", car);

new playername2[MAX_PLAYER_NAME];

playername2 = PlayerName(playerid);

if(dini_Exists(string))

{

CarInfo[car][cID] = car;

CarInfo[car][cOwned] = 1;

strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

CarInfo[car][cLocationx] = AX;

CarInfo[car][cLocationy] = AY;

CarInfo[car][cLocationz] = AZ;

CarInfo[car][cAngle] = Angle;

CarInfo[car][cModel] = 522;

CarInfo[car][cColorOne] = color1;

CarInfo[car][cColorTwo] = color2;

SaveCar(car);

}

else

{

dini_Create(string);

CarInfo[car][cID] = car;

CarInfo[car][cOwned] = 1;

strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

CarInfo[car][cLocationx] = AX;

CarInfo[car][cLocationy] = AY;

CarInfo[car][cLocationz] = AZ;

CarInfo[car][cAngle] = Angle;

CarInfo[car][cModel] = 522;

CarInfo[car][cColorOne] = color1;

CarInfo[car][cColorTwo] = color2;

SaveCar(car);

}

PlayerInfo[playerid][pCar] = car;

ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);

SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");

GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);

}

else

{

SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");

return 1;

}

        }

else

{

SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 36 ore pe server!");

return 1;

}

    }

    return 1;

}[/pawn]

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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