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Problema CMD /factionpayday
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Question
crazyzee
Am pus in gm comanda /factionpayday pentru a putea da salarii , la compilare primesc aceasta eroare :
[pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19071) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19077) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19083) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19089) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19095) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19101) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19110) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19116) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19122) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19128) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19134) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19140) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19149) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19155) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19161) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19167) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19173) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19179) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19188) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19194) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19200) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19206) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19212) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19218) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19227) : error 017: undefined symbol "GivePlayerCash"
D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19233) : error 017: undefined symbol "GivePlayerCash"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
[/pawn]
... sa imi spuneti cum definesc " GivePlayerCash " .
Comanda /factionpayday :
[pawn]if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1338)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");
format(string, 256, "News: %s has started the Faction PayDay !", sendername);
ABroadCast(COLOR_YELLOW,string,1);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 1)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 2)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 3||PlayerInfo[pMember] == 3)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 4||PlayerInfo[pMember] == 4)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 5||PlayerInfo[pMember] == 5)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 6||PlayerInfo[pMember] == 6)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 7||PlayerInfo[pMember] == 7)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 8||PlayerInfo[pMember] == 8)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 9||PlayerInfo[pMember] == 9)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 10||PlayerInfo[pMember] == 10)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 11||PlayerInfo[pMember] == 11)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 12||PlayerInfo[pMember] == 12)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[pLeader] == 13||PlayerInfo[pMember] == 13)
{
if(PlayerInfo[pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[pRank] == 2)
{[/pawn]
RPG.VIBEPLAY.RO
Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!
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