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Problema CMD /factionpayday


crazyzee

Question

Am pus in gm comanda /factionpayday pentru a putea da salarii , la compilare primesc aceasta eroare :

[pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19071) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19077) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19083) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19089) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19095) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19101) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19110) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19116) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19122) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19128) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19134) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19140) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19149) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19155) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19161) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19167) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19173) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19179) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19188) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19194) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19200) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19206) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19212) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19218) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19227) : error 017: undefined symbol "GivePlayerCash"

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(19233) : error 017: undefined symbol "GivePlayerCash"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.

[/pawn]

... sa imi spuneti cum definesc " GivePlayerCash " .

Comanda /factionpayday :

[pawn]if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)

    {

      if(PlayerInfo[playerid][pAdmin] >= 1338)

      {

        GetPlayerName(playerid, sendername, sizeof(sendername));

        SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");

        format(string, 256, "News: %s has started the Faction PayDay !", sendername);

        ABroadCast(COLOR_YELLOW,string,1);

        for(new i=0; i < MAX_PLAYERS; i++)

            {

                if(IsPlayerConnected(i))

                {

                    if(PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 1)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 2)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 3||PlayerInfo[pMember] == 3)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 4||PlayerInfo[pMember] == 4)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 5||PlayerInfo[pMember] == 5)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 6||PlayerInfo[pMember] == 6)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 7||PlayerInfo[pMember] == 7)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 8||PlayerInfo[pMember] == 8)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 9||PlayerInfo[pMember] == 9)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 10||PlayerInfo[pMember] == 10)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 11||PlayerInfo[pMember] == 11)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 12||PlayerInfo[pMember] == 12)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {

                            GivePlayerCash(i, 40000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 3)

                        {

                            GivePlayerCash(i, 60000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 4)

                        {

                            GivePlayerCash(i, 80000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 5)

                        {

                            GivePlayerCash(i, 90000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 6)

                        {

                            GivePlayerCash(i, 100000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                    }

                    else if(PlayerInfo[pLeader] == 13||PlayerInfo[pMember] == 13)

                    {

                        if(PlayerInfo[pRank] == 1)

                        {

                            GivePlayerCash(i, 20000);

                            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

                            SendClientMessage(i, COLOR_GREY, string);

                        }

                        else if(PlayerInfo[pRank] == 2)

                        {[/pawn]

                         

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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Daca folosesti JunkBuster.inc

#define GivePlayerCash JB_GivePlayerMoney

Acum imi apare :

[pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(38495) : error 017: undefined symbol "GetPlayerCash"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

1 Error.[/pawn]

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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Acum numai apare nici o eroare mersi mult insa cand dau ingame /factionpayday apare acel mesaj in chat ca am primit faction payday insa nu primesc nimic .. nici in banka nu ii baga ..

Trebuia sa scriu asa ? #define GetPlayerCash JB_GetPlayerMoney ?

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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Poftim comanda: /factionpayday

if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)
    {
      if(PlayerInfo[playerid][pAdmin] >= 1338)
      {
        GetPlayerName(playerid, sendername, sizeof(sendername));
        SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");
        format(string, 256, "News: %s has started the Faction PayDay !", sendername);
		ABroadCast(COLOR_YELLOW,string,1);
        for(new i=0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
   				 	if(PlayerInfo[i][pLeader] == 1||PlayerInfo[i][pMember] == 1)
				    {
				        if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				    else if(PlayerInfo[i][pLeader] == 2||PlayerInfo[i][pMember] == 2)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				    else if(PlayerInfo[i][pLeader] == 3||PlayerInfo[i][pMember] == 3)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				    else if(PlayerInfo[i][pLeader] == 4||PlayerInfo[i][pMember] == 4)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				    else if(PlayerInfo[i][pLeader] == 5||PlayerInfo[i][pMember] == 5)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				    else if(PlayerInfo[i][pLeader] == 6||PlayerInfo[i][pMember] == 6)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 7||PlayerInfo[i][pMember] == 7)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 8||PlayerInfo[i][pMember] == 8)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 9||PlayerInfo[i][pMember] == 9)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 10||PlayerInfo[i][pMember] == 10)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 11||PlayerInfo[i][pMember] == 11)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 12||PlayerInfo[i][pMember] == 12)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 13||PlayerInfo[i][pMember] == 13)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 14||PlayerInfo[i][pMember] == 14)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 15||PlayerInfo[i][pMember] == 15)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
					else if(PlayerInfo[i][pLeader] == 16||PlayerInfo[i][pMember] == 16)
				    {
						if(PlayerInfo[i][pRank] == 1)
				        {
				            GivePlayerCash(i, 20000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
							SendClientMessage(i, COLOR_GREY, string);
            			}
						else if(PlayerInfo[i][pRank] == 2)
				        {
				            GivePlayerCash(i, 40000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 3)
				        {
				            GivePlayerCash(i, 60000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 4)
				        {
				            GivePlayerCash(i, 80000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
						else if(PlayerInfo[i][pRank] == 5)
				        {
				            GivePlayerCash(i, 90000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
	        			else if(PlayerInfo[i][pRank] == 6)
				        {
				            GivePlayerCash(i, 100000);
				            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
							SendClientMessage(i, COLOR_GREY, string);
				        }
					}
				}
			}
		}
	}
Comanda este pentru admin level 1338
if(PlayerInfo[playerid][pAdmin] >= 1338)
Daca vrei o setezi pentru admin mai mic, modificand 1338 intr-un alt admin level
[pAdmin] >= 1338)

Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte

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Am adaugat aceasta comanda /factionpayday , insa acum dupa compilare nu apare nici o eroare insa nu apare nici .amx salvat :-"

[pawn]if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)

    {

      if(PlayerInfo[playerid][pAdmin] >= 1338)

      {

        GetPlayerName(playerid, sendername, sizeof(sendername));

        SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");

        format(string, 256, "News: %s has started the Faction PayDay !", sendername);

ABroadCast(COLOR_YELLOW,string,1);

        for(new i=0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

  if(PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 1)

    {

        if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 2)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 3||PlayerInfo[pMember] == 3)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 4||PlayerInfo[pMember] == 4)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 5||PlayerInfo[pMember] == 5)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 6||PlayerInfo[pMember] == 6)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 7||PlayerInfo[pMember] == 7)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 8||PlayerInfo[pMember] == 8)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 9||PlayerInfo[pMember] == 9)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 10||PlayerInfo[pMember] == 10)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 11||PlayerInfo[pMember] == 11)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 12||PlayerInfo[pMember] == 12)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 13||PlayerInfo[pMember] == 13)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 14||PlayerInfo[pMember] == 14)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 15||PlayerInfo[pMember] == 15)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 16||PlayerInfo[pMember] == 16)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

}

}

}

}[/pawn]

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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Am adaugat aceasta comanda /factionpayday , insa acum dupa compilare nu apare nici o eroare insa nu apare nici .amx salvat :-"

[pawn]if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)

    {

      if(PlayerInfo[playerid][pAdmin] >= 1338)

      {

        GetPlayerName(playerid, sendername, sizeof(sendername));

        SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");

        format(string, 256, "News: %s has started the Faction PayDay !", sendername);

ABroadCast(COLOR_YELLOW,string,1);

        for(new i=0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

  if(PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 1)

    {

        if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 2)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 3||PlayerInfo[pMember] == 3)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 4||PlayerInfo[pMember] == 4)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 5||PlayerInfo[pMember] == 5)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

    else if(PlayerInfo[pLeader] == 6||PlayerInfo[pMember] == 6)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 7||PlayerInfo[pMember] == 7)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 8||PlayerInfo[pMember] == 8)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 9||PlayerInfo[pMember] == 9)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 10||PlayerInfo[pMember] == 10)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 11||PlayerInfo[pMember] == 11)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 12||PlayerInfo[pMember] == 12)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 13||PlayerInfo[pMember] == 13)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 14||PlayerInfo[pMember] == 14)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 15||PlayerInfo[pMember] == 15)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

else if(PlayerInfo[pLeader] == 16||PlayerInfo[pMember] == 16)

    {

if(PlayerInfo[pRank] == 1)

        {

            GivePlayerCash(i, 20000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");

SendClientMessage(i, COLOR_GREY, string);

            }

else if(PlayerInfo[pRank] == 2)

        {

            GivePlayerCash(i, 40000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 3)

        {

            GivePlayerCash(i, 60000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 4)

        {

            GivePlayerCash(i, 80000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");

SendClientMessage(i, COLOR_GREY, string);

        }

else if(PlayerInfo[pRank] == 5)

        {

            GivePlayerCash(i, 90000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");

SendClientMessage(i, COLOR_GREY, string);

        }

        else if(PlayerInfo[pRank] == 6)

        {

            GivePlayerCash(i, 100000);

            format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");

SendClientMessage(i, COLOR_GREY, string);

        }

}

}

}

}

}[/pawn]

Deci ti-a mers, dar?, explica mai detaliat!

Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte

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Pai dupa ce se finalizeaza procesul de compilare al fisieului .pwn trebui sa apara si fisierul .amx , corect ? E la mine numai apare nu stiu de ce :-"

Iti da o eroare ceva?

Daca nu ai gresit ceva in GM, o paranteza. Verifica ultimele modificari si fii sigur ca nu ai uitat nici o paranteza sau altceva

Rate me :)

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Iti da o eroare ceva?

Daca nu ai gresit ceva in GM, o paranteza. Verifica ultimele modificari si fii sigur ca nu ai uitat nici o paranteza sau altceva

Imi apar erorile astea :

[pawn]D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(32872) : error 004: function "OnPlayerUpdate" is not implemented

D:\BACKUP~1\GAMEMO~1\GODFAT~1.PWN(32890) : error 004: function "OnPlayerUpdate" is not implemented

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

2 Errors.

[/pawn]

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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forward OnPlayerUpdate(playerid);

public OnPlayerUpdate(playerid)

{

    return (1);

}

Mersi frumos a mers insa e la fel , cand dau /factionpayday nu primesc nici un ban :((

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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