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problema cu /goto!


heatON

Question

pai am inceput sa lucram la un mod cu unu si avem un bug/problema cu o comanda

uite cum face

deci pornim serveru totul e ok merge /goto bun perfect

dam /endround si cand dau /goto ma da langa el dar nu-l vad dc?

careva ar sti?

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

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  • 0

Am patit si eu exact la fel. Avea lag srv. deci daca prima data ti-a mers si dupa /endround nu iti merge. inseamna ca ori ai tu lag, ori are el lag sau are serverul ;)

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Poate nu-s comenzile facute cum trebuie,ma refer la coordonatele de la SetPlayerPosition

pai baiu ii ca ne da unu langa altu doar ca nu ne vedem si cu lagu nu cred daca ne da bine ca lam intrebat unde ii si eram in acelasi loc si icoana lui dupa radar era departe

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

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/goto

if(strcmp(cmd, "/goto", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /goto [playerid/PartOfName]");
				return 1;
			}
			new Float:plocx,Float:plocy,Float:plocz;
			new plo;
			plo = ReturnUser(tmp);
			if (IsPlayerConnected(plo))
			{
			    if(plo != INVALID_PLAYER_ID)
			    {
					if (PlayerInfo[playerid][pAdmin] >= 1)
					{
						if(Spectate[playerid] != 255)
						{
							Spectate[playerid] = 256;
						}
						GetPlayerPos(plo, plocx, plocy, plocz);
						if(PlayerInfo[plo][pInt] > 0)
						{
							SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);
							PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];
							PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];
						}
						if(PlayerInfo[playerid][pInt] == 0)
						{
							SetPlayerInterior(playerid,0);
						}
						if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0)
						{
							SetPlayerInterior(playerid,1);
							PlayerInfo[playerid][pInt] = 1;
						}
						if (GetPlayerState(playerid) == 2)
						{
							new tmpcar = GetPlayerVehicleID(playerid);
							SetVehiclePos(tmpcar, plocx, plocy+4, plocz);
							TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
						}
						else
						{
							SetPlayerPos(playerid,plocx,plocy+2, plocz);
						}
						SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported");
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   You are not authorized to use that command.");
					}
				}
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", plo);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
/endround
if(strcmp(cmd, "/endround", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	  		if (PlayerInfo[playerid][pAdmin] >= 6)
			{
				GameModeInitExitFunc();
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command !");
			}
		}
		return 1;
	}

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

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  • 0

mda, este la fel ca al meu. si la mine nu da nici o eroare.

Sunt mai multe optiuni

1. Ai lag tu

2. Are lag celalt

3. Are lag serverul

4. E o problema de altundeva

5. Sa nu fie de la contul tau [incearca sa iti faci alt cont]

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