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error 028: invalid subscript (not an array or too many subscripts): "newcar"


Question

Posted

[pawn] if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)

    {

      if(IsPlayerConnected(playerid))

    {

      if(PlayerInfo[playerid][pLider] == 1)

  {

      new newcar = GetPlayerVehicleID(playerid);

SetVehicleToRespawn(newcar[PD1]);

SetVehicleToRespawn(newcar[PD2]);

SetVehicleToRespawn(newcar[PD3]);

SetVehicleToRespawn(newcar[PD4]);

SetVehicleToRespawn(newcar[PD5]);

SetVehicleToRespawn(newcar[PD6]);

SetVehicleToRespawn(newcar[PD7]);

SetVehicleToRespawn(newcar[PD8]);

SetVehicleToRespawn(newcar[PD9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 1||PlayerInfo[pLider] == 1)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

            else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn(newcar[swat1]);

SetVehicleToRespawn(newcar[swat2]);

SetVehicleToRespawn(newcar[swat3]);

SetVehicleToRespawn(newcar[swat4]);

SetVehicleToRespawn(newcar[swat5]);

SetVehicleToRespawn(newcar[swat6]);

SetVehicleToRespawn(newcar[swat7]);

SetVehicleToRespawn(newcar[swat8]);

SetVehicleToRespawn(newcar[swat9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 2||PlayerInfo[pLider] == 2)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 3)

  {

SetVehicleToRespawn(newcar[ttc1]);

SetVehicleToRespawn(newcar[ttc2]);

SetVehicleToRespawn(newcar[ttc3]);

SetVehicleToRespawn(newcar[ttc4]);

SetVehicleToRespawn(newcar[ttc5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 3||PlayerInfo[pLider] == 3)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

}

      else if(PlayerInfo[playerid][pLider] == 4)

  {

        SetVehicleToRespawn(newcar[fore1]);

SetVehicleToRespawn(newcar[fore2]);

SetVehicleToRespawn(newcar[fore3]);

SetVehicleToRespawn(newcar[fore4]);

SetVehicleToRespawn(newcar[fore5]);

SetVehicleToRespawn(newcar[fore6]);

SetVehicleToRespawn(newcar[fore7]);

SetVehicleToRespawn(newcar[fore8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 4||PlayerInfo[pLider] == 4)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 5)

  {

        SetVehicleToRespawn(newcar[sind1]);

SetVehicleToRespawn(newcar[sind2]);

SetVehicleToRespawn(newcar[sind3]);

SetVehicleToRespawn(newcar[sind4]);

SetVehicleToRespawn(newcar[sind5]);

SetVehicleToRespawn(newcar[sind6]);

SetVehicleToRespawn(newcar[sind7]);

SetVehicleToRespawn(newcar[sind8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 5||PlayerInfo[pLider] == 5)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 6)

  {

        SetVehicleToRespawn(newcar[leone1]);

SetVehicleToRespawn(newcar[leone2]);

SetVehicleToRespawn(newcar[leone3]);

SetVehicleToRespawn(newcar[leone4]);

SetVehicleToRespawn(newcar[leone5]);

SetVehicleToRespawn(newcar[leone6]);

SetVehicleToRespawn(newcar[leone7]);

SetVehicleToRespawn(newcar[leone8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 6||PlayerInfo[pLider] == 6)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 8)

  {

SetVehicleToRespawn(newcar[hitman1]);

SetVehicleToRespawn(newcar[hitman2]);

SetVehicleToRespawn(newcar[hitman3]);

SetVehicleToRespawn(newcar[hitman4]);

SetVehicleToRespawn(newcar[hitman5]);

SetVehicleToRespawn(newcar[hitman6]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 8||PlayerInfo[pLider] == 8)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 9)

  {

SetVehicleToRespawn(newcar[nr1]);

SetVehicleToRespawn(newcar[nr2]);

SetVehicleToRespawn(newcar[nr3]);

SetVehicleToRespawn(newcar[nr4]);

SetVehicleToRespawn(newcar[nr5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 9||PlayerInfo[pLider] == 9)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 10)

  {

SetVehicleToRespawn(newcar[school1]);

SetVehicleToRespawn(newcar[school2]);

SetVehicleToRespawn(newcar[school3]);

SetVehicleToRespawn(newcar[school4]);

SetVehicleToRespawn(newcar[school5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 10||PlayerInfo[pLider] == 10)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

  }

      else

      {

  SCM(playerid,COLOR_GREY," You are not a leader / subleader!");

      }

return 1;

  }[/pawn]

error 028: invalid subscript (not an array or too many subscripts): "newcar"

13 answers to this question

Recommended Posts

Posted

Inlocuieste asta new newcar = GetPlayerVehicleID(playerid);

Cu asta

new car = GetPlayerVehicleID(playerid);

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Inlocuieste asta new newcar = GetPlayerVehicleID(playerid);

Cu asta

new car = GetPlayerVehicleID(playerid);

Nu asta e problema.

Nu ai un enum pentru chestia asta?

Sau daca nu creeaza tu.

Posted

enum la ce?

Enum in gm.

Gen:

enum Bla_Bla

{

bla1,

bla2,

bla3,

newcar

}

new rInf[ MAX_PLAYERS ][ Bla_Bla ];

Si apoi poti folosii ca:

rInf[ playerid ][ newcar ] = GetPlayerVehicleID( playerid );

Posted

Enum in gm.

Gen:

enum Bla_Bla

{

bla1,

bla2,

bla3,

newcar

}

new rInf[ MAX_PLAYERS ][ Bla_Bla ];

Si apoi poti folosii ca:

rInf[ playerid ][ newcar ] = GetPlayerVehicleID( playerid );

[pawn]enum rNewcar

{

  rSetVehicleToRespawn[63],

  rNewcar

}

new rInf[ MAX_PLAYERS ][ rNewcar ];

rSetVehicleToRespawn[ playerid ][ newcar ] = GetPlayerVehicleID( playerid );[/pawn]

[pawn] if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)

    {

      if(IsPlayerConnected(playerid))

    {

              new newcar = GetPlayerVehicleID(playerid);

      if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(PD1]);

rSetVehicleToRespawn[rNewcar(PD2]);

rSetVehicleToRespawn[rNewcar(PD3]);

rSetVehicleToRespawn[rNewcar(PD4]);

rSetVehicleToRespawn[rNewcar(PD5]);

rSetVehicleToRespawn[rNewcar(PD6]);

rSetVehicleToRespawn[rNewcar(PD7]);

rSetVehicleToRespawn[rNewcar(PD8]);

rSetVehicleToRespawn[rNewcar(PD9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 1||PlayerInfo[pLider] == 1)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

            else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(swat1]);

rSetVehicleToRespawn[rNewcar(swat2]);

rSetVehicleToRespawn[rNewcar(swat3]);

rSetVehicleToRespawn[rNewcar(swat4]);

rSetVehicleToRespawn[rNewcar(swat5]);

rSetVehicleToRespawn[rNewcar(swat6]);

rSetVehicleToRespawn[rNewcar(swat7]);

rSetVehicleToRespawn[rNewcar(swat8]);

rSetVehicleToRespawn[rNewcar(swat9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 2||PlayerInfo[pLider] == 2)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(ttc1]);

rSetVehicleToRespawn[rNewcar(ttc2]);

rSetVehicleToRespawn[rNewcar(ttc3]);

rSetVehicleToRespawn[rNewcar(ttc4]);

rSetVehicleToRespawn[rNewcar(ttc5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 3||PlayerInfo[pLider] == 3)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

}

      else if(PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pRank] < 6)

  {

        rSetVehicleToRespawn[rNewcar(fore1]);

rSetVehicleToRespawn[rNewcar(fore2]);

rSetVehicleToRespawn[rNewcar(fore3]);

rSetVehicleToRespawn[rNewcar(fore4]);

rSetVehicleToRespawn[rNewcar(fore5]);

rSetVehicleToRespawn[rNewcar(fore6]);

rSetVehicleToRespawn[rNewcar(fore7]);

rSetVehicleToRespawn[rNewcar(fore8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 4||PlayerInfo[pLider] == 4)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pRank] < 6)

  {

        rSetVehicleToRespawn[rNewcar(sind1]);

rSetVehicleToRespawn[rNewcar(sind2]);

rSetVehicleToRespawn[rNewcar(sind3]);

rSetVehicleToRespawn[rNewcar(sind4]);

rSetVehicleToRespawn[rNewcar(sind5]);

rSetVehicleToRespawn[rNewcar(sind6]);

rSetVehicleToRespawn[rNewcar(sind7]);

rSetVehicleToRespawn[rNewcar(sind8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 5||PlayerInfo[pLider] == 5)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pRank] < 6)

  {

        rSetVehicleToRespawn[rNewcar(leone1]);

rSetVehicleToRespawn[rNewcar(leone2]);

rSetVehicleToRespawn[rNewcar(leone3]);

rSetVehicleToRespawn[rNewcar(leone4]);

rSetVehicleToRespawn[rNewcar(leone5]);

rSetVehicleToRespawn[rNewcar(leone6]);

rSetVehicleToRespawn[rNewcar(leone7]);

rSetVehicleToRespawn[rNewcar(leone8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 6||PlayerInfo[pLider] == 6)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(hitman1]);

rSetVehicleToRespawn[rNewcar(hitman2]);

rSetVehicleToRespawn[rNewcar(hitman3]);

rSetVehicleToRespawn[rNewcar(hitman4]);

rSetVehicleToRespawn[rNewcar(hitman5]);

rSetVehicleToRespawn[rNewcar(hitman6]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 8||PlayerInfo[pLider] == 8)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(nr1]);

rSetVehicleToRespawn[rNewcar(nr2]);

rSetVehicleToRespawn[rNewcar(nr3]);

rSetVehicleToRespawn[rNewcar(nr4]);

rSetVehicleToRespawn[rNewcar(nr5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 9||PlayerInfo[pLider] == 9)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pRank] < 6)

  {

rSetVehicleToRespawn[rNewcar(school1]);

rSetVehicleToRespawn[rNewcar(school2]);

rSetVehicleToRespawn[rNewcar(school3]);

rSetVehicleToRespawn[rNewcar(school4]);

rSetVehicleToRespawn[rNewcar(school5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 10||PlayerInfo[pLider] == 10)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else

      {

  SCM(playerid,COLOR_GREY," You are not a leader / subleader!");

      }

return 1;

  }

}[/pawn]

[pawn]warning 201: redefinition of constant/macro (symbol "rNewcar")

error 021: symbol already defined: "rSetVehicleToRespawn"

error 028: invalid subscript (not an array or too many subscripts): "rSetVehicleToRespawn"

error 012: invalid function call, not a valid address

warning 215: expression has no effect

error 001: expected token: ";", but found "]"[/pawn]

Posted

De ce rSetVehicleToRespawn? Sterge r-ul ala din fata.

Redefineste rNewCar, exista deja in alta parte in script, pune ceva de genul rNewCar2.

Posted

[pawn] if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)

    {

      if(IsPlayerConnected(playerid))

    {

            //  new rNewcar = GetPlayerVehicleID(playerid);

      if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(PD1]);

SetVehicleToRespawn[rNewcar2(PD2]);

SetVehicleToRespawn[rNewcar2(PD3]);

SetVehicleToRespawn[rNewcar2(PD4]);

SetVehicleToRespawn[rNewcar2(PD5]);

SetVehicleToRespawn[rNewcar2(PD6]);

SetVehicleToRespawn[rNewcar2(PD7]);

SetVehicleToRespawn[rNewcar2(PD8]);

SetVehicleToRespawn[rNewcar2(PD9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 1||PlayerInfo[pLider] == 1)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

            else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(swat1]);

SetVehicleToRespawn[rNewcar2(swat2]);

SetVehicleToRespawn[rNewcar2(swat3]);

SetVehicleToRespawn[rNewcar2(swat4]);

SetVehicleToRespawn[rNewcar2(swat5]);

SetVehicleToRespawn[rNewcar2(swat6]);

SetVehicleToRespawn[rNewcar2(swat7]);

SetVehicleToRespawn[rNewcar2(swat8]);

SetVehicleToRespawn[rNewcar2(swat9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 2||PlayerInfo[pLider] == 2)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(ttc1]);

SetVehicleToRespawn[rNewcar2(ttc2]);

SetVehicleToRespawn[rNewcar2(ttc3]);

SetVehicleToRespawn[rNewcar2(ttc4]);

SetVehicleToRespawn[rNewcar2(ttc5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 3||PlayerInfo[pLider] == 3)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

}

      else if(PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(fore1]);

SetVehicleToRespawn[rNewcar2(fore2]);

SetVehicleToRespawn[rNewcar2(fore3]);

SetVehicleToRespawn[rNewcar2(fore4]);

SetVehicleToRespawn[rNewcar2(fore5]);

SetVehicleToRespawn[rNewcar2(fore6]);

SetVehicleToRespawn[rNewcar2(fore7]);

SetVehicleToRespawn[rNewcar2(fore8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 4||PlayerInfo[pLider] == 4)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(sind1]);

SetVehicleToRespawn[rNewcar2(sind2]);

SetVehicleToRespawn[rNewcar2(sind3]);

SetVehicleToRespawn[rNewcar2(sind4]);

SetVehicleToRespawn[rNewcar2(sind5]);

SetVehicleToRespawn[rNewcar2(sind6]);

SetVehicleToRespawn[rNewcar2(sind7]);

SetVehicleToRespawn[rNewcar2(sind8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 5||PlayerInfo[pLider] == 5)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(leone1]);

SetVehicleToRespawn[rNewcar2(leone2]);

SetVehicleToRespawn[rNewcar2(leone3]);

SetVehicleToRespawn[rNewcar2(leone4]);

SetVehicleToRespawn[rNewcar2(leone5]);

SetVehicleToRespawn[rNewcar2(leone6]);

SetVehicleToRespawn[rNewcar2(leone7]);

SetVehicleToRespawn[rNewcar2(leone8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 6||PlayerInfo[pLider] == 6)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(hitman1]);

SetVehicleToRespawn[rNewcar2(hitman2]);

SetVehicleToRespawn[rNewcar2(hitman3]);

SetVehicleToRespawn[rNewcar2(hitman4]);

SetVehicleToRespawn[rNewcar2(hitman5]);

SetVehicleToRespawn[rNewcar2(hitman6]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 8||PlayerInfo[pLider] == 8)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(nr1]);

SetVehicleToRespawn[rNewcar2(nr2]);

SetVehicleToRespawn[rNewcar2(nr3]);

SetVehicleToRespawn[rNewcar2(nr4]);

SetVehicleToRespawn[rNewcar2(nr5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 9||PlayerInfo[pLider] == 9)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(school1]);

SetVehicleToRespawn[rNewcar2(school2]);

SetVehicleToRespawn[rNewcar2(school3]);

SetVehicleToRespawn[rNewcar2(school4]);

SetVehicleToRespawn[rNewcar2(school5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 10||PlayerInfo[pLider] == 10)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else

      {

  SCM(playerid,COLOR_GREY," You are not a leader / subleader!");

      }

return 1;

  }

}[/pawn]

enum rNewcar

{

  rNewcar2

};

new rInf[ MAX_PLAYERS ][ rNewcar ];

rNewcar2[ playerid ][ newcar ] = GetPlayerVehicleID( playerid );

[pawn]error 028: invalid subscript (not an array or too many subscripts): "rSetVehicleToRespawn"

error 012: invalid function call, not a valid address

warning 215: expression has no effect

error 001: expected token: ";", but found "]"[/pawn]

Posted

Inca mai ai undeva rSetVehicleToRespawn, modifica si acolo.

Si aratami liniile unde spune asta:

warning 215: expression has no effect
error 001: expected token: ";", but found "]"

Posted

(37725) :

[pawn]error 028: invalid subscript (not an array or too many subscripts): "SetVehicleToRespawn"

error 012: invalid function call, not a valid address

warning 215: expression has no effect

error 001: expected token: ";", but found "]"

fatal error 107: too many error messages on one line[/pawn]

Liniile pentru errorile de mai sus

[pawn] if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)

    {

      if(IsPlayerConnected(playerid))

    {

            //  new rNewcar = GetPlayerVehicleID(playerid);

      if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pRank] < 6)

  {

(37725) :              SetVehicleToRespawn[rNewcar2(PD1]);

SetVehicleToRespawn[rNewcar2(PD2]);

SetVehicleToRespawn[rNewcar2(PD3]);

SetVehicleToRespawn[rNewcar2(PD4]);

SetVehicleToRespawn[rNewcar2(PD5]);

SetVehicleToRespawn[rNewcar2(PD6]);

SetVehicleToRespawn[rNewcar2(PD7]);

SetVehicleToRespawn[rNewcar2(PD8]);

SetVehicleToRespawn[rNewcar2(PD9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 1||PlayerInfo[pLider] == 1)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

            else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(swat1]);

SetVehicleToRespawn[rNewcar2(swat2]);

SetVehicleToRespawn[rNewcar2(swat3]);

SetVehicleToRespawn[rNewcar2(swat4]);

SetVehicleToRespawn[rNewcar2(swat5]);

SetVehicleToRespawn[rNewcar2(swat6]);

SetVehicleToRespawn[rNewcar2(swat7]);

SetVehicleToRespawn[rNewcar2(swat8]);

SetVehicleToRespawn[rNewcar2(swat9]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 2||PlayerInfo[pLider] == 2)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(ttc1]);

SetVehicleToRespawn[rNewcar2(ttc2]);

SetVehicleToRespawn[rNewcar2(ttc3]);

SetVehicleToRespawn[rNewcar2(ttc4]);

SetVehicleToRespawn[rNewcar2(ttc5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 3||PlayerInfo[pLider] == 3)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

}

      else if(PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(fore1]);

SetVehicleToRespawn[rNewcar2(fore2]);

SetVehicleToRespawn[rNewcar2(fore3]);

SetVehicleToRespawn[rNewcar2(fore4]);

SetVehicleToRespawn[rNewcar2(fore5]);

SetVehicleToRespawn[rNewcar2(fore6]);

SetVehicleToRespawn[rNewcar2(fore7]);

SetVehicleToRespawn[rNewcar2(fore8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 4||PlayerInfo[pLider] == 4)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(sind1]);

SetVehicleToRespawn[rNewcar2(sind2]);

SetVehicleToRespawn[rNewcar2(sind3]);

SetVehicleToRespawn[rNewcar2(sind4]);

SetVehicleToRespawn[rNewcar2(sind5]);

SetVehicleToRespawn[rNewcar2(sind6]);

SetVehicleToRespawn[rNewcar2(sind7]);

SetVehicleToRespawn[rNewcar2(sind8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 5||PlayerInfo[pLider] == 5)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pRank] < 6)

  {

        SetVehicleToRespawn[rNewcar2(leone1]);

SetVehicleToRespawn[rNewcar2(leone2]);

SetVehicleToRespawn[rNewcar2(leone3]);

SetVehicleToRespawn[rNewcar2(leone4]);

SetVehicleToRespawn[rNewcar2(leone5]);

SetVehicleToRespawn[rNewcar2(leone6]);

SetVehicleToRespawn[rNewcar2(leone7]);

SetVehicleToRespawn[rNewcar2(leone8]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 6||PlayerInfo[pLider] == 6)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 8 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(hitman1]);

SetVehicleToRespawn[rNewcar2(hitman2]);

SetVehicleToRespawn[rNewcar2(hitman3]);

SetVehicleToRespawn[rNewcar2(hitman4]);

SetVehicleToRespawn[rNewcar2(hitman5]);

SetVehicleToRespawn[rNewcar2(hitman6]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 8||PlayerInfo[pLider] == 8)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 9 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(nr1]);

SetVehicleToRespawn[rNewcar2(nr2]);

SetVehicleToRespawn[rNewcar2(nr3]);

SetVehicleToRespawn[rNewcar2(nr4]);

SetVehicleToRespawn[rNewcar2(nr5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 9||PlayerInfo[pLider] == 9)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pRank] < 6)

  {

SetVehicleToRespawn[rNewcar2(school1]);

SetVehicleToRespawn[rNewcar2(school2]);

SetVehicleToRespawn[rNewcar2(school3]);

SetVehicleToRespawn[rNewcar2(school4]);

SetVehicleToRespawn[rNewcar2(school5]);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMembru] == 10||PlayerInfo[pLider] == 10)

  {

                format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);

                SCM(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else

      {

  SCM(playerid,COLOR_GREY," You are not a leader / subleader!");

      }

return 1;

  }

}[/pawn]

(540) : error 010: invalid function or declaration

540:

[pawn]rNewcar2[ playerid ][ newcar ] = GetPlayerVehicleID( playerid );[/pawn]

Posted

Descarca team viewer 8 si trimitem un pm cu ID si PASS

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