- 0
error 028: invalid subscript (not an array or too many subscripts): "newcar"
-
Similar Content
-
- 1 reply
- 2.000 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.
Question
Bladex
[pawn] if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLider] == 1)
{
new newcar = GetPlayerVehicleID(playerid);
SetVehicleToRespawn(newcar[PD1]);
SetVehicleToRespawn(newcar[PD2]);
SetVehicleToRespawn(newcar[PD3]);
SetVehicleToRespawn(newcar[PD4]);
SetVehicleToRespawn(newcar[PD5]);
SetVehicleToRespawn(newcar[PD6]);
SetVehicleToRespawn(newcar[PD7]);
SetVehicleToRespawn(newcar[PD8]);
SetVehicleToRespawn(newcar[PD9]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 1||PlayerInfo[pLider] == 1)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pRank] < 6)
{
SetVehicleToRespawn(newcar[swat1]);
SetVehicleToRespawn(newcar[swat2]);
SetVehicleToRespawn(newcar[swat3]);
SetVehicleToRespawn(newcar[swat4]);
SetVehicleToRespawn(newcar[swat5]);
SetVehicleToRespawn(newcar[swat6]);
SetVehicleToRespawn(newcar[swat7]);
SetVehicleToRespawn(newcar[swat8]);
SetVehicleToRespawn(newcar[swat9]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 2||PlayerInfo[pLider] == 2)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 3)
{
SetVehicleToRespawn(newcar[ttc1]);
SetVehicleToRespawn(newcar[ttc2]);
SetVehicleToRespawn(newcar[ttc3]);
SetVehicleToRespawn(newcar[ttc4]);
SetVehicleToRespawn(newcar[ttc5]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 3||PlayerInfo[pLider] == 3)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 4)
{
SetVehicleToRespawn(newcar[fore1]);
SetVehicleToRespawn(newcar[fore2]);
SetVehicleToRespawn(newcar[fore3]);
SetVehicleToRespawn(newcar[fore4]);
SetVehicleToRespawn(newcar[fore5]);
SetVehicleToRespawn(newcar[fore6]);
SetVehicleToRespawn(newcar[fore7]);
SetVehicleToRespawn(newcar[fore8]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 4||PlayerInfo[pLider] == 4)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 5)
{
SetVehicleToRespawn(newcar[sind1]);
SetVehicleToRespawn(newcar[sind2]);
SetVehicleToRespawn(newcar[sind3]);
SetVehicleToRespawn(newcar[sind4]);
SetVehicleToRespawn(newcar[sind5]);
SetVehicleToRespawn(newcar[sind6]);
SetVehicleToRespawn(newcar[sind7]);
SetVehicleToRespawn(newcar[sind8]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 5||PlayerInfo[pLider] == 5)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 6)
{
SetVehicleToRespawn(newcar[leone1]);
SetVehicleToRespawn(newcar[leone2]);
SetVehicleToRespawn(newcar[leone3]);
SetVehicleToRespawn(newcar[leone4]);
SetVehicleToRespawn(newcar[leone5]);
SetVehicleToRespawn(newcar[leone6]);
SetVehicleToRespawn(newcar[leone7]);
SetVehicleToRespawn(newcar[leone8]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 6||PlayerInfo[pLider] == 6)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 8)
{
SetVehicleToRespawn(newcar[hitman1]);
SetVehicleToRespawn(newcar[hitman2]);
SetVehicleToRespawn(newcar[hitman3]);
SetVehicleToRespawn(newcar[hitman4]);
SetVehicleToRespawn(newcar[hitman5]);
SetVehicleToRespawn(newcar[hitman6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 8||PlayerInfo[pLider] == 8)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 9)
{
SetVehicleToRespawn(newcar[nr1]);
SetVehicleToRespawn(newcar[nr2]);
SetVehicleToRespawn(newcar[nr3]);
SetVehicleToRespawn(newcar[nr4]);
SetVehicleToRespawn(newcar[nr5]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 9||PlayerInfo[pLider] == 9)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLider] == 10)
{
SetVehicleToRespawn(newcar[school1]);
SetVehicleToRespawn(newcar[school2]);
SetVehicleToRespawn(newcar[school3]);
SetVehicleToRespawn(newcar[school4]);
SetVehicleToRespawn(newcar[school5]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMembru] == 10||PlayerInfo[pLider] == 10)
{
format(string, sizeof(string), " All faction cars have been respawned by %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
}
else
{
SCM(playerid,COLOR_GREY," You are not a leader / subleader!");
}
return 1;
}[/pawn]
error 028: invalid subscript (not an array or too many subscripts): "newcar"
13 answers to this question
Recommended Posts