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Question
cr3azy
am si eu un sistem de arme pt 0.3x dar cand dau compile... nu mi se complimenteaza dar... nu imi apare nimic.. nici o eroare
if(strcmp(cmdtext, "/gunlist", true) == 0) { ShowModelSelectionMenu(playerid, gunlist, "Select Gun", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2); // Ïîêàçûâàåì èãðîêó ìåíþ ñ âûáîðîì îðóæèÿ. return 1; } return 0; }public OnGunlistInit() { gunlist = LoadModelSelectionMenu("gun.txt"); return 1; }public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == gunlist) { if(response) { switch(modelid) { case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5 case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47 case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4 case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9 case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher } SendClientMessage(playerid, 0x33AA33AA, "The weapon is selected!"); } else SendClientMessage(playerid, 0xFF0000FF, "You cancelled a weapon choice!"); return 1; } return 1; }5 answers to this question
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