cr3azy Posted February 17, 2013 Posted February 17, 2013 am si eu un sistem de arme pt 0.3x dar cand dau compile... nu mi se complimenteaza dar... nu imi apare nimic.. nici o eroare//--------------------------[Defines]----------------------------------------- #define DIALOG_BG_COLOR 0x4A5A6BBB #define PREV_BG_COLOR 0x88888899 #define PREV_BG_COLOR2 0xFFFF00AA #define AMMO 100 //------------------------------------------------------------------------------ new gunlist = mS_INVALID_LISTID; if(strcmp(cmdtext, "/gunlist", true) == 0) { ShowModelSelectionMenu(playerid, gunlist, "Select Gun", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2); // Ïîêàçûâàåì èãðîêó ìåíþ ñ âûáîðîì îðóæèÿ. return 1; } return 0; } public OnGunlistInit() { gunlist = LoadModelSelectionMenu("gun.txt"); return 1; } public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == gunlist) { if(response) { switch(modelid) { case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5 case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47 case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4 case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9 case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher } SendClientMessage(playerid, 0x33AA33AA, "The weapon is selected!"); } else SendClientMessage(playerid, 0xFF0000FF, "You cancelled a weapon choice!"); return 1; } return 1; }
Alexica721 Posted February 18, 2013 Posted February 18, 2013 [shadow=red,left]adica nu ti se blocheaza sau asa cv?dar nuti scrie nimic?[/shadow] M-am lasat de comunitatea sa-mp.ro
cr3azy Posted February 18, 2013 Author Posted February 18, 2013 nu... apare si dispare o bara... atat
Gireada Posted February 18, 2013 Posted February 18, 2013 Scz ca nu iti pot face comanda, sunt pe tablet.Sterge toata functia switch si pune GivePlayerWeapon(playerid, modelid-300, AMMO);
cr3azy Posted February 18, 2013 Author Posted February 18, 2013 asa? ... am facut asa si imi apare pawn stoped workingpublic OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == gunlist) { if(response) { GivePlayerWeapon(playerid, 1-300, AMMO); // Brass Knuckles GivePlayerWeapon(playerid, 2-300, AMMO); // Golf Club GivePlayerWeapon(playerid, 3-300, AMMO); // Nightstick GivePlayerWeapon(playerid, 4-300, AMMO); // Knife GivePlayerWeapon(playerid, 5-300, AMMO);// Baseball Bat GivePlayerWeapon(playerid, 6-300, AMMO);// Shovel GivePlayerWeapon(playerid, 7-300, AMMO);// Pool Cue GivePlayerWeapon(playerid, 8-300, AMMO);// Katana GivePlayerWeapon(playerid, 9-300, AMMO);// Chainsaw GivePlayerWeapon(playerid, 10-300, AMMO);// Double-ended Dildo GivePlayerWeapon(playerid, 14-300, AMMO);// Flowers GivePlayerWeapon(playerid, 15-300, AMMO);// Cane GivePlayerWeapon(playerid, 22-300, AMMO);// 9mm GivePlayerWeapon(playerid, 23-300, AMMO);// Silenced 9mm GivePlayerWeapon(playerid, 24-300, AMMO); // Desert Eagle GivePlayerWeapon(playerid, 25-300, AMMO);// Shotgun GivePlayerWeapon(playerid, 26-300, AMMO);// Sawnoff GivePlayerWeapon(playerid, 28-300, AMMO);// Micro SMG/Uzi GivePlayerWeapon(playerid, 29-300, AMMO);// MP5 GivePlayerWeapon(playerid, 31-300, AMMO)// M4 GivePlayerWeapon(playerid, 32-300, AMMO);// Tec-9 GivePlayerWeapon(playerid, 33-300, AMMO);// Country Rifle } SendClientMessage(playerid, 0x33AA33AA, "The weapon is selected!"); } else SendClientMessage(playerid, 0xFF0000FF, "You cancelled a weapon choice!"); return 1; } return 1; }
Gireada Posted February 18, 2013 Posted February 18, 2013 am spus aici cum GivePlayerWeapon(playerid, modelid-300, AMMO);[pawn]public OnPlayerModelSelection(playerid, response, listid, modelid){ if(listid == gunlist) { if(response) { GivePlayerWeapon(playerid, modelid-300, AMMO); } SendClientMessage(playerid, 0x33AA33AA, "The weapon is selected!"); } else SendClientMessage(playerid, 0xFF0000FF, "You cancelled a weapon choice!"); return 1; } return 1;}[/pawn]
Question
cr3azy
am si eu un sistem de arme pt 0.3x dar cand dau compile... nu mi se complimenteaza dar... nu imi apare nimic.. nici o eroare
if(strcmp(cmdtext, "/gunlist", true) == 0) { ShowModelSelectionMenu(playerid, gunlist, "Select Gun", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2); // Ïîêàçûâàåì èãðîêó ìåíþ ñ âûáîðîì îðóæèÿ. return 1; } return 0; }public OnGunlistInit() { gunlist = LoadModelSelectionMenu("gun.txt"); return 1; }public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == gunlist) { if(response) { switch(modelid) { case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5 case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47 case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4 case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9 case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher } SendClientMessage(playerid, 0x33AA33AA, "The weapon is selected!"); } else SendClientMessage(playerid, 0xFF0000FF, "You cancelled a weapon choice!"); return 1; } return 1; }5 answers to this question
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