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problema comanda /d


Stefan

Question

in joc recunoaste cand dau /d dar cand scriu ceva pe /d nu apare nimic

[pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-Departaments-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

            if(PlayerInfo[playerid][pMuted] == 1)

{

format(string, sizeof(string), "You can not speak, you have been silenced for %d seconds.",PlayerInfo[playerid][pMuteTime]);

SendClientMessage(playerid, COLOR_LIGHTRED, string);

return 1;

}

GetPlayerName(playerid, sendername, sizeof(sendername));

new length = strlen(cmdtext);

while ((idx < length) && (cmdtext[idx] <= ' '))

{

idx++;

}

new offset = idx;

new result[64];

while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

{

result[idx - offset] = cmdtext[idx];

idx++;

}

result[idx - offset] = EOS;

if(!strlen(result))

{

SCM(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");

return 1;

}

if(FindIP(result))

          {

    new advertiser[MAX_PLAYER_NAME];

    GetPlayerName(playerid, advertiser, sizeof(advertiser));

      format(string, sizeof(string), "[AdmWarning]: %s[iD: %d] a facut reclama si a primit ban!",advertiser,playerid);

      ABroadCast(COLOR_LIGHTRED,string,1);

      Ban(playerid);

      return 1;

            }

result[0] = toupper(result[0]);

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_DBLUE, string);

SendTeamMessage(1, COLOR_DBLUE, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_DBLUE, string);

SendTeamMessage(1, COLOR_DBLUE, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_DBLUE, string);

SendTeamMessage(1, COLOR_DBLUE, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Spitalul Judetean %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_DBLUE, string);

SendTeamMessage(1, COLOR_DBLUE, string);

printf("%s", string);

return 1;

}

else

{

SCM(playerid, COLOR_GRAD2, "  You are not part of a Team !");

return 1;

}

}

return 1;

}

[/pawn]

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }

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7 answers to this question

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[pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SendTeamMessage=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

public SendTeamMessage(team, color, string[])

{

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(gTeam == team)

    {

SCM(i, color, string);

}

}

}

}[/pawn]

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }

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modifica cu asta si ar trebui sa mearga

[pawn]

//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SendTeamMessage=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

public SendTeamMessage(team, color, string)

{

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pMember] == team || PlayerInfo[pLeader] == team)

    {

SCM(i, color, string);

}

}

}

}

[/pawn]

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problema e de la setteam 2 ca atunci cand dau cuiva makeleader in PD,FBI sau NG nu se seteaza automat Team 2 si nici cand da un leader /invite trebuie sa le dau eu tot timpu stteam 2

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }

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