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Help Masini Personale


4Gaming

Question

Salut! , Am un sistem de de NRG-uri personale. Face numai NRG-uri. Eu vreau sa fac si masini personale...

Playerii pleaca de pe server ca nu are masini personale! 

Sistemul are comenzile! /v park, model, color, create

Si as vrea cand dai Sa arate asa:

/v create [iD car] [culoare1] [culoare2]  // Sa creeze Masini & NRG

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By iNside

  {

      if(IsPlayerConnected(playerid))

      {

          if(gPlayerLogged[playerid] == 0)

          {

              SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

              return 1;

          }

        if(PlayerInfo[playerid][pCarBan] == 1)

        {

            SendClientMessage(playerid, COLOR_GREY, "    You'r banned to use /v commands ! ");

            return 1;

        }

        if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 2)

          {

            new x_nr[64];

            x_nr = strtok(cmdtext, idx);

            if(!strlen(x_nr))

            {

              SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

              SendClientMessage(playerid, COLOR_WHITE, "Available names: park, model, color, create");

              return 1;

            }

            else if(strcmp(x_nr,"park",true) == 0)

            {

              if(PlayerInfo[playerid][pCar] == 9999)

              {

                  SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

                  return 1;

              }

              if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

              {

                  new carid = GetPlayerVehicleID(playerid);

                  if(carid == PlayerInfo[playerid][pCar])

                  {

                    new Float:x,Float:y,Float:z;

                    new Float:a;

                    GetPlayerName(playerid, playername, sizeof(playername));

                    GetVehiclePos(carid, x, y, z);

                    GetVehicleZAngle(carid, a);

                    CarInfo[carid][cLocationx] = x;

                    CarInfo[carid][cLocationy] = y;

                    CarInfo[carid][cLocationz] = z;

                    CarInfo[carid][cAngle] = a;

                    format(string, sizeof(string), "You have saved your vehicle at the position %f.01, %f.01, %f.01, Remember it, it will respawn here!",x,y,z);

                    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

                    SaveCar(carid);

                  }

                  else

                  {

                    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

                    return 1;

                  }

              }

              else

              {

                  SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

                  return 1;

              }

              return 1;

            }

            else if(strcmp(x_nr,"model",true) == 0)

        {

              if(PlayerInfo[playerid][pCar] == 9999)

              {

                  SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle change.");

                  return 1;

              }

              tmp = strtok(cmdtext, idx);

              if(!strlen(tmp))

            {

              SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v model [vehiclemodel)");

              return 1;

            }

            new model;

            model = strval(tmp);

            if(IsAnAllowedCar(model))

            {

              SendClientMessage(playerid, COLOR_GRAD2, "Acest model nu este permis!");

              return 1;

            }

            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

            {

              new vehicle = GetPlayerVehicleID(playerid);

              if(CarInfo[vehicle][cID] == PlayerInfo[playerid][pCar])

              {

                  CarInfo[vehicle][cModel] = model;

                  SendClientMessage(playerid, COLOR_WHITE, "Noua masina va fi livrata in 48 ore!");

                  //OnPropUpdate(update);

              }

                else

              {

                  SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

                  return 1;

              }

            }

            else

            {

              SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

              return 1;

            }

            return 1;

            }

            else if(strcmp(x_nr,"color",true) == 0)

            {

              if(PlayerInfo[playerid][pCar] == 9999)

              {

                  SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");

                  return 1;

              }

              tmp = strtok(cmdtext, idx);

              if(!strlen(tmp))

              {

                  SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

                  return 1;

              }

              new color1;

              color1 = strval(tmp);

              if(color1 < 0 && color1 > 126)

              {

                  SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

                  return 1;

              }

              tmp = strtok(cmdtext, idx);

              if(!strlen(tmp))

              {

                  SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

                  return 1;

              }

              new color2;

              color2 = strval(tmp);

              if(color2 < 0 && color2 > 126)

              {

                  SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

                  return 1;

              }

              if(GetPlayerMoney(playerid) < 50000)

              {

                  SendClientMessage(playerid, COLOR_GREY, "  Nu ai suficienti bani!");

                  return 1;

              }

              if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

              {

                  new vehid = GetPlayerVehicleID(playerid);

                  if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])

                  {

                    CarInfo[vehid][cColorOne] = color1;

                    CarInfo[vehid][cColorTwo] = color2;

                    ChangeVehicleColor(vehid, color1, color2);

                    GivePlayerMoney(playerid, -50000);

                    SendClientMessage(playerid, COLOR_WHITE, "Ti-ai modificat culoarea!");

                    SaveCar(vehid);

                  }

                  else

                  {

                    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

                    return 1;

                  }

              }

              else

              {

                  SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

                  return 1;

              }

              return 1;

            }

            else if(strcmp(x_nr,"create",true) == 0)

            {

              tmp = strtok(cmdtext, idx);

              if(!strlen(tmp))

              {

                  SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

                  return 1;

              }

              new color1;

              color1 = strval(tmp);

              if(color1 < 0 && color1 > 126)

              {

                  SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

                  return 1;

              }

              tmp = strtok(cmdtext, idx);

              if(!strlen(tmp))

              {

                  SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

                  return 1;

              }

              new color2;

              color2 = strval(tmp);

              if(color2 < 0 && color2 > 126)

              {

                  SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

                  return 1;

              }

              new car = 0;

              if(PlayerInfo[playerid][pCar] == 9999) { }

              else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");

              for(new h = 760; h < sizeof(CarInfo); h++)

              {

                  if(CarInfo[h][cOwned] == 0)

                  {

                    car = h;

                    h = 1300;

                  }

              }

              new Float:AX,Float:AY,Float:AZ,Float:Angle;

              GetPlayerPos(playerid, AX,AY,AZ);

              GetPlayerFacingAngle(playerid, Angle);

              format(string, 128, "cars/%d.ini", car);

              new playername2[MAX_PLAYER_NAME];

              playername2 = PlayerName(playerid);

              if(dini_Exists(string))

              {

                  CarInfo[car][cID] = car;

                  CarInfo[car][cOwned] = 1;

                  strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

                  CarInfo[car][cLocationx] = AX;

                  CarInfo[car][cLocationy] = AY;

                  CarInfo[car][cLocationz] = AZ;

                  CarInfo[car][cAngle] = Angle;

                  CarInfo[car][cModel] = 522;

                  CarInfo[car][cColorOne] = color1;

                  CarInfo[car][cColorTwo] = color2;

                  SaveCar(car);

              }

              else

              {

                  dini_Create(string);

                  CarInfo[car][cID] = car;

                  CarInfo[car][cOwned] = 1;

                  strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

                  CarInfo[car][cLocationx] = AX;

                  CarInfo[car][cLocationy] = AY;

                  CarInfo[car][cLocationz] = AZ;

                  CarInfo[car][cAngle] = Angle;

                  CarInfo[car][cModel] = 522;

                  CarInfo[car][cColorOne] = color1;

                  CarInfo[car][cColorTwo] = color2;

                  SaveCar(car);

              }

              PlayerInfo[playerid][pCar] = car;

              ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);

              SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

              SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");

              GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);

            }

            else

            {

              SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

              SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");

              return 1;

            }

          }

        else

        {

            SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 2  ore pe server!");

            return 1;

        }

      }

      return 1;

  }

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