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Problema House Dialog


Torque

Question

Am un sistem de case bazate pe coins

Cand un player intra in house checpoint nu poate folosi nici o comanda deoarece se inchide si arata iar dialogul de option

http://imgur.com/a/tImbI

Cod:

    if(dialogid == 4509)
	{
	    if(response)
		{
		ShowPlayerDialog(playerid, House_Dialog, DIALOG_STYLE_LIST, "{FFAF00}House Options", "{FFAF00}Buy House\n{FFAF00}Sell House\n{FFAF00}Lock House\n{FFAF00}Unlock House\n{FFAF00}Enter House", "Select", "Cancel" );
		}
	}
	else
	{
	}

	if(dialogid == House_Dialog)
	{
		if(response)
		{
    if(listitem == 0)
			{
	new str[255],str1[255], housenumber;
	housenumber = GetHouseID(playerid);
	if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");

	GetPlayerName(playerid, pname, 24);
	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
	if(dini_Exists(str1))
	{
		if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
	}
	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
	if (strcmp(hInfo[housenumber][Namec],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
	if(mInfo[playerid][Coins]<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "{FFF1AF}Nu ai {00C0FF}monede {FFAF00}destule!");
	SendClientMessage(playerid, c_y, "You have bought the house!");
	format(str, sizeof(str), "%s has bought houseid 0",pname);
	print(str);
	new file[100];
	dini_IntSet(file,"Coins", mInfo[playerid][Coins] -= hInfo[housenumber][Cost]);
    dini_Set(str1, "Name", pname);
    hInfo[housenumber][Namec]=pname;
    hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",0);

	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
	if (!dini_Exists(str1)) dini_Create(str1);
	new Float:sy, Float:sx, Float:sz;
	dini_IntSet(str1, "Houseid", housenumber);
	GetPlayerPos(playerid, sx,sy,sz);
	dini_FloatSet(str1, "SpawnX", sx);
	dini_FloatSet(str1, "SpawnY", sy);
	dini_FloatSet(str1, "SpawnZ", sz);
	dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
	DestroyPickup(HousePickup[housenumber]);
	HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
			}
			if(listitem == 1)
			{
	if (PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,red,"ERROR: You can't sell this house if you are not logged in.");
	new str[255],str1[256],housenumber;
	housenumber = GetHouseID(playerid);
	GetPlayerName(playerid, pname, 24);
	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
	if (strcmp(hInfo[housenumber][Namec],pname,false)) return SendClientMessage(playerid, c_r, "{FFF1AF}Acesta casa {00C0FF}nuti apratine {FFAF00}Lol!");
 	SendClientMessage(playerid, c_y, "{FFF1AF}Ti-ai {00C0FF}vindut {FFAF00}casa!");
  	format(str, sizeof(str), "%s has sold houseid 0",pname);
	print(str);
	GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
    dini_Set(str1, "Name", "ForSale");
    hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",1);
    format(hInfo[housenumber][Namec],255,"ForSale");
	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
	if (!dini_Exists(str1)) dini_Create(str1);
	dini_IntSet(str1, "Houseid", -255);
	DestroyPickup(HousePickup[housenumber]);
	HousePickup[housenumber] = CreatePickup(1559, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
	RemovePlayerMapIcon(playerid, housemapicon[playerid]);
			}
			if(listitem == 2)
			{
			new str1[256],housenumber;
	housenumber = GetHouseID(playerid);
	GetPlayerName(playerid, pname, 24);
	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
	if(strcmp(hInfo[housenumber][Namec],pname,true)==0)
	{
 		SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai  inchuiat {FFAF00}casa");
    	dini_IntSet(str1,"Locked",1);
    	hInfo[housenumber][Locked2] = 1;
    }
    else
    {
        SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!");
    }
			}
			if(listitem == 3)
			{
            new str1[256],housenumber;
	housenumber = GetHouseID(playerid);
	GetPlayerName(playerid, pname, 24);
	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
	if(strcmp(hInfo[housenumber][Namec],pname,true)==0)
	{
 		SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai {FFAF00}descuiat {FFFFFF}casa!");
    	dini_IntSet(str1,"Locked",0);
    	hInfo[housenumber][Locked2] = 0;
    }
    else
    {
        SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!");
    }
			}
			if(listitem == 4)
			{
            new str1[255],housenumber;
	housenumber = GetHouseID(playerid);
	GetPlayerPos(playerid, housex, housey, housez);
	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
	GetPlayerName(playerid, pname, 24);
	if(hInfo[housenumber][Locked2]==1) return SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}este inchuiata {F81414}/unlock!");
    playerworld[playerid] = GetPlayerVirtualWorld(playerid);
 	SendClientMessage(playerid, c_y, "{FFFFFF}Pentru a iesi din casa scrie{F81414} /exit");
    SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
    SetPlayerInterior(playerid, hInfo[housenumber][Interior2]);
	SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
	playerinterior[playerid] = hInfo[housenumber][Interior2];
			}
		}
		return 1;
}

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