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AleX1321

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Everything posted by AleX1321

  1. De curand mi-am facut update la YSI la 3.1,impreuna cu update-ul au veni si cateva warning's [pawn]C:\Users\AleX\Desktop\Server\pawno\include\YSI\y_hooks/impl.inc(3114) : warning 219: local variable "rx" shadows a variable at a preceding level C:\Users\AleX\Desktop\Server\pawno\include\YSI\y_hooks/impl.inc(3114) : warning 219: local variable "ry" shadows a variable at a preceding level C:\Users\AleX\Desktop\Server\pawno\include\YSI\y_hooks/impl.inc(3114) : warning 219: local variable "rz" shadows a variable at a preceding level C:\Users\AleX\Desktop\Server\pawno\include\YSI\y_inline.inc(511) : warning 219: local variable "ignore" shadows a variable at a preceding level[/pawn] Warning-urile nu cred ca vin din GM pentru ca la cele doua lini nu se afla nici un rx,ry,rz sau ignore cred ca e din .inc.
  2. AleX1321

    Problema

    Modul de joc este GF nu vad ce la ce ar putea fi problema
  3. AleX1321

    Problema

    Merge,iti multumesc. Dar mai am o problema [pawn]/* ---- TRIATHLON MINIGAME ---- ---- CREATED BY ---- ______ ____ ______ ____ ___ | | | /\ | | | | |__| | | |---- /--\ | |---| |---- | \ _|____| |____/ \ | | | |____ | \ - BORN TO KIL ---- CREDITS ---- 1. ZeeX - zcmd 2. niCe - 'IsPlayerAiming' function ---- IMPORTANT ---- You can edit this to your satisfaction and use it in your server. But you are not allowed to re-sell/release it as your script anywhere. */ #include <a_samp> #include <zcmd> //===================================// #define RED 0xFF0000C7 #define GREEN 0x33AA33AA #define ORANGE 0xFF9900AA #define TITANIUM 0xFCFFF0AA #define CORAL 0xEFC286FF #define GOLD 0xB8860BAA #define MAX_OBJS 100 #define MAX_TOBJS 29 // No of other objects #define MAX_RAND 32767 //Donot Change!!! #define FINAL_CP_CYCLE 16 #define FINAL_CP_SWIM 9 #define HIDE_TEXT_TIME 20000 //Time in milliseconds to display the final statistics #define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) //===================================// new Float:MiniSpawns[8][4] = { {1237.001343,-2031.758545,60.551205,268.0000}, {1237.087769,-2030.034424,60.576206,268.0000}, {1237.237793,-2027.961792,60.426197,268.0000}, {1237.336670,-2025.825806,60.326191,268.0000}, {1240.417236,-2031.980713,59.476139,268.0000}, {1240.311157,-2026.085327,59.526142,268.0000}, {1240.278809,-2028.149902,59.551144,268.0000}, {1240.300537,-2030.038940,59.526142,268.0000} }; new tObj[MAX_TOBJS]; new tVeh[8]; //I created this long time ago (Before Pvars were created) I didnt have time to change them. new PCP[MAX_PLAYERS]; new PlayerJoined[MAX_PLAYERS]; new bool:MiniOn; new TP; new inctimer[MAX_PLAYERS]; new MIN[MAX_PLAYERS]; new SEC[MAX_PLAYERS]; new First; new winner[MAX_PLAYER_NAME]; new Text:Tbg; new Text:TT[MAX_PLAYERS]; new Text:NO[MAX_PLAYERS]; new Text:BG; new Text:TR; new Text:C_TT[MAX_PLAYERS]; new Text:C_CP[MAX_PLAYERS]; new Text:A_TT[MAX_PLAYERS]; new Text:A_OB[MAX_PLAYERS]; new Text:A_AC[MAX_PLAYERS]; new Text:S_CP[MAX_PLAYERS]; new Text:S_TT[MAX_PLAYERS]; new Text:Cycle; new Text:Shoot; new Text:Swim; new Text:T_TT[MAX_PLAYERS]; new Text:Winner; //***************************MOUNTAIN BIKE RACE*******************************// new Float:CRaceCPoints[17][3] = { {1273.332275,-2056.174316,58.064869}, {1389.242432,-2047.083130,54.034203}, {1426.094849,-1988.133789,48.100159}, {1315.031494,-1957.947998,28.298063}, {1260.021973,-1908.830322,28.799747}, {1422.825806,-1922.275146,14.627296}, {1332.206909,-1853.607300,12.382813}, {1222.804077,-1852.206665,12.382813}, {1061.719849,-1849.264771,12.567745}, {983.637329,-1785.176270,13.074606}, {843.459045,-1769.413818,12.395102}, {827.917297,-1841.450439,11.644958}, {845.218689,-1890.641602,11.867188}, {830.854797,-1943.510010,11.867188}, {844.152771,-2001.475952,11.867188}, {835.849304,-2055.608154,11.867188}, {0.0,0.0,0.0} }; new bool:IsPlayerRacing[MAX_PLAYERS]; new c_minutes[MAX_PLAYERS]; new c_seconds[MAX_PLAYERS]; //*******************************SHOOTING RANGE*******************************// enum moveobjs { Float:obX[MAX_PLAYERS], Float:obY[MAX_PLAYERS], Float:obZ[MAX_PLAYERS] }; new Float:rand_float[17] = //Speed with which the objects move {0.8, 0.9, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9}; new AimObject[MAX_OBJS][moveobjs]; new A_Objects[MAX_OBJS][MAX_PLAYERS]; new pobjects[MAX_PLAYERS]; new robjects[MAX_PLAYERS]; new obj_hit[MAX_PLAYERS]; new shootpick[5]; new oCount = 0; new bool:IsPlayerShooting[MAX_PLAYERS]; new a_minutes[MAX_PLAYERS]; new a_seconds[MAX_PLAYERS]; new Float:accuracy[MAX_PLAYERS]; //********************************SWIMMING RACE*******************************// new Float:SRaceCPoints[10][3] = { {834.885010,-2094.992676,0.007755}, {719.189026,-2094.839844,0.009658}, {725.342163,-1969.148926,0.055709}, {724.468750,-1887.028687,-0.014958}, {724.574524,-1778.495361,-0.020918}, {723.868225,-1695.539795,-0.069923}, {724.020508,-1580.007324,0.069664}, {723.220154,-1488.487915,0.934345}, {728.4586,-1440.3844,17.6953}, {0.0,0.0,0.0} }; new bool:IsPlayerSwimming[MAX_PLAYERS]; new s_minutes[MAX_PLAYERS]; new s_seconds[MAX_PLAYERS]; //===================================// forward StartCycleRace(); forward StopCycleRaceForPlayer(playerid); forward TextDrawUpdate(playerid); forward StartAccuTest(playerid); forward StartShootingForPlayer(playerid); forward EndShootingForPlayer(playerid); forward StartSwimmingForPlayer(playerid); forward StopSwimmingForPlayer(playerid); forward EndTriathlon(); forward HideText(); //===================================// public OnFilterScriptInit() { Tbg = TextDrawCreate(630.000000, 371.000000, "_"); TextDrawBackgroundColor(Tbg, 255); TextDrawFont(Tbg, 1); TextDrawLetterSize(Tbg, 0.500000, 7.200000); TextDrawColor(Tbg, -1); TextDrawSetOutline(Tbg, 0); TextDrawSetProportional(Tbg, 1); TextDrawSetShadow(Tbg, 1); TextDrawUseBox(Tbg, 1); TextDrawBoxColor(Tbg, 252645270); TextDrawTextSize(Tbg, 460.000000, 40.000000); BG = TextDrawCreate(505.000000, 129.000000, "_"); TextDrawBackgroundColor(BG, 255); TextDrawFont(BG, 1); TextDrawLetterSize(BG, 0.549998, 23.600002); TextDrawColor(BG, -1); TextDrawSetOutline(BG, 1); TextDrawSetProportional(BG, 1); TextDrawUseBox(BG, 1); TextDrawBoxColor(BG, 252645270); TextDrawTextSize(BG, 108.000000, 0.000000); TR = TextDrawCreate(204.000000, 128.000000, "TRIATHLON RESULTS"); TextDrawBackgroundColor(TR, 255); TextDrawFont(TR, 2); TextDrawLetterSize(TR, 0.500000, 1.500000); TextDrawColor(TR, 845453000); TextDrawSetOutline(TR, 0); TextDrawSetProportional(TR, 1); TextDrawSetShadow(TR, 1); Cycle = TextDrawCreate(149.000000, 150.000000, "Cycling"); TextDrawBackgroundColor(Cycle, 255); TextDrawFont(Cycle, 1); TextDrawLetterSize(Cycle, 0.480000, 1.200000); TextDrawColor(Cycle, -1); TextDrawSetOutline(Cycle, 0); TextDrawSetProportional(Cycle, 1); TextDrawSetShadow(Cycle, 1); Shoot = TextDrawCreate(265.000000, 150.000000, "Shooting"); TextDrawBackgroundColor(Shoot, 255); TextDrawFont(Shoot, 1); TextDrawLetterSize(Shoot, 0.480000, 1.200000); TextDrawColor(Shoot, -1); TextDrawSetOutline(Shoot, 0); TextDrawSetProportional(Shoot, 1); TextDrawSetShadow(Shoot, 1); Swim = TextDrawCreate(390.000000, 150.000000, "Swimming"); TextDrawBackgroundColor(Swim, 255); TextDrawFont(Swim, 1); TextDrawLetterSize(Swim, 0.480000, 1.200000); TextDrawColor(Swim, -1); TextDrawSetOutline(Swim, 0); TextDrawSetProportional(Swim, 1); TextDrawSetShadow(Swim, 1); Winner = TextDrawCreate(290.000000, 297.000000, "Winner:"); TextDrawAlignment(Winner, 2); TextDrawBackgroundColor(Winner, 255); TextDrawFont(Winner, 2); TextDrawLetterSize(Winner, 0.389999, 1.799999); TextDrawColor(Winner, -1); TextDrawSetOutline(Winner, 0); TextDrawSetProportional(Winner, 1); TextDrawSetShadow(Winner, 1); for(new i=0; i<MAX_PLAYERS; i++) { TT = TextDrawCreate(470.000000, 381.000000, "Time: 00:00"); TextDrawBackgroundColor(TT, 255); TextDrawFont(TT, 1); TextDrawLetterSize(TT, 0.500000, 1.500000); TextDrawColor(TT, -1); TextDrawSetOutline(TT, 0); TextDrawSetProportional(TT, 1); TextDrawSetShadow(TT, 1); NO = TextDrawCreate(470.000000, 408.000000, "Checkpoint: 0/16"); TextDrawBackgroundColor(NO, 255); TextDrawFont(NO, 1); TextDrawLetterSize(NO, 0.500000, 1.500000); TextDrawColor(NO, -1); TextDrawSetOutline(NO, 0); TextDrawSetProportional(NO, 1); TextDrawSetShadow(NO, 1); C_TT = TextDrawCreate(120.000000, 170.000000, "Time Taken:"); TextDrawBackgroundColor(C_TT, 255); TextDrawFont(C_TT, 1); TextDrawLetterSize(C_TT, 0.330000, 1.199999); TextDrawColor(C_TT, -1); TextDrawSetOutline(C_TT, 0); TextDrawSetProportional(C_TT, 1); TextDrawSetShadow(C_TT, 1); C_CP = TextDrawCreate(120.000000, 200.000000, "Checkpoints:"); TextDrawBackgroundColor(C_CP, 255); TextDrawFont(C_CP, 1); TextDrawLetterSize(C_CP, 0.330000, 1.199999); TextDrawColor(C_CP, -1); TextDrawSetOutline(C_CP, 0); TextDrawSetProportional(C_CP, 1); TextDrawSetShadow(C_CP, 1); A_TT = TextDrawCreate(250.000000, 170.000000, "Time Taken:"); TextDrawBackgroundColor(A_TT, 255); TextDrawFont(A_TT, 1); TextDrawLetterSize(A_TT, 0.330000, 1.199999); TextDrawColor(A_TT, -1); TextDrawSetOutline(A_TT, 0); TextDrawSetProportional(A_TT, 1); TextDrawSetShadow(A_TT, 1); A_OB = TextDrawCreate(250.000000, 200.000000, "Objects:"); TextDrawBackgroundColor(A_OB, 255); TextDrawFont(A_OB, 1); TextDrawLetterSize(A_OB, 0.330000, 1.199999); TextDrawColor(A_OB, -1); TextDrawSetOutline(A_OB, 0); TextDrawSetProportional(A_OB, 1); TextDrawSetShadow(A_OB, 1); A_AC = TextDrawCreate(250.000000, 230.000000, "Accuracy:"); TextDrawBackgroundColor(A_AC, 255); TextDrawFont(A_AC, 1); TextDrawLetterSize(A_AC, 0.330000, 1.199999); TextDrawColor(A_AC, -1); TextDrawSetOutline(A_AC, 0); TextDrawSetProportional(A_AC, 1) ; TextDrawSetShadow(A_AC, 1); S_CP = TextDrawCreate(380.000000, 200.000000, "Checkpoints:"); TextDrawBackgroundColor(S_CP, 255); TextDrawFont(S_CP, 1); TextDrawLetterSize(S_CP, 0.330000, 1.199999); TextDrawColor(S_CP, -1); TextDrawSetOutline(S_CP, 0); TextDrawSetProportional(S_CP, 1); TextDrawSetShadow(S_CP, 1); S_TT = TextDrawCreate(380.000000, 170.000000, "Time Taken:"); TextDrawBackgroundColor(S_TT, 255); TextDrawFont(S_TT, 1); TextDrawLetterSize(S_TT, 0.330000, 1.199999); TextDrawColor(S_TT, -1); TextDrawSetOutline(S_TT, 0); TextDrawSetProportional(S_TT, 1); TextDrawSetShadow(S_TT, 1); T_TT = TextDrawCreate(220.000000, 267.000000, "Total Time: 00:00"); TextDrawBackgroundColor(T_TT, 255); TextDrawFont(T_TT, 2); TextDrawLetterSize(T_TT, 0.389999, 1.799999); TextDrawColor(T_TT, -1); TextDrawSetOutline(T_TT, 0); TextDrawSetProportional(T_TT, 1); TextDrawSetShadow(T_TT, 1); } return 1; } //===================================// public OnFilterScriptExit() { EndTriathlon(); return 1; } //===================================// public OnPlayerDisconnect(playerid, reason) { if(PlayerJoined[playerid] == 1) { PlayerJoined[playerid] = 0; PCP[playerid] = 0; MIN[playerid] = 0; SEC[playerid] = 0; c_minutes[playerid] = 0; c_seconds[playerid] = 0; s_minutes[playerid] = 0; s_seconds[playerid] = 0; a_minutes[playerid] = 0; a_seconds[playerid] = 0; pobjects[playerid] = 0; obj_hit[playerid] = 0; robjects[playerid] = 0; IsPlayerShooting[playerid] = false; accuracy[playerid] = 0; for(new i=0; i<MAX_TOBJS; i++) { DestroyObject(tObj); } for(new i=0; i<8; i++) { DestroyVehicle(tVeh); } if(TP == 2) { EndTriathlon(); } TP--; } return 1; } //===================================// public OnPlayerDeath(playerid, killerid, reason) { if(PlayerJoined[playerid] == 1) { PlayerJoined[playerid] = 0; PCP[playerid] = 0; MIN[playerid] = 0; SEC[playerid] = 0; c_minutes[playerid] = 0; c_seconds[playerid] = 0; s_minutes[playerid] = 0; s_seconds[playerid] = 0; a_minutes[playerid] = 0; a_seconds[playerid] = 0; pobjects[playerid] = 0; obj_hit[playerid] = 0; robjects[playerid] = 0; IsPlayerShooting[playerid] = false; accuracy[playerid] = 0; DisablePlayerCheckpoint(playerid); DisablePlayerRaceCheckpoint(playerid); for(new i=0; i<MAX_TOBJS; i++) { DestroyObject(tObj); } for(new i=0; i<8; i++) { DestroyVehicle(tVeh); } if(TP == 2) { EndTriathlon(); } TP--; } return 1; } //===================================// CMD:tinfo(playerid, params[]) { SendClientMessage(playerid, GREEN, "*** The Triathlon Minigame ***"); SendClientMessage(playerid, CORAL, "To join the minigame - /triathlon"); SendClientMessage(playerid, CORAL, "It includes 3 minigames:"); SendClientMessage(playerid, CORAL, "1. Cycling"); SendClientMessage(playerid, CORAL, "2. Shooting"); SendClientMessage(playerid, CORAL, "3. Swimming"); SendClientMessage(playerid, CORAL, "Location - Around Los Santos Beach"); SendClientMessage(playerid, CORAL, "Created By - DeatheR"); SendClientMessage(playerid, GREEN, "******************************"); return 1; } //===================================// CMD:triathlon(playerid, params[]) { if(PlayerJoined[playerid] == 1) return SendClientMessage(playerid, RED, "gBOT: You are already in the minigame!"); if(MiniOn) return SendClientMessage(playerid, RED, "gBOT: The minigame has already started!"); TP++; if(TP == 1) { First = 1; SendClientMessage(playerid, CORAL, "gBOT: You started the minigame!"); SetTimer("StartCycleRace", 15000, false); PlayerJoined[playerid] = 1; GameTextForAll("~y~TRIATHLON ~g~minigame is starting in 15 seconds!~n~~n~~w~Use ~g~/triathlon~w~ to join!",3000,3); SendClientMessageToAll(TITANIUM, "gBOT: The Triathlon minigame is starting in 15 seconds! To join use: /triathlon"); } else if(TP != 1 && TP < 6) { PlayerJoined[playerid] = 1; SendClientMessage(playerid, GREEN, "gBOT: You signed up the minigame!"); } else { SendClientMessage(playerid, RED, "gBOT: No empty slots. You cannot join the minigame!"); } return 1; } //===================================// CMD:stoptri(playerid, params[]) { if(!IsPlayerAdmin(playerid))/* change to your admin variable */ return SendClientMessage(playerid, RED, "gBOT: You need to be an admin!"); if(!MiniOn) return SendClientMessage(playerid, RED, "gBOT: The Triathlon Minigame is not started!"); for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(playerid)) { if(PlayerJoined == 1) { PlayerJoined = 0; MiniOn = false; MIN = 0; SEC = 0; c_minutes = 0; c_seconds = 0; s_minutes = 0; s_seconds = 0; a_minutes = 0; a_seconds = 0; pobjects = 0; obj_hit = 0; SetPlayerVirtualWorld(i, 0); SpawnPlayer(playerid); DisablePlayerCheckpoint(i); DisablePlayerRaceCheckpoint(i); SendClientMessage(playerid, ORANGE, "gBOT: An Administrator stopped the Triathlon Minigame!"); } } } for(new i = 0; i<28; i++) { DestroyObject(tObj); } for(new i = 0; i<8; i++) { DestroyVehicle(tVeh); } return 1; } //===================================// public StartCycleRace() { if(TP < 2) { for(new i = 0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerJoined == 1) { PlayerJoined = 0; MiniOn = false; c_minutes = 0; c_seconds = 0; s_minutes = 0; s_seconds = 0; a_minutes = 0; a_seconds = 0; pobjects = 0; obj_hit = 0; SetPlayerVirtualWorld(i, 0); } } } for(new i = 0; i<28; i++) { DestroyObject(tObj); } for(new i = 0; i<8; i++) { DestroyVehicle(tVeh); } SendClientMessageToAll(RED, "gBOT: Enough no of slots weren't filled. Minigames closes!"); return 1; } tObj[0] = CreateObject(16770,834.470886,-2061.860352,13.457747,0,0,-451.203690604705); tObj[1] = CreateObject(7415,1267.988037,-2047.902588,68.010406,0,0,-18.0481705425); tObj[2] = CreateObject(3749,827.610046,-1841.624390,17.592625,0,0,0); tObj[3] = CreateObject(3749,845.445862,-1890.523193,17.725601,0,0,0); tObj[4] = CreateObject(3749,829.592224,-1943.385376,17.725601,0,0,0); tObj[5] = CreateObject(3749,844.374756,-2001.207275,17.725601,0,0,0); tObj[6] = CreateObject(3749,836.334900,-2056.039551,17.725601,0,0,0); tObj[7] = CreateObject(1238,835.760986,-1845.852173,12.039591,0,0,0); tObj[8] = CreateObject(1238,835.740540,-1851.846680,12.185368,0,0,0); tObj[9] = CreateObject(1238,835.801575,-1857.624268,12.185368,0,0,0); tObj[10] = CreateObject(1238,836.116516,-1871.669678,12.185368,0,0,0); tObj[11] = CreateObject(1238,836.255249,-1877.932739,12.185368,0,0,0); tObj[12] = CreateObject(1238,836.524597,-1884.574951,12.185368,0,0,0); tObj[13] = CreateObject(1225,835.893982,-1864.494385,12.272943,0,0,0); tObj[14] = CreateObject(1238,838.934326,-1930.782349,12.185368,0,0,0); tObj[15] = CreateObject(1238,838.920349,-1938.016968,12.185368,0,0,0); tObj[16] = CreateObject(1238,838.900818,-1923.343140,12.185368,0,0,0); tObj[17] = CreateObject(1238,838.210815,-1909.989380,12.185368,0,0,0); tObj[18] = CreateObject(1238,838.068359,-1902.773682,12.185368,0,0,0); tObj[19] = CreateObject(1238,837.769714,-1896.132813,12.185368,0,0,0); tObj[20] = CreateObject(1225,838.749329,-1916.551147,12.272943,0,0,0); tObj[21] = CreateObject(1238,837.477722,-1995.682861,12.185368,0,0,0); tObj[22] = CreateObject(1238,837.296265,-1987.223755,12.185368,0,0,0); tObj[23] = CreateObject(1238,837.335876,-1978.739502,12.185368,0,0,0); tObj[24] = CreateObject(1238,836.794128,-1948.627075,12.185368,0,0,0); tObj[25] = CreateObject(1238,836.978333,-1954.809570,12.185368,0,0,0); tObj[26] = CreateObject(1238,837.030212,-1963.298706,12.185368,0,0,0); tObj[27] = CreateObject(1225,837.202026,-1970.918457,12.272943,0,0,0); tObj[28] = CreateObject(17068,836.163024,-2063.765869,10.699330,0,0.5,180); tVeh[0] = CreateVehicle(510,1245.325439,-2044.066650,59.406025,178,-1,-1,300); tVeh[1] = CreateVehicle(510,1246.915039,-2044.073120,59.356022,178,-1,-1,300); tVeh[2] = CreateVehicle(510,1248.549438,-2044.101196,59.331020,178,-1,-1,300); tVeh[3] = CreateVehicle(510,1250.149292,-2044.238281,59.281017,178,-1,-1,300); tVeh[4] = CreateVehicle(510,1251.678101,-2044.304932,59.131008,178,-1,-1,300); tVeh[5] = CreateVehicle(510,1253.234863,-2044.180420,59.126118,178,-1,-1,300); tVeh[6] = CreateVehicle(510,1254.649536,-2044.214966,59.076115,178,-1,-1,300); for(new i=0; i<7; i++) { SetVehicleVirtualWorld(tVeh, 15); } shootpick[0] = CreatePickup(1318, 23,841.6972,-2064.9282,12.8672,15); shootpick[1] = CreatePickup(1318, 23,838.6654,-2065.0652,12.8672,15); shootpick[2] = CreatePickup(1318, 23,835.5880,-2065.0959,12.8672,15); shootpick[3] = CreatePickup(1318, 23,832.6954,-2064.6465,12.8672,15); shootpick[4] = CreatePickup(1318, 23,829.8810,-2064.5100,12.8672,15); for(new i=0; i<MAX_PLAYERS; i++) { if(PlayerJoined == 1) { SetTriSpawn(i); TextDrawShowForPlayer(i, Tbg); TextDrawShowForPlayer(i, TT); TextDrawShowForPlayer(i, NO); SendClientMessage(i, ORANGE, "gBOT: Grab a Mountain Bike and start the race!"); MiniOn = true; IsPlayerRacing = true; PCP = 0; ResetPlayerWeapons(i); TextDrawShowForPlayer(i, TT); TextDrawShowForPlayer(i, NO); SetPlayerRaceCheckpoint(i, 0, CRaceCPoints[PCP][0], CRaceCPoints[PCP][1], CRaceCPoints[PCP][2], CRaceCPoints[PCP+1][0], CRaceCPoints[PCP+1][1], CRaceCPoints[PCP+1][2], 8); inctimer = SetTimerEx("TextDrawUpdate", 1000, true, "d", i); } } return 1; } //===================================// public TextDrawUpdate(playerid) { if(IsPlayerRacing[playerid]) { new string[32]; c_seconds[playerid]++; if(c_seconds[playerid] < 10) { format(string,sizeof(string), "Time: 0%d:0%d", c_minutes[playerid], c_seconds[playerid]); TextDrawSetString(TT[playerid], string); } else { format(string,sizeof(string), "Time: 0%d:%d", c_minutes[playerid], c_seconds[playerid]); TextDrawSetString(TT[playerid], string); } if(c_seconds[playerid] == 59) { c_minutes[playerid]++; c_seconds[playerid] = 0; } } else if(IsPlayerShooting[playerid]) { new string[32]; a_seconds[playerid]++; if(a_seconds[playerid] == 59) { a_minutes[playerid]++; a_seconds[playerid] = 0; } if(a_seconds[playerid] < 10) { format(string,sizeof(string), "Time: 0%d:0%d", a_minutes[playerid], a_seconds[playerid]); TextDrawSetString(TT[playerid], string); } else { format(string,sizeof(string), "Time: 0%d:%d", a_minutes[playerid], a_seconds[playerid]); TextDrawSetString(TT[playerid], string); } } else if(IsPlayerSwimming[playerid]) { new string[32]; s_seconds[playerid]++; if(s_seconds[playerid] < 10) { format(string,sizeof(string), "Time: 0%d:0%d", s_minutes[playerid], s_seconds[playerid]); TextDrawSetString(TT[playerid], string); } else { format(string,sizeof(string), "Time: 0%d:%d", s_minutes[playerid], s_seconds[playerid]); TextDrawSetString(TT[playerid], string); } if(s_seconds[playerid] == 59) { s_minutes[playerid]++; s_seconds[playerid] = 0; } } return 1; } //===================================// public OnPlayerEnterRaceCheckpoint(playerid) { if(IsPlayerRacing[playerid]) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 510) { GameTextForPlayer(playerid,"~r~You need a ~y~Mountain Bike ~r~to continue the race!",4500,4); return 1; } if(PCP[playerid] != FINAL_CP_CYCLE) PCP[playerid] ++; new string[32]; format(string,sizeof(string), "Checkpoint: %d/16", PCP[playerid]); TextDrawSetString(NO[playerid], string); if(PCP[playerid] == FINAL_CP_CYCLE) { StopCycleRaceForPlayer(playerid); return 1; } if(PCP[playerid] == FINAL_CP_CYCLE-1) { SetPlayerRaceCheckpoint(playerid, 1, CRaceCPoints[PCP[playerid]][0], CRaceCPoints[PCP[playerid]][1], CRaceCPoints[PCP[playerid]][2], CRaceCPoints[PCP[playerid]+1][0], CRaceCPoints[PCP[playerid]+1][1], CRaceCPoints[PCP[playerid]+1][2], 10); return 1; } SetPlayerRaceCheckpoint(playerid, 0, CRaceCPoints[PCP[playerid]][0], CRaceCPoints[PCP[playerid]][1], CRaceCPoints[PCP[playerid]][2], CRaceCPoints[PCP[playerid]+1][0], CRaceCPoints[PCP[playerid]+1][1], CRaceCPoints[PCP[playerid]+1][2], 8); } else if(IsPlayerSwimming[playerid]) { if(PCP[playerid] != FINAL_CP_SWIM) PCP[playerid] ++; new string[32]; format(string,sizeof(string), "Checkpoint: %d/9", PCP[playerid]); TextDrawSetString(NO[playerid], string); if(PCP[playerid] == FINAL_CP_SWIM) { if(First == 1) { TP--; First++; format(winner, MAX_PLAYER_NAME, "%s", PlayerName(playerid)); StopSwimmingForPlayer(playerid); if(TP == 0) //Just for testing { SetTimer("EndTriathlon", 1000, false); } } else { TP--; StopSwimmingForPlayer(playerid); if(TP == 0) { SetTimer("EndTriathlon", 1000, false); } } return 1; } if(PCP[playerid] == FINAL_CP_SWIM-1) { SetPlayerRaceCheckpoint(playerid, 1, SRaceCPoints[PCP[playerid]][0], SRaceCPoints[PCP[playerid]][1], SRaceCPoints[PCP[playerid]][2], SRaceCPoints[PCP[playerid]+1][0], SRaceCPoints[PCP[playerid]+1][1], SRaceCPoints[PCP[playerid]+1][2], 10); return 1; } SetPlayerRaceCheckpoint(playerid, 0, SRaceCPoints[PCP[playerid]][0], SRaceCPoints[PCP[playerid]][1], SRaceCPoints[PCP[playerid]][2], SRaceCPoints[PCP[playerid]+1][0], SRaceCPoints[PCP[playerid]+1][1], SRaceCPoints[PCP[playerid]+1][2], 8); } return 1; } //===================================// public StopCycleRaceForPlayer(playerid) { DisablePlayerRaceCheckpoint(playerid); PCP[playerid] = 0; IsPlayerRacing[playerid] = false; MIN[playerid] += c_minutes[playerid]; SEC[playerid] += c_seconds[playerid]; KillTimer(inctimer[playerid]); TextDrawHideForPlayer(playerid, Tbg); TextDrawHideForPlayer(playerid, TT[playerid]); TextDrawHideForPlayer(playerid, NO[playerid]); SendClientMessage(playerid, ORANGE, "gBOT: Well Done! Now Start the Shooting!"); return 1; } //===================================// public OnPlayerPickUpPickup(playerid, pickupid) { for(new i=0; i<5; i++) { if(pickupid == shootpick) { DestroyPickup(shootpick); StartShootingForPlayer(playerid); break; } } return 1; } //===================================// public StartShootingForPlayer(playerid) { TextDrawShowForPlayer(playerid, Tbg); TextDrawSetString(TT[playerid], "Time: 00:00"); TextDrawShowForPlayer(playerid, TT[playerid]); TextDrawSetString(NO[playerid], "Hits: 0"); TextDrawShowForPlayer(playerid, NO[playerid]); IsPlayerShooting[playerid] = true; ResetPlayerWeapons(playerid); SetPlayerVirtualWorld(playerid, getIntRand(20, 30)); GivePlayerWeapon(playerid, 34, 500); MoveShootingObjectsForPlayer(playerid); GameTextForPlayer(playerid, "~g~Start Shooting!", 1000, 4); inctimer[playerid] = SetTimerEx("TextDrawUpdate", 1000, true, "d", playerid); return 1; } //===================================// public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (PRESSED(KEY_FIRE)) { if(MiniOn && PlayerJoined[playerid] == 1) { for(new i = 0; i <MAX_OBJECTS; i++) { if(IsValidPlayerObject(playerid, A_Objects[playerid])) { new Float:X, Float:Y, Float:Z; GetPlayerObjectPos(playerid, A_Objects[playerid], X, Y, Z); if(IsPlayerAiming(playerid, X, Y, Z, 0.2)) { if(pobjects[playerid] > 0) { DestroyPlayerObject(playerid, A_Objects[playerid]); pobjects[playerid]--; obj_hit[playerid]++; new string[32]; format(string,sizeof(string), "Hits: %d/20", obj_hit[playerid]); TextDrawSetString(NO[playerid], string); if(pobjects[playerid] == 0 && obj_hit[playerid] != 20) { robjects[playerid] = 20 - obj_hit[playerid]; MoveObjectsForPlayerAgain(playerid); } else if(obj_hit[playerid] == 20) { DestroyPlayerObject(playerid, A_Objects[playerid]); pobjects[playerid]--; EndShootingForPlayer(playerid); } } } } } } } return 1; } //===================================// public OnPlayerObjectMoved(playerid,objectid) { for(new i = 0; i <MAX_OBJECTS; i++) { if(objectid == A_Objects[playerid]) { if(IsValidPlayerObject(playerid, A_Objects[playerid])) { DestroyPlayerObject(playerid, A_Objects[playerid]); pobjects[playerid]--; if(pobjects[playerid] == 0 && obj_hit[playerid] != 20) { robjects[playerid] = 20 - obj_hit[playerid]; MoveObjectsForPlayerAgain(playerid); } } } } return 1; } //===================================// public EndShootingForPlayer(playerid) { new timetaken = (a_minutes[playerid]*60) + a_seconds[playerid]; new objs = 20; SetPlayerVirtualWorld(playerid, 0); accuracy[playerid] = (float(objs) / float(timetaken))*100; for(new i=0; i<pobjects[playerid]; i++) { DestroyPlayerObject(playerid, A_Objects[playerid]); } IsPlayerShooting[playerid] = false; MIN[playerid] += a_minutes[playerid]; SEC[playerid] += a_seconds[playerid]; KillTimer(inctimer[playerid]); TextDrawHideForPlayer(playerid, Tbg); TextDrawHideForPlayer(playerid, TT[playerid]); TextDrawHideForPlayer(playerid, NO[playerid]); SendClientMessage(playerid, ORANGE, "gBOT: You shot all the objects! Its time for Swimming!"); StartSwimmingForPlayer(playerid); return 1; } //===================================// public StartSwimmingForPlayer(playerid) { ResetPlayerWeapons(playerid); SetPlayerPos(playerid, 836.2539, -2069.1489, 10.8726); SetPlayerVirtualWorld(playerid, 16); TextDrawShowForPlayer(playerid, Tbg); TextDrawSetString(TT[playerid], "Time: 00:00"); TextDrawShowForPlayer(playerid, TT[playerid]); TextDrawSetString(NO[playerid], "Checkpoint: 0/9"); TextDrawShowForPlayer(playerid, NO[playerid]); IsPlayerSwimming[playerid] = true; PCP[playerid] = 0; TextDrawShowForPlayer(playerid, TT[playerid]); TextDrawShowForPlayer(playerid, NO[playerid]); SetPlayerRaceCheckpoint(playerid, 0, SRaceCPoints[PCP[playerid]][0], SRaceCPoints[PCP[playerid]][1], SRaceCPoints[PCP[playerid]][2], SRaceCPoints[PCP[playerid]+1][0], SRaceCPoints[PCP[playerid]+1][1], SRaceCPoints[PCP[playerid]+1][2], 8); inctimer[playerid] = SetTimerEx("TextDrawUpdate", 1000, true, "d", playerid); return 1; } //===================================// public StopSwimmingForPlayer(playerid) { DisablePlayerRaceCheckpoint(playerid); PCP[playerid] = 0; IsPlayerSwimming[playerid] = false; MIN[playerid] += s_minutes[playerid]; SEC[playerid] += s_seconds[playerid]; KillTimer(inctimer[playerid]); TextDrawHideForPlayer(playerid, Tbg); TextDrawHideForPlayer(playerid, TT[playerid]); TextDrawHideForPlayer(playerid, NO[playerid]); SendClientMessage(playerid, GOLD, "gBOT: Great! You have completed the minigame. Now wait for the results"); return 1; } //===================================// public EndTriathlon() { for(new i = 0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerJoined == 1) { new textstr[64]; PlayerJoined = 0; MiniOn = false; format(textstr, 64, "Time Taken: ~g~0%d:%d", c_minutes, c_seconds); TextDrawSetString(C_TT, textstr); TextDrawSetString(C_CP, "Checkpoints: ~g~16/16"); format(textstr, 64, "Time Taken: ~g~0%d:%d", a_minutes, a_seconds); TextDrawSetString(A_TT, textstr); format(textstr, 64, "Objects: ~g~%d/20", obj_hit); TextDrawSetString(A_OB, textstr); format(textstr, 64, "Accuracy: ~g~%.2f", accuracy); TextDrawSetString(A_AC, textstr); format(textstr, 64, "Time Taken: ~g~%d:%d", s_minutes, s_seconds); TextDrawSetString(S_TT, textstr); TextDrawSetString(S_CP, "Checkpoints: ~g~9/9"); if(SEC>59) { MIN++; SEC -= 60; } format(textstr, 64, "Total Time: ~g~%d:%d", MIN, SEC); TextDrawSetString(T_TT, textstr); format(textstr, 64, "Winner: ~y~%s", winner); TextDrawSetString(Winner, textstr); TextDrawShowForPlayer(i, BG); TextDrawShowForPlayer(i, TR); TextDrawShowForPlayer(i, C_TT); TextDrawShowForPlayer(i, C_CP); TextDrawShowForPlayer(i, A_TT); TextDrawShowForPlayer(i, A_OB); TextDrawShowForPlayer(i, A_AC); TextDrawShowForPlayer(i, S_CP); TextDrawShowForPlayer(i, S_TT); TextDrawShowForPlayer(i, Cycle); TextDrawShowForPlayer(i, Shoot); TextDrawShowForPlayer(i, Swim); TextDrawShowForPlayer(i, T_TT); TextDrawShowForPlayer(i, Winner); c_minutes = 0; c_seconds = 0; s_minutes = 0; s_seconds = 0; a_minutes = 0; a_seconds = 0; pobjects = 0; obj_hit = 0; SetTimer("HideText", HIDE_TEXT_TIME, 1); SetPlayerVirtualWorld(i, 0); } } } for(new i = 0; i<28; i++) { DestroyObject(tObj); } for(new i = 0; i<8; i++) { DestroyVehicle(tVeh); } return 1; } //===================================// public HideText() { for(new i = 0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { TextDrawHideForPlayer(i, BG); TextDrawHideForPlayer(i, TR); TextDrawHideForPlayer(i, C_TT); TextDrawHideForPlayer(i, C_CP); TextDrawHideForPlayer(i, A_TT); TextDrawHideForPlayer(i, A_OB); TextDrawHideForPlayer(i, A_AC); TextDrawHideForPlayer(i, S_CP); TextDrawHideForPlayer(i, S_TT); TextDrawHideForPlayer(i, Cycle); TextDrawHideForPlayer(i, Shoot); TextDrawHideForPlayer(i, Swim); TextDrawHideForPlayer(i, T_TT); TextDrawHideForPlayer(i, Winner); } } return 1; } //===================================// stock SetTriSpawn(playerid) { new pos; pos = random(sizeof(MiniSpawns)); SetPlayerPos(playerid, MiniSpawns[pos][0], MiniSpawns[pos][1], MiniSpawns[pos][2]); SetPlayerFacingAngle(playerid,MiniSpawns[pos][3]); SetPlayerVirtualWorld(playerid, 15); return 1; } //===================================// stock getIntRand(ll, ul) { new range = ul-ll; new number = ll+(rand()%range); return number; } //===================================// Float:getRand(Float:ll, Float:ul) { new ulv = floatround(ul, floatround_ceil); new llv = floatround(ll, floatround_floor); new range = ulv-llv; new Float:number = ll+(rand()%range); return number; } //===================================// stock CreateAimObject(playerid) { oCount++; pobjects[playerid]++; new oid = oCount; new Float:x = getRand(870.8545, 875.5131); new Float:y = getRand(-2128.3379, -2134.1309); new Float:z = getRand(9.6219, 17.1911); AimObject[oid][obX][playerid] = x; AimObject[oid][obY][playerid] = y; AimObject[oid][obZ][playerid] = z; A_Objects[oid][playerid] = CreatePlayerObject(playerid, 1600, AimObject[oid][obX][playerid], AimObject[oid][obY][playerid], AimObject[oid][obZ][playerid], 0.00000000,16.32929716,97.11634627); return 1; } //===================================// stock MoveShootingObjectsForPlayer(playerid) { for(new i=0; i<20; i++) { CreateAimObject(playerid); } for(new i=0; i<=20; i++) { new rand_val = random(sizeof(rand_float)); MovePlayerObject(playerid, A_Objects[playerid], 790.6284, AimObject[obY][playerid], AimObject[obZ][playerid], rand_float[rand_val]); } return 1; } //===================================// stock MoveObjectsForPlayerAgain(playerid) { new ObjNo = robjects[playerid]; pobjects[playerid] = 0; for(new i=0; i<ObjNo; i++) { CreateAimObject(playerid); } for(new i=0; i<=ObjNo; i++) { new rand_val = random(sizeof(rand_float)); MovePlayerObject(playerid, A_Objects[playerid], 790.6284, AimObject[obY][playerid], AimObject[obZ][playerid], rand_float[rand_val]); } return 1; } //===================================// stock rand() { new rand_num = random(MAX_RAND); return rand_num; } //===================================// Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) { new Float:TGTDistance; TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ)); new Float:tmpX, Float:tmpY, Float:tmpZ; tmpX = FrX * TGTDistance + CamX; tmpY = FrY * TGTDistance + CamY; tmpZ = FrZ * TGTDistance + CamZ; return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ)); } //===================================// stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) { new Float:DX, Float:DY; new Float:angle; DX = floatabs(floatsub(x2,X)); DY = floatabs(floatsub(y2,Y)); if (DY == 0.0 || DX == 0.0) { if(DY == 0 && DX > 0) angle = 0.0; else if(DY == 0 && DX < 0) angle = 180.0; else if(DY > 0 && DX == 0) angle = 90.0; else if(DY < 0 && DX == 0) angle = 270.0; else if(DY == 0 && DX == 0) angle = 0.0; } else { angle = atan(DX/DY); if(X > x2 && Y <= y2) angle += 90.0; else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle); else if(X < x2 && Y >= y2) angle -= 90.0; else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle); } return floatadd(angle, 90.0); } //===================================// stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) { x += (distance * floatsin(-angle, degrees)); y += (distance * floatcos(-angle, degrees)); } //===================================// stock IsPlayerAiming(playerid, Float:x, Float:y, Float:z, Float:radius) { new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z; GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z); GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z); new Float:vertical, Float:horizontal; switch (GetPlayerWeapon(playerid)) { case 34,35,36: { if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true; return false; } case 30,31: { vertical = 4.0; horizontal = -1.6; } case 33: { vertical = 2.7; horizontal = -1.0; } default: { vertical = 6.0; horizontal = -2.2; } } new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0; new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees); GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees)); if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true; return false; } //===================================// stock PlayerName(playerid) { new n[MAX_PLAYER_NAME]; GetPlayerName(playerid, n, MAX_PLAYER_NAME); return n; }[/pawn] Am FS asta imi apar checkpointurile,obiecte,dar textdraw-urile nu imi apar de nici un fel,care ar putea fi problema?
  4. AleX1321

    Problema

    [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid==dialogtest) { if(response) { if(listitem == 0) { SendClientMessage(playerid, 0x21DD00FF, "* Test:.."); TextDrawShowForPlayer(playerid, textdraw); DestroyPickup(pickup); dateren[playerid] = 1; Ball = CreateObject(2114, 2782.3027,-2019.0826,13.5547-0.8, 0, 0, 96); } else { SendClientMessage(playerid, 0x21DD00FF, "* Test:.."); return true; } return false; }[/pawn] 2.Iti multumesc,merge.
  5. AleX1321

    Problema

    1.Tot la fel 2.Tot la fel ,aceleasi erori.
  6. AleX1321

    Problema

    Am si eu o problema cand dau compile primesc eroarea asta. C:UsersAleXDesktoptesxt.pwn(651) : error 030: compound statement not closed at the end of file (started at line 638) [pawn] if(response) { if(listitem == 0)//daca dam click pe prima varianta, in cazul nostru Varianta1 { SendClientMessage(playerid, 0x21DD00FF, "* Test.."); TextDrawShowForPlayer(playerid, textdraw); DestroyPickup(pickup); dateren[playerid] = 1; Object = CreateObject(2113, 2782.3027,-2019.0826,13.5547-0.8, 0, 0, 96); } else { SendClientMessage(playerid, 0x21DD00FF, "* Test.."); return true; }[/pawn] si alta problema la fs asta primesc erori. [pawn]/* ________________________________ __,__ ( ) .--. .-" "-. .--. ( Monky fix, good now, happy be!) / .. / .-. .-. / .. ( Keep the credits! ) | | '| / Y |' | | / ( ) | 0 | 0 / / / | / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ '- ,.-"`` ``"-./, -' / / `'-' /_ ^ ^ _ '-'` / .--'| ._ _ _./ |'--. /` .-. / / ` / '._/ |-' _.' / ; /--~' | / .'|.---. / .'-. /.-.; ||'~'-.| `-./`|__/ ` `'. '. ; ___) '.`; / '-.,_ ; ___) / / ``'------' ` / '. '. | ;/_ ___> '. _ _ _/ , '--. .' '. .-~~~~~-. / |--'`~~-. // / .---'/ .-~~-._/ / / /---..__.' / ((_(_/ / / (_(_(_(---.__ .' | | _ `~~` | | '. '....' | '.,___.' #Name: [FilterScript]Don't Get Wet #Author: iMonk3y #Release Date: 31/01/2011 #Credits: ¤ zcmd - Zeex (http://forum.sa-mp.com/showthread.php?t=91354) ¤ foreach - Y_Less (http://forum.sa-mp.com/showthread.php?t=92679) */ #define FILTERSCRIPT #include <a_samp> #include <zcmd> #include <foreach> #define isodd(%1) ((%1) & 0x01) #define iseven(%1) (!isodd((%1))) #define ALL_PLAYERS 200 //Define number of players on your server #define MAX_SLOTS 54 //Don't change this #define PRIZE_MONEY 10000 #define LIME 0x88AA62FF #define WHITE 0xFFFFFFAA #define RULE 0xFBDF89AA #define ORANGE 0xDB881AAA #define COL_LIME "{88AA62}" #define COL_WHITE "{FFFFFF}" #define COL_RULE "{FBDF89}" #define COL_ORANGE "{DB881A}" forward SpeedUp( object, Float:x, Float:y, Float:z); forward RespawnPlayer( player ); forward MinigameWinner( player ); forward MinigameCountdown( ); forward MinigameUpdate( ); forward EndMinigame( ); new bool:Minigamer_[ALL_PLAYERS char]; new bool:VIEW_FROM_ABOVE; new inProgress, uTimer; new Objects_[2][MAX_SLOTS]; new pWeaponData[ALL_PLAYERS][13]; new pSavedAmmo[ALL_PLAYERS][13]; new Float:pCoords[ALL_PLAYERS][3]; new pInterior[ALL_PLAYERS]; new Iterator:_Minigamer <MAX_SLOTS>; new Iterator:_Objects <MAX_SLOTS>; new pReadyText[4][64] = { "~n~ ~n~ ~n~ ~y~stand by...", "~n~ ~n~ ~n~ ~y~get Ready!", "~n~ ~n~ ~n~ ~y~are you ready?", "~n~ ~n~ ~n~ ~y~ready to get wet?" }; new pFellOffText[5][28] = { "~n~ ~r~hosed", "~n~ ~r~all wet", "~n~ ~r~no swimming", "~n~ ~r~you're drowning!", "~n~ ~r~water... baaad!" }; new Float:gCoords[MAX_SLOTS][3] = { { -5309.198120,-199.052383,22.593704 }, { -5309.198120,-195.786071,22.593704 }, { -5309.198120,-192.510620,22.593704 }, { -5309.198120,-189.250564,22.593704 }, { -5309.198120,-185.987960,22.593704 }, { -5309.198120,-182.727081,22.593704 }, { -5309.198120,-179.463394,22.593704 }, { -5309.198120,-176.205261,22.593704 }, { -5304.841796,-176.205261,22.593704 }, { -5304.841796,-179.468795,22.593704 }, { -5304.841796,-182.737884,22.593704 }, { -5304.841796,-185.989654,22.593704 }, { -5304.841796,-189.259185,22.593704 }, { -5304.841796,-192.518615,22.593704 }, { -5304.841796,-195.785491,22.593704 }, { -5304.841796,-199.054733,22.593704 }, { -5300.489990,-199.054733,22.593704 }, { -5300.489990,-195.782165,22.593704 }, { -5300.489990,-192.531250,22.593704 }, { -5300.489990,-189.274765,22.593704 }, { -5300.489990,-186.003005,22.593704 }, { -5300.489990,-182.735229,22.593704 }, { -5300.489990,-179.471069,22.593704 }, { -5300.489990,-176.208007,22.593704 }, { -5296.138061,-176.208007,22.593704 }, { -5296.138061,-179.479248,22.593704 }, { -5296.138061,-182.744735,22.593704 }, { -5296.138061,-186.002944,22.593704 }, { -5296.138061,-189.274505,22.593704 }, { -5296.138061,-192.533691,22.593704 }, { -5296.138061,-195.788970,22.593704 }, { -5296.138061,-199.048782,22.593704 }, { -5291.776000,-199.050140,22.593704 }, { -5291.776000,-195.790634,22.593704 }, { -5291.776000,-192.542922,22.593704 }, { -5291.776000,-189.277542,22.593704 }, { -5291.776000,-186.013275,22.593704 }, { -5291.776000,-182.742355,22.593704 }, { -5291.776000,-179.475021,22.593704 }, { -5291.776000,-176.215805,22.593704 }, { -5287.432250,-176.215805,22.593704 }, { -5287.432250,-179.485168,22.593704 }, { -5287.432250,-182.739608,22.593704 }, { -5287.432250,-186.016723,22.593704 }, { -5287.432250,-189.277816,22.593704 }, { -5287.432250,-192.539001,22.593704 }, { -5287.432250,-195.796325,22.593704 }, { -5287.432250,-199.053771,22.593704 }, { -5287.431274,-202.320648,22.593704 }, { -5291.781616,-202.320648,22.593704 }, { -5296.136718,-202.320648,22.593704 }, { -5300.493652,-202.320648,22.593704 }, { -5304.848876,-202.320648,22.593704 }, { -5309.201660,-202.320648,22.593704 } }; public OnFilterScriptInit( ) { return 1; } public OnFilterScriptExit( ) { if( inProgress > 0 ) EndMinigame( ); return 1; } public OnPlayerDisconnect( playerid, reason ) { new str[128]; if( Minigamer_{ playerid } == true ) { if( inProgress > 1 ) { format( str, sizeof( str ), "* %s "COL_RULE"has dropped out of "COL_ORANGE"Don't Get Wet"COL_RULE" minigame, "COL_LIME"rank %d", PlayerName( playerid ), Iter_Count(_Minigamer ) ); SendClientMessageToAll( LIME, str ); Iter_Remove(_Minigamer, playerid ); Minigamer_{ playerid } = false; if( Iter_Count(_Minigamer ) < 2 ) { foreach(_Minigamer, i ) MinigameWinner( i ); } } else { Iter_Remove(_Minigamer, playerid ); Minigamer_{ playerid } = false; } } return 1; } public OnPlayerDeath( playerid, killerid, reason ) { new str[128]; if( Minigamer_{ playerid } == true ) { if( inProgress > 1 ) { format( str, sizeof( str ), "* %s "COL_RULE"has dropped out of "COL_ORANGE"Don't Get Wet"COL_RULE" minigame, "COL_LIME"rank %d", PlayerName( playerid ), Iter_Count(_Minigamer ) ); SendClientMessageToAll( LIME, str ); Iter_Remove(_Minigamer, playerid ); Minigamer_{ playerid } = false; if( Iter_Count(_Minigamer ) < 2 ) { foreach(_Minigamer, i ) MinigameWinner( i ); } } else { SendClientMessage( playerid, LIME, "Your sign up for "COL_ORANGE"Don't Get Wet"COL_LIME" minigame has been cancelled." ); Iter_Remove(_Minigamer, playerid ); Minigamer_{ playerid } = false; } } return 1; } CMD:getwet( playerid, params[] ) { if( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendClientMessage( playerid, LIME, "Command is temporary disabled because you're wasted." ); else if( Minigamer_{ playerid } != false ) return SendClientMessage( playerid, LIME, "You have already signed up for "COL_ORANGE"Don't Get Wet"COL_LIME" minigame." ); else if( inProgress > 1 ) return SendClientMessage( playerid, ORANGE, "Don't Get Wet "COL_LIME"minigame is currently in progress, please wait." ); else if( Iter_Count(_Minigamer ) > MAX_SLOTS-1 ) return SendClientMessage( playerid, ORANGE,"Don't Get Wet "COL_LIME"minigame is already full. Please wait untill it ends." ); if( inProgress < 1 ) { if( strcmp( params, "1", true ) == 0 ) VIEW_FROM_ABOVE = true; else if( strcmp( params, "2", true ) == 0 ) VIEW_FROM_ABOVE = false; else return SendClientMessage( playerid, WHITE, "Use: /getwet [1 or 2]" ); new str[128]; Minigamer_{ playerid } = true; Iter_Add(_Minigamer, playerid ); format( str, sizeof( str ), "Don't Get Wet v.%i.0 "COL_RULE"minigame will start in 20 seconds. Type "COL_ORANGE"/getwet "COL_RULE"to join!", strval(params) ); SendClientMessageToAll( ORANGE, str ); SetTimer( "MinigameCountdown", 20000, 0 ); for( new i; i < MAX_SLOTS; i++ ) { //The object (window) is only visible from one side Objects_[0] = CreateObject( 1649, gCoords[0], gCoords[1], gCoords[2], -90.000000, 0.000000, 0.000000, 150.0 ); if(!VIEW_FROM_ABOVE) //In case /getwet 2, we need to multiply number of objects and turn them around so players would be able to see them from below Objects_[1] = CreateObject( 1649, gCoords[0], gCoords[1], gCoords[2], -270.000000, 0.000000, 0.000000, 150.0 ); Iter_Add(_Objects, i ); } inProgress = 1; } else { Minigamer_{ playerid } = true; Iter_Add(_Minigamer, playerid ); SendClientMessage( playerid, RULE,"You have signed up for "COL_ORANGE"Don't Get Wet "COL_RULE"minigame." ); } return 1; } public MinigameCountdown( ) { if( Iter_Count(_Minigamer ) < 2 ) //End minigame if there aren't enough sign ups { SendClientMessageToAll( LIME,"There wasn't enough players to start "COL_ORANGE"Don't Get Wet"COL_LIME" minigame." ); foreach(_Minigamer, i) Minigamer_{ i } = false; return EndMinigame( ); } if( inProgress != 2 ) { new spot; foreach(_Minigamer, i ) { GetPlayerPos( i, pCoords[0], pCoords[1], pCoords[2]); pInterior = GetPlayerInterior( i ); for( new a; a < 13; a++ ) { GetPlayerWeaponData( i, a, pWeaponData[a], pSavedAmmo[a] ); } ResetPlayerWeapons( i ); SetPlayerInterior( i, 0 ); spot = Iter_Random(_Objects ); GameTextForPlayer( i, pReadyText[ random( sizeof( pReadyText ) ) ], 2050, 3 ); Iter_Remove(_Objects, spot ); SetPlayerCameraPos( i, -5298.4814,-218.4391,42.1386); SetPlayerCameraLookAt( i, -5298.1616,-189.6903,23.6564); TogglePlayerControllable( i, false ); SetPlayerPos( i, gCoords[spot][0], gCoords[spot][1], gCoords[spot][2] +0.5 ); } Iter_Clear(_Objects); for( new i; i < MAX_SLOTS; i++ ) Iter_Add(_Objects, i ); SetTimer( "MinigameCountdown", 2000, 0 ); inProgress = 2; } else { foreach(_Minigamer, i ) { if(!VIEW_FROM_ABOVE) SetCameraBehindPlayer( i ); PlayerPlaySound( i, 1057, 0.0, 0.0, 0.0 ); TogglePlayerControllable( i, true ); } uTimer = SetTimer( "MinigameUpdate", 2500, 1 ); } return 1; } public MinigameUpdate( ) { if( Iter_Count(_Minigamer ) < 1 ) return EndMinigame( ); new str[128], Float:playerx, Float:playery, Float:playerz[ALL_PLAYERS]; foreach(_Minigamer, i ) { GetPlayerPos( i, playerx, playery, playerz ); if( playerz < 2.0 ) //Checks if player is in the water { format( str, sizeof( str ), "* %s "COL_RULE"has dropped out of "COL_ORANGE"Don't Get Wet"COL_RULE" minigame, "COL_LIME"rank %d", PlayerName( i ), Iter_Count(_Minigamer ) ); SendClientMessageToAll( LIME, str ); GameTextForPlayer( i, pFellOffText[ random( sizeof( pFellOffText ) ) ], 2500, 3 ); Iter_Remove(_Minigamer, i ); Minigamer_{ i } = false; RespawnPlayer( i ); } } if( Iter_Count(_Minigamer ) < 2 ) { foreach(_Minigamer, i ) MinigameWinner( i ); } new objectid, Float:ObjectX, Float:ObjectY, Float:ObjectZ; if(!VIEW_FROM_ABOVE) { foreach(_Objects, i ) { if( isodd( random( 10 ) ) ) { GetObjectPos( Objects_[0], ObjectX, ObjectY, ObjectZ ); MoveObject( Objects_[0], ObjectX, ObjectY, ObjectZ -1.5, 0.2 ); MoveObject( Objects_[1], ObjectX, ObjectY, ObjectZ -1.5, 0.2 ); } else { GetObjectPos( Objects_[0], ObjectX, ObjectY, ObjectZ ); MoveObject( Objects_[0], ObjectX, ObjectY, ObjectZ +1.5, 0.2 ); MoveObject( Objects_[1], ObjectX, ObjectY, ObjectZ +1.5, 0.2 ); } } } objectid = Iter_Random(_Objects ); GetObjectPos( Objects_[0][objectid], ObjectX, ObjectY, ObjectZ ); SetTimerEx("SpeedUp", 500, 0, "ifff", objectid, ObjectX, ObjectY, ObjectZ); MoveObject( Objects_[0][objectid], ObjectX, ObjectY, ObjectZ -5, 1 ); if(!VIEW_FROM_ABOVE) MoveObject( Objects_[1][objectid], ObjectX, ObjectY, ObjectZ -5, 1 ); Iter_Remove(_Objects, objectid ); return 1; } public SpeedUp( object, Float:x, Float:y, Float:z ) { MoveObject( Objects_[0][object], x, y, z -150, 20 ); if(!VIEW_FROM_ABOVE) MoveObject( Objects_[1][object], x, y, z -150, 20 ); foreach(_Minigamer, i ) PlayerPlaySound( i, 1039, 0.0, 0.0, 0.0 ); } public EndMinigame( ) { for( new i; i < MAX_SLOTS; i++ ) { DestroyObject( Objects_[0] ); if(!VIEW_FROM_ABOVE) DestroyObject( Objects_[1] ); } inProgress = 0; Iter_Clear(_Objects ); Iter_Clear(_Minigamer ); KillTimer( uTimer ); return 1; } public MinigameWinner( player ) { new str[128]; format( str, sizeof( str ), "* %s "COL_RULE"has won "COL_ORANGE"Don't Get Wet "COL_RULE"minigame!", PlayerName( player ) ); SendClientMessageToAll( LIME, str ); GivePlayerMoney( player, PRIZE_MONEY ); Minigamer_{ player } = false; Iter_Remove(_Minigamer, player ); SetTimerEx( "RespawnPlayer", 1400, 0, "i", player ); SetTimer( "EndMinigame", 1700, 0); } public RespawnPlayer ( player ) { for( new i = 12; i > -1; i-- ) { GivePlayerWeapon( player, pWeaponData[player], pSavedAmmo[player] ); } SetPlayerPos( player, pCoords[player][0], pCoords[player][1], pCoords[player][2] ); SetPlayerInterior( player, pInterior[player] ); SetCameraBehindPlayer( player ); } stock PlayerName( playerid ) { new Name[MAX_PLAYER_NAME]; GetPlayerName( playerid, Name, sizeof( Name ) ); return Name; }[/pawn] [pawn]C:UsersAleXDesktopDontGetWet.pwn(84) : error 001: expected token: ";", but found "-identifier-" C:UsersAleXDesktopDontGetWet.pwn(85) : error 001: expected token: ";", but found "-identifier-" C:UsersAleXDesktopDontGetWet.pwn(180) : error 001: expected token: ")", but found "-identifier-" C:UsersAleXDesktopDontGetWet.pwn(180) : error 029: invalid expression, assumed zero C:UsersAleXDesktopDontGetWet.pwn(180) : warning 215: expression has no effect C:UsersAleXDesktopDontGetWet.pwn(182) : error 017: undefined symbol "_Minigamer@YSII_Cg" C:UsersAleXDesktopDontGetWet.pwn(182) : error 017: undefined symbol "_Minigamer@YSII_Ag" C:UsersAleXDesktopDontGetWet.pwn(184) : error 001: expected token: ")", but found "-identifier-" C:UsersAleXDesktopDontGetWet.pwn(184) : error 029: invalid expression, assumed zero C:UsersAleXDesktopDontGetWet.pwn(184) : warning 215: expression has no effect C:UsersAleXDesktopDontGetWet.pwn(184) : error 001: expected token: ";", but found ")" C:UsersAleXDesktopDontGetWet.pwn(184) : fatal error 107: too many error messages on one line [/pawn]
  7. Pai depinde mie unu la dropbox nu mi-au mers melodiile dar am pus link de la un radio si imi merge.
  8. AleX1321

    Problema

    Ar merge daca as face o variabila care sa verifice daca are gps pornit? Puteti da T/C am rezolvat.
  9. Posteaza liniile cu erorile.
  10. Da cu isplayertorangepoint si playaudiostream.
  11. AleX1321

    Problema

    Am si eu o problema folosesc un FS de GPS mai exact asta. http://pastebin.com/RG4Udprs faza e cand iau misiunea si ma dau jos din masina dispare checkpointul o fi de la OnPlayerStateChange?
  12. http://forum.sa-mp.com/showthread.php?t=137696 // Pentru dialog Si iei traseul de la acele mape si unde vrei tu pe acel traseu dai /save dupa folosesti http://wiki.sa-mp.com/wiki/Function:SetPlayerCheckpoint si la sfarsitul acelui traseu faci sa ii dea o suma de bani.
  13. Cand dau restart imi face asa nu am incercat sa opresc si sa aprind sv,revin cu edit... Face asa si cand il inchid/redeschid.
  14. Good job,de mult cautam un sistem de garaje
  15. Faci un dialog,si la fiecare mapa faci cu checkpoint-uri.
  16. AleX1321

    Probleme

    Am rezolvat ca misiunea sa fie o singura data,a mai ramas problema cu checkpointu.
  17. La OnPlayerCommandText acolo adaugi comanda.
  18. Salut am si eu o problema cu masinile personale,problema e ,creez o masina /acreatecar ramane salvata, pe numele meu nici o problema pana aici,cand dau /restart masina dispare insa pot da /dveh si cand selectez ceva ex:tow car nu imi apare nimic,am luat si pcars si carkeys din sv vechi,dar tot la fel.In carkeys se salveaza User.ini si cand intru arata carkey = id masini.Care ar putea fi problema?
  19. [pawn] PD9 = AddStaticVehicleEx(596,635.1,-561.5,16.5,180.0, 0, 7, 60000);[/pawn] Asa ai definite masinile pe server?
  20. http://forum.sa-mp.com/showthread.php?t=336959 si in loc de key_submission pui key_horn parca... vezi pe samp wiki.
  21. 2.[pawn] if (strcmp(cmd, "/helpers", true) == 0) { new counth = 0; SCM(playerid, 0xCCD802AA, "[____________Helpers Online___________]"); for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(PlayerInfo[pHelper] == 1) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 256, "Helper Level 1 : %s ", sendername); SCM(playerid,0xCAFF70AA, string); counth++; } if(PlayerInfo[pHelper] == 2) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 256, "Helper Level 2 : %s ", sendername); SCM(playerid,0x1E90FFAA, string); counth++; } if(PlayerInfo[pHelper] == 3) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 256, "Helper Level 3 : %s ", sendername); SCM(playerid,0xFFDEADAA, string); counth++; } if(PlayerInfo[pHelper] == 4) { GetPlayerName(i, sendername, sizeof(sendername)); format(string, 256, "Leader Helpers : %s ", sendername); SCM(playerid,0xFFDEADAA, string); counth++; } } } if (counth == 0) SCM(playerid,COLOR_LIGHTRED,"No Helpers online on the server"); SCM(playerid,0xCCD802AA, "[____________________________________]"); return 1; }[/pawn] 3.http://wiki.sa-mp.com/wiki/IsPlayerInRangeOfPoint
  22. AleX1321

    Probleme

    Am si eu o problema. Mai exact,am comanda /mission dau odata imi zice numele misiuni dar pot sa mai iau misiunea de cate ori vreau cum pot face sa o ia doar odata. [pawn] if(strcmp(cmd,"/mission",true)==0) { if(IsPlayerConnected(playerid)) { if(!PlayerToPoint(3.0,playerid,1381.0413,-1088.8511,27.3906)) { SendClientMessage(playerid, COLOR_GREY, " You are not at the Bill Board !"); return 1; } if(MissionPlayable == 0) { SendClientMessage(playerid, COLOR_GREY, " No Mission has been Activated !"); return 1; } if(CP[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " Firstly disable others checkpoint!"); return 1; } if(PlayerInfo[playerid][pMissionNr] == MissionPlayable) { SendClientMessage(playerid, COLOR_GREY, " You've already completed the Active Mission !"); return 1; } RingTone[playerid] = 20; PlayerOnMission[playerid] = PlayMission[kNumber]; MissionCheckpoint[playerid] = 1; format(string, sizeof(string), "~w~Mission started: ~n~~r~%s", PlayMission[kTitle]); GameTextForPlayer(playerid, string, 5000, 3); format(string, sizeof(string), "%s", PlayMission[kText1]); SendClientMessage(playerid, COLOR_YELLOW2, string); format(string, sizeof(string), "%s", PlayMission[kText2]); SendClientMessage(playerid, COLOR_YELLOW2, string); format(string, sizeof(string), "%s", PlayMission[kText3]); SendClientMessage(playerid, COLOR_YELLOW2, string); new Float:VPos[3], Float:Rotation; DestroyObject(GPSObject[playerid]); GPSObject[playerid] = CreateDynamicObject(1318, 0, 0, 0, 0.0, 0.0, 0); GetVehiclePos(GetPlayerVehicleID(playerid),VPos[0],VPos[1],VPos[2]); Rotation = PointAngle(playerid, VPos[0],VPos[1], PlayMission[kCP1][0], PlayMission[kCP1][1]); AttachObjectToVehicle(GPSObject[playerid], GetPlayerVehicleID(playerid), 0.0, 0.0, 1.5, 0.0, 90.0, Rotation); if(PlayMission[kToggle] == 1) { SetPlayerCheckpoint(playerid, PlayMission[kCP1][0], PlayMission[kCP1][1], PlayMission[kCP1][2], 8); MissionLabel[playerid] = Create3DTextLabel("[Mission]", COLOR_ORANGE, 0.0, 0.0, 0.0, 61.0, 0); Attach3DTextLabelToPlayer(Text3D:MissionLabel[playerid], playerid, 0.0, 0.0, 0.47); return 1; } } return 1; }[/pawn] Si alta problema,intru in masina merg pana la checkpoint si cand ies,imi dispare brusc,care ar putea fii problema?
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