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[Funky]Anakin

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Everything posted by [Funky]Anakin

  1. Incearca sa pui setvip si vezi daca merge.Ca de obicei asta se foloseste. Apropo linia 51 ar fi ......
  2. Ma ajuta cineva? http://www.sa-mp.ro/forum/index.php/topic,21356.0.html
  3. Cum poti deschide/inchide o poarta?
  4. Ce urat este:)) 10/10 gg;)
  5. Ma ajuta cineva?
  6. Salut.Am facut o comanda sa se deschida si inchida poarta dar nu se intampla nimic . Uite comenzile #include <a_samp> #if defined FILTERSCRIPT new aGate; public OnGameModeInit() { aGate = CreateObject(modelid,1024.599609375, -389, 72.5, 1, 2, 12345789999); } public OnPlayerCommandText(playerid, cmdtext[]) if(!strcmp(cmdtext, "/open1", true, 14)) { MoveObject(aGate, 1024.599609375, -389, 72.5, 3.0); SendClientMessage(playerid, 0x00BAFFFF,, "Poarta a fost deschisa."); return 1; } if(!strcmp(cmdtext, "/close1", true, 16)) { MoveObject(aGate,1024.599609375, -389, 72.5 ,3.0); SendClientMessage(playerid, 0x00BAFFFF, "Poarta a fost inchisa."); return 1; } Imi scrie poarta a fost deschisa/inchisa dar nu se deschide sau inchide. Multumesc
  7. Sall.Incearca cu /q sau dai ESC Si apesi pe QUIT .Acel buton din GTA SA facut pentru orice joc
  8. Nu ma pricep sa fac.Ma poate ajuta cineva?
  9. THX;)Apropo stii cum se muta poarta?Am incercat eu dar nu stiu daca e corect.
  10. Bravo ai invatat un cuvant nou si numai pe acela il zici .Fa si tu o baza.Eu lucrez de 2 zile.
  11. Salut sa-mp.ro .Am facut versiunea a doua a Bazei Gangster.Aceasta cuprinde 650 obiecte. Am adaugat si un camin dar trebuie sa luati jetpack sa ajungeti am facut si poarta .O sa vedeti voi. Poze : http://postimage.org/gallery/g935yq4/ http://postimage.org/gallery/5ndvbmc/ Download: http://pastebin.com/vz7Vwd5Q Baieti uitati : OnGameModeEditInit [pawn]#include <a_samp> new Gate; public OnFilterScriptInit() { Gate = CreateObject(980, -111.69999694824, -111.69999694824, 24.6000003814, 1.0, 2.0, 3.0, 100.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "//open", true)){ if(IsPlayerInRangeOfPoint(playerid, 15.0, -111.69999694824, -111.69999694824, 24.6000003814)){ MoveObject(Gate, 920.59997558594, -111.69999694824, 24.60000038147, 4.0, 1.0, 2.0, 3.0); return SendClientMessage(playerid, 0x0000FFFF, "Poarta s-a deschis"); } } else if(strcmp(cmdtext, "//close", true)){ if(IsPlayerInRangeOfPoint(playerid, 15.0, -111.69999694824, -111.69999694824, 24.6000003814)){ MoveObject(Gate, -111.69999694824, -111.69999694824, 24.6000003814, 4.0, 1.0, 2.0, 3.0); return SendClientMessage(playerid, 0x0000FFFF, "Poarta s-a inchis"); } } return 0; }[/pawn] Comanda aceasta trebuie sigur sa mearga.Va gatantez.
  12. [Funky]Anakin

    AA

    Stiu ca trebuie sa mai muncesc la ea am zis e neterminata .
  13. Nu ma supar.Imi place .Am si zis este o mapa in stil Western.:)
  14. [Funky]Anakin

    AA

    Salut.Azi am hotarat sa infrumusetez AbandonedAiroport. Nu pun poze fiindca mapa contine putine obiecte dar ajuta la infrumusetare. Coordonate : [pawn]397.6663,2460.0630,16.5000[/pawn] Obiectele: [pawn]CreateDynamicObject(19129, 415.98, 2443.61, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19129, 396.07, 2443.59, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19129, 416.01, 2463.61, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19129, 396.10, 2463.58, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.13, 2471.53, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.21, 2463.73, 13.45, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.13, 2471.53, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.14, 2467.54, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.15, 2463.57, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.14, 2459.57, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.12, 2455.61, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.10, 2451.62, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.12, 2447.67, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.13, 2443.71, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.12, 2439.74, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(19128, 384.11, 2435.75, 15.49, 0.00, 0.00, 0.00); CreateDynamicObject(18102, 409.63, 2435.40, 21.85, 0.00, 0.00, 0.00); CreateDynamicObject(18102, 420.24, 2436.78, 21.85, 0.00, 0.00, 0.00); CreateDynamicObject(18102, 396.26, 2433.55, 21.85, 0.00, 0.00, 0.00); CreateDynamicObject(19343, 426.26, 2461.01, 22.02, 0.00, 0.00, 0.00); CreateDynamicObject(19343, 426.22, 2461.32, 21.52, 0.00, 0.00, 19.88); CreateDynamicObject(19343, 425.84, 2461.80, 20.91, 0.00, 0.00, 21.44); CreateDynamicObject(19343, 425.79, 2462.30, 20.40, 0.00, 0.00, 21.44); CreateDynamicObject(19343, 426.04, 2462.97, 19.48, 0.00, 0.00, 20.73); CreateDynamicObject(19343, 426.20, 2459.82, 21.42, 0.00, 0.00, 0.00); CreateDynamicObject(19343, 426.23, 2460.34, 22.02, 0.00, 0.00, 0.00); CreateDynamicObject(19343, 425.97, 2459.40, 20.60, 0.00, 0.00, 0.41); CreateDynamicObject(19343, 425.95, 2461.14, 20.91, 0.00, 0.00, 0.41); CreateDynamicObject(19343, 426.09, 2458.89, 19.79, 0.00, 0.00, 0.41); CreateDynamicObject(19343, 426.00, 2460.26, 20.91, 0.00, 0.00, 0.41); CreateDynamicObject(19343, 426.89, 2457.05, 23.03, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.28, 2456.99, 18.88, 0.00, 0.00, 20.73); CreateDynamicObject(19343, 426.26, 2455.83, 20.62, 0.00, 0.00, 19.71); CreateDynamicObject(19343, 426.14, 2456.97, 21.45, 0.00, 0.00, 20.32); CreateDynamicObject(16771, 404.80, 2454.72, 22.05, 356.86, 0.00, 3.14); CreateDynamicObject(19343, 427.00, 2457.04, 21.45, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 425.68, 2456.93, 22.47, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 425.86, 2456.12, 22.47, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.03, 2455.31, 22.47, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.10, 2454.53, 22.47, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.15, 2454.43, 21.44, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.02, 2455.13, 20.53, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.01, 2454.44, 18.69, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.28, 2456.99, 19.70, 0.00, 0.00, 20.73); CreateDynamicObject(19343, 426.01, 2454.44, 19.61, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.14, 2456.95, 20.62, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.09, 2454.43, 20.53, 0.00, 0.00, 20.32); CreateDynamicObject(19343, 426.20, 2456.34, 20.62, 0.00, 0.00, 19.71); CreateDynamicObject(14449, 429.38, 2505.77, 16.88, 0.00, 0.00, 0.00); CreateDynamicObject(18784, 313.65, 2505.91, 18.17, 0.00, 0.00, 180.77); CreateDynamicObject(4206, 286.03, 2506.25, 17.14, 0.00, 0.00, 0.00); CreateDynamicObject(18784, 260.50, 2506.14, 18.09, 0.00, 0.00, 0.00); CreateDynamicObject(18858, 161.89, 2522.55, 23.80, 0.00, 0.00, 99.72); CreateDynamicObject(13593, 192.34, 2521.11, 16.35, 0.00, 0.00, 88.85); CreateDynamicObject(8293, 391.90, 2455.37, 19.28, 0.00, 0.00, 218.84); CreateDynamicObject(8293, 418.61, 2454.48, 19.21, 0.00, 0.00, 60.36); CreateDynamicObject(3524, 429.05, 2478.40, 18.55, 0.00, 0.00, 178.28); CreateDynamicObject(3524, 380.77, 2477.57, 18.55, 0.00, 0.00, 178.28); [/pawn] Vehicles: [pawn]CreateVehicle(429, 395.2517, 2439.1843, 16.0661, 336.2339, -1, -1, 100); CreateVehicle(412, 407.6579, 2440.1917, 16.0523, 28.6027, -1, -1, 100); CreateVehicle(400, 402.0131, 2441.0012, 16.5668, 0.0000, -1, -1, 100); CreateVehicle(412, 418.3289, 2438.8459, 16.2899, 27.0899, -1, -1, 100); CreateVehicle(424, 386.8022, 2439.0278, 16.2025, 318.2850, -1, -1, 100); [/pawn]
  15. Salut sa-mp.ro. Astazi am hotarat sa infrumusetez VineWood(Logoul).M-am gandit sa il fac in stil Western. Sper sa va placa si sa il puneti pe server:)) Multumesc pentru note Download: http://pastebin.com/jamreYFH Poze: http://postimage.org/gallery/95l3zqs/
  16. Multumesc .Maine ma apuc sa o fac mai frumoasa.Am facut-o fara toutorial de MTA . Imi poti da si mie lista cu obiecte .Adica object (id ...)Si imaginea cum arata el Ms anticipat. Si cum se numesc "gresiile" acelea colorate care se pun in cluburi?Id.
  17. Scz de post aiurea
  18. O sa vina V2
  19. Multumesc mult
  20. Cum pun totul intr-o casuta?
  21. [table] [/td] [/table]Salut sa-mp.ro .Astazi va prezint prima mea baza.Lucrez in domeniul mapelor de azi. Timp de lucru : 3 ore Stiu ca este cam goala dar eu nu stiu id Objecturilor. Sper sa va placa. Baza se afla in VineWood. Poze : http://postimage.org/gallery/ecl08s4/ Download : http://pastebin.com/ktmVkNDB 1030.2219,-400.4081,67.2952 [table] [td] [/table]
  22. Exceptional!Nu te lasa de sa-mp.Bravo Masked!
  23. Si eu daca am un cimitir in ls pe acelasi loc cum fac sa fie iarna?Ca am bagat cu iarna si nu merge.
  24. Ce mapa reusita! ;)
  25. Va asigur este facuta de el in totalitate! P.S. :Bravo Masked!
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