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Posts posted by 2pacs
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Tu ce ai modificat acuma este atunci cand intra cineva pe server sa primeasca level 1 si 1000 bani
Pentru a seta banii si level la un cont nou, cauta sfarsitul tutorialului si acolo pe undeva da acei bani si level 3 sau mai simplu dai la search [pLevel] = 3 si unde vei gasi acest lucru sa modifici in 1 si acolo vei gasi si banii de inceput.
Level-ul si banii nu se seteala la OnPlayerConnect
Citeste mai cu atentie, apoi raspunde.
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Salut, am modificat ca atunci cand iti faci un cont nou sa primesti level 1 (primeam lvl3) si o anumita suma de bani... dar problema este ca atunci cand intru pe server imi apare playing hours 101 si am 110 puncte la upgrades, intr-un fel au ramas orele si punctele pentru nivel 3.
Cum le pot seta de la 0??
Uitati o poza:
http://www.imagetoo.com/?v=untitlqvq.jpg
Onplayerconnect
http://pastebin.com/HCQpYTe0 SiOnPlayerRegister
http://pastebin.com/jHhEy9Qu
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Salut, am o problema la ceas, serverul este hostat... pe server ora imi apare ca este 19:40 dar ora este 21:40, am vorbit cu cei de la host au spus ca au reglat ora, am schimbat fs-urile cu ceasuri ca pe ciorapi dar aceasi problema...imi puteti da o idee? Multumesc.
Fs-aceasta il folosesc momentan
http://pastebin.com/ch2JdNjL
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Salut, am incercat sa fac comanda /clothes atunci cand sunt intr-o factiune sa imi apara skin-urile factiunii, insa cand intru in binco imi da doar skin-uri de leader, iar cand scriu "done" ma omoara si primesc skinul CJ(Carl Jonson).
[pawn]
if(strcmp(cmd, "/clothes", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new para1;
if(PlayerInfo[playerid][pLeader] >= 1)
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }
else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285);
}
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);
}
}
else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 8; SetPlayerSkin(para1, 8); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 42; SetPlayerSkin(para1, 42); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 298; SetPlayerSkin(para1, 298);
}
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214);
}
}
else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141);
}
}
else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 12; SetPlayerSkin(para1, 12);
}
}
else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 176; SetPlayerSkin(para1, 176); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 54; SetPlayerSkin(para1, 254); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195);
}
}
else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);
}
}
else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 292; SetPlayerSkin(para1, 292); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);
}
}
else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);
}
}
else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 44; SetPlayerSkin(para1, 44); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 242; SetPlayerSkin(para1, 242); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);
}
}
else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93);
}
}
else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 194; SetPlayerSkin(para1, 194);
}
}
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !");
return 1;
}
}
else
{
if(PlayerInfo[playerid][pLeader] != 0)
{
SendClientMessage(playerid, COLOR_GRAD2, " You can't change your clothes while you are a leader !");
return 1;
}
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }
else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }
else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }
else { return 1; }
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
}
}
}
return 1;
}[/pawn]
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Atunci arata liniile/comanda cu erori.
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Am in un sistem de "/buycar" in gamemode, m-am uitat pe el dar nu vad nimic legat de problema mea:
http://pastebin.com/Ki5ks5AG
PS. cum pot afla daca am restrictie?
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Pune asta undeva la inceputul GM-ului:
[pawn]#define COLOR_LIGHTBLUE 0x33CCFF00[/pawn]
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Salut, ieri mi-a aparut o problema pe server si nu stiu cum s-o rezolv, momentan am 173 de masini pe server, spawnez pana la id 178(id masinii)... cand spawnez masinile id 179+ imi spune ca nu am cheile.
Masinile le spawnez cu comanda /veh"
[pawn]if(strcmp(cmd, "/veh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
CreatedCars[CreatedCar] = carid;
CreatedCar ++;
format(string, sizeof(string), " Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}[/pawn]
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Arata Serverlog-ul. punel pe pastebin.com
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La prima problema, cand te conectezi pe el iti apare ca e inchis sau in client sa-mp?
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Am rezolvat, multumesc frumos.
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D:\BSRP[Eng]\gamemodes\bs-rp[eng].pwn(399) : warning 203: symbol is never used: "Log"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
Imi puteti spune despre ce e vorba?
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Nu am facut mari modificari, doar am schimbat numele la SetGameModeText...m-am uitat atent si nu am uitat sa pun nimic... asa patesc la orice modificare ii fac, dupa ce dau compile are 0KB.
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Salut, am o problema, mi-se compileaza perfect dar fisierul .amx are 0KB. De ce?
Am pus si 2 screenshot :
http://postimage.org/image/55ti97foj/
Problema stats.
in Arhivă probleme
Posted
Da, am verificat de mai multe ori, peste tot este setat 0.