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2pacs

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Posts posted by 2pacs

  1. Tu ce ai modificat acuma este atunci cand intra cineva pe server sa primeasca level 1 si 1000 bani

    Pentru a seta banii si level la un cont nou, cauta sfarsitul tutorialului si acolo pe undeva da acei bani si level 3 sau mai simplu dai la search [pLevel] = 3 si unde vei gasi acest lucru sa modifici in 1 si acolo vei gasi si banii de inceput.

    Level-ul si banii nu se seteala la OnPlayerConnect

    Citeste mai cu atentie, apoi raspunde.

  2. Salut, am modificat ca atunci cand iti faci un cont nou sa primesti level 1 (primeam lvl3) si o anumita suma de bani... dar problema este ca atunci cand intru pe server imi apare playing hours 101 si am 110 puncte la upgrades, intr-un fel au ramas orele si punctele pentru nivel 3.

    Cum le pot seta de la 0??

    Uitati o poza:

    http://www.imagetoo.com/?v=untitlqvq.jpg

    Onplayerconnect
    http://pastebin.com/HCQpYTe0 Si
    OnPlayerRegister

    http://pastebin.com/jHhEy9Qu

  3. Salut, am o problema la ceas, serverul este hostat... pe server ora imi apare ca este 19:40 dar ora este 21:40, am vorbit cu cei de la host au spus ca au reglat ora, am schimbat fs-urile cu ceasuri ca pe ciorapi dar aceasi problema...imi puteti da o idee? Multumesc.

    Fs-aceasta il folosesc momentan

    http://pastebin.com/ch2JdNjL

  4. Salut, am incercat sa fac comanda /clothes atunci cand sunt intr-o factiune sa imi apara skin-urile factiunii, insa cand intru in binco imi da doar skin-uri de leader, iar cand scriu "done" ma omoara si primesc skinul CJ(Carl Jonson).

    [pawn]

    if(strcmp(cmd, "/clothes", true) == 0)

    {

      if(IsPlayerConnected(playerid))

      {

      new para1;

          if(PlayerInfo[playerid][pLeader] >= 1)

          {

              if(IsAtClothShop(playerid))

    {   

      if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }

    else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }

    else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }

                                  else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }

    else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 8; SetPlayerSkin(para1, 8); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 42; SetPlayerSkin(para1, 42); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 298; SetPlayerSkin(para1, 298);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 12; SetPlayerSkin(para1, 12);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 176; SetPlayerSkin(para1, 176); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 54; SetPlayerSkin(para1, 254); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 292; SetPlayerSkin(para1, 292); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 44; SetPlayerSkin(para1, 44); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 242; SetPlayerSkin(para1, 242); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93);

    }

    }

    else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)

    {

    if(PlayerInfo[para1][pSex] == 1)

    {

    //Male Skin

    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }

    else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }

    else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); }

    else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }

    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }

    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); }

    }

    else if(PlayerInfo[para1][pSex] == 2)

    {

    PlayerInfo[para1][pChar] = 194; SetPlayerSkin(para1, 194);

    }

    }

      GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

      SetPlayerInterior(playerid,0);

    new rand = random(sizeof(gInviteSpawns));

    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    SelectCharID[playerid] = PlayerInfo[playerid][pMember];

    SelectCharPlace[playerid] = 1;

      PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

      SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");

      SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  You are not in a Clothing Shop !");

    return 1;

    }

          }

          else

          {

              if(PlayerInfo[playerid][pLeader] != 0)

              {

                  SendClientMessage(playerid, COLOR_GRAD2, "  You can't change your clothes while you are a leader !");

                  return 1;

              }

              if(IsAtClothShop(playerid))

              {

                  if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }

                  else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }

                  else { return 1; }

                  GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

    SetPlayerInterior(playerid,0);

    new rand = random(sizeof(gInviteSpawns));

    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }

    else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }

    else { return 1; }

    SelectCharPlace[playerid] = 1;

    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");

      SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");

              }

          }

      }

      return 1;

    }[/pawn]

  5. Salut, ieri mi-a aparut o problema pe server si nu stiu cum s-o rezolv, momentan am 173 de masini pe server, spawnez pana la id 178(id masinii)... cand spawnez masinile id 179+ imi spune ca nu am cheile.

    Masinile le spawnez cu comanda /veh"

    [pawn]if(strcmp(cmd, "/veh", true) == 0)

    {

      if(IsPlayerConnected(playerid))

      {

          if (PlayerInfo[playerid][pAdmin] < 4)

    {

      SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

      return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");

    return 1;

    }

    new car;

    car = strval(tmp);

    if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, "  Vehicle Number can't be below 400 or above 611 !"); return 1; }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, "  Color Number can't be below 0 or above 126 !"); return 1; }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, "  Color Number can't be below 0 or above 126 !"); return 1; }

    new Float:X,Float:Y,Float:Z;

    GetPlayerPos(playerid, X,Y,Z);

    new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);

    CreatedCars[CreatedCar] = carid;

    CreatedCar ++;

    format(string, sizeof(string), "  Vehicle %d spawned.", carid);

    SendClientMessage(playerid, COLOR_GREY, string);

    }

    return 1;

    }[/pawn]

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