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2pacs

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Everything posted by 2pacs

  1. Da, am verificat de mai multe ori, peste tot este setat 0.
  2. Citeste mai cu atentie, apoi raspunde.
  3. Salut, am modificat ca atunci cand iti faci un cont nou sa primesti level 1 (primeam lvl3) si o anumita suma de bani... dar problema este ca atunci cand intru pe server imi apare playing hours 101 si am 110 puncte la upgrades, intr-un fel au ramas orele si punctele pentru nivel 3. Cum le pot seta de la 0?? Uitati o poza: http://www.imagetoo.com/?v=untitlqvq.jpg Onplayerconnect http://pastebin.com/HCQpYTe0 Si OnPlayerRegister http://pastebin.com/jHhEy9Qu
  4. Salut, am o problema la ceas, serverul este hostat... pe server ora imi apare ca este 19:40 dar ora este 21:40, am vorbit cu cei de la host au spus ca au reglat ora, am schimbat fs-urile cu ceasuri ca pe ciorapi dar aceasi problema...imi puteti da o idee? Multumesc. Fs-aceasta il folosesc momentan http://pastebin.com/ch2JdNjL
  5. Salut, am incercat sa fac comanda /clothes atunci cand sunt intr-o factiune sa imi apara skin-urile factiunii, insa cand intru in binco imi da doar skin-uri de leader, iar cand scriu "done" ma omoara si primesc skinul CJ(Carl Jonson). [pawn] if(strcmp(cmd, "/clothes", true) == 0) { if(IsPlayerConnected(playerid)) { new para1; if(PlayerInfo[playerid][pLeader] >= 1) { if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 8; SetPlayerSkin(para1, 8); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 42; SetPlayerSkin(para1, 42); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 298; SetPlayerSkin(para1, 298); } } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214); } } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); } } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 12; SetPlayerSkin(para1, 12); } } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 176; SetPlayerSkin(para1, 176); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 54; SetPlayerSkin(para1, 254); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 292; SetPlayerSkin(para1, 292); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 44; SetPlayerSkin(para1, 44); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 242; SetPlayerSkin(para1, 242); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); } } else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 194; SetPlayerSkin(para1, 194); } } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; SelectCharID[playerid] = PlayerInfo[playerid][pMember]; SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !"); return 1; } } else { if(PlayerInfo[playerid][pLeader] != 0) { SendClientMessage(playerid, COLOR_GRAD2, " You can't change your clothes while you are a leader !"); return 1; } if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; } else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; } else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; } else { return 1; } SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } } } return 1; }[/pawn]
  6. Atunci arata liniile/comanda cu erori.
  7. Am in un sistem de "/buycar" in gamemode, m-am uitat pe el dar nu vad nimic legat de problema mea: http://pastebin.com/Ki5ks5AG PS. cum pot afla daca am restrictie?
  8. Pune asta undeva la inceputul GM-ului: [pawn]#define COLOR_LIGHTBLUE 0x33CCFF00[/pawn]
  9. Salut, ieri mi-a aparut o problema pe server si nu stiu cum s-o rezolv, momentan am 173 de masini pe server, spawnez pana la id 178(id masinii)... cand spawnez masinile id 179+ imi spune ca nu am cheile. Masinile le spawnez cu comanda /veh" [pawn]if(strcmp(cmd, "/veh", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] < 4) { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]"); return 1; } new car; car = strval(tmp); if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; } new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000); CreatedCars[CreatedCar] = carid; CreatedCar ++; format(string, sizeof(string), " Vehicle %d spawned.", carid); SendClientMessage(playerid, COLOR_GREY, string); } return 1; }[/pawn]
  10. 2pacs

    Problema Server

    Arata Serverlog-ul. punel pe pastebin.com
  11. 2pacs

    Problema Server

    La prima problema, cand te conectezi pe el iti apare ca e inchis sau in client sa-mp?
  12. Am rezolvat, multumesc frumos.
  13. D:\BSRP[Eng]\gamemodes\bs-rp[eng].pwn(399) : warning 203: symbol is never used: "Log" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. Imi puteti spune despre ce e vorba?
  14. Nu am facut mari modificari, doar am schimbat numele la SetGameModeText...m-am uitat atent si nu am uitat sa pun nimic... asa patesc la orice modificare ii fac, dupa ce dau compile are 0KB.
  15. Salut, am o problema, mi-se compileaza perfect dar fisierul .amx are 0KB. De ce? Am pus si 2 screenshot : http://postimage.org/image/55ti97foj/
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