Salut, am incercat sa fac comanda /clothes atunci cand sunt intr-o factiune sa imi apara skin-urile factiunii, insa cand intru in binco imi da doar skin-uri de leader, iar cand scriu "done" ma omoara si primesc skinul CJ(Carl Jonson). [pawn] if(strcmp(cmd, "/clothes", true) == 0) { if(IsPlayerConnected(playerid)) { new para1; if(PlayerInfo[playerid][pLeader] >= 1) { if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 24; SetPlayerSkin(para1, 24); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 66; SetPlayerSkin(para1, 66); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 25; SetPlayerSkin(para1, 25); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 8; SetPlayerSkin(para1, 8); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 42; SetPlayerSkin(para1, 42); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 298; SetPlayerSkin(para1, 298); } } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214); } } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); } } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 119; SetPlayerSkin(para1, 119); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 12; SetPlayerSkin(para1, 12); } } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 176; SetPlayerSkin(para1, 176); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 54; SetPlayerSkin(para1, 254); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 291; SetPlayerSkin(para1, 291); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 292; SetPlayerSkin(para1, 292); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 44; SetPlayerSkin(para1, 44); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 242; SetPlayerSkin(para1, 242); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 208; SetPlayerSkin(para1, 208); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); } } else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 47; SetPlayerSkin(para1, 47); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 48; SetPlayerSkin(para1, 48); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 194; SetPlayerSkin(para1, 194); } } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; SelectCharID[playerid] = PlayerInfo[playerid][pMember]; SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !"); return 1; } } else { if(PlayerInfo[playerid][pLeader] != 0) { SendClientMessage(playerid, COLOR_GRAD2, " You can't change your clothes while you are a leader !"); return 1; } if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; } else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; } else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; } else { return 1; } SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } } } return 1; }[/pawn]