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Arthur

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Everything posted by Arthur

  1. #define SetPlayerPos JBC_SetPlayerPos #define GivePlayerWeapon JBC_GivePlayerWeapon #define GivePlayerMoney JBC_GivePlayerMoney unde ai JB pune JBC ! va merge. succes
  2. sigur ai uitat vreo acolada :)
  3. comanda /invite, are setteam 2 doar la lideri trebuie sa dai setteam, sau ca sa fie mai usor dai la /makeleader sa dea direct setteam 2 ! PlayerInfo[playerid][pTeam] = 2; @ BuBu, nu asta era problema
  4. dati /setteam 2 , la COP
  5. Arthur

    JunkBuster

    JunkBuster 10 nu trebuie sa pui amx, porneste de la include totul #include <JunkBuster> la inceput in GM
  6. if(!strcmp(cmdtext, "/gateopen", true)) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { if(IsPlayerInRangeOfPoint(playerid, 15.0, 1540.13, -1611.08, 12.94)) { SetTimerEx("CloseGate", 7000, false, "i", playerid); MoveObject(Gate, 1540.13, -1611.08, 12.94, 3.0, 0.0, 0.0, 90.00); } } return 1; }
  7. PlayerInfo[playerid][Coins] +=3; asta trebuie sa fie, ca doar pe 2 linii are PlayerInfo
  8. doar sa plagiati stiti ) oricum aratami comanda /admins, /helpers, te ajut
  9. Arthur

    Tiuning

    dai tasta "Space" nu enter
  10. :) vezi, ai grija alta data :D
  11. te-am ajutat la Discutii Scripting
  12. Arthur

    Ajutor skin

    Cauta asta PlayerInfo[playerid][pChar] , si la onplayerlogin o sa vezi
  13. Arthur

    Flood

    ai update la 0.3e R2? Incearca si asta http://forum.sa-mp.com/showthread.php?t=359695&highlight=fuckcleo
  14. Daca adauga linia aia, va da la orice lider setteam 2. Invite ii da setteam 2, dar ca sa faci la makeleader ! Pune asa if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-18)]"); SendClientMessage(playerid, 0x33CCFFAA, "{FFFFFF}1.PD • 2.FBI • 3.NG • 4.Medic • 5. The Mafia"); SendClientMessage(playerid, 0x33CCFFAA, "{FFFFFF}6.The Triad • 7.Mayor • 8.Hitman • 9.Reporter • 10.Taxi"); SendClientMessage(playerid, 0x33CCFFAA, "{FFFFFF}11.License • 15.LSV • 16.VLA • 17.Ballas • 18.Grove "); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 18 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 18!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " That player is in a Faction / Family !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), " You have been promoted to Leader to your requested Faction by Admin %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 0; } else if(level == 1) { PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pTeam] = 2; } //Police Force else if(level == 2) { PlayerInfo[para1][pChar] = 164; PlayerInfo[para1][pTeam] = 2; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pTeam] = 2; } //NG else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 113; gTeam[para1] = 5; } //Tha Mafie else if(level == 6) { PlayerInfo[para1][pChar] = 120; gTeam[para1] = 6;} //The Triads //else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School //else if(level == 12) { PlayerInfo[para1][pChar] = 248; } //Bikers //else if(level == 13) { PlayerInfo[para1][pChar] = 174; } //SFR //else if(level == 14) { PlayerInfo[para1][pChar] = 122; } //DNG else if(level == 15) { PlayerInfo[para1][pChar] = 110; gTeam[para1] = 15; } //Vagos else if(level == 16) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 16; } //Aztecas else if(level == 17) { PlayerInfo[para1][pChar] = 104; gTeam[para1] = 17; } //Ballas else if(level == 18) { PlayerInfo[para1][pChar] = 271; gTeam[para1] = 18; } //Grove PlayerInfo[para1][pRank] = 6; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu ai dreptul de a utiliza aceasta comanda!"); } } return 1; }
  15. new PlayerInfo[MAX_PLAYERS][pInfo]; ai asta?:)
  16. Deschide gamemodul cu pawno.exe si apoi dai Open din pawno, nu dublu click, ca sa te asiguri ca-i pawno cela de ai include-urile!
  17. http://wiki.sa-mp.com/wiki/MoveObject
  18. ai dat compile? sigur ai server.cfg gamemod-ul? si .amx in gamemodes?
  19. Arthur

    Problema

    nu arati nici un script nimic? de unde vrei sa stim ce ai tu acolo?
  20. if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) si la FBI si la Ballas ai tot astea? ) modifica pune ID de la fbi, in rest e ok.
  21. public OnPlayerRegister.
  22. e posibil, se face cu ProxDetectors, la o anumita distanta. o sa ma uit vreun tutorial si te ajut.
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