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Zapakitu

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Everything posted by Zapakitu

  1. M-am uitat.. nu e de la limba windowsului....
  2. Nush ce s-a intamplat dar dupa ce mi-am reformatat PC-ul cand intru intr-un GM imi apar liderele parca ar fi heroglife ... Ma gandeam ca e de la pawno ... l-am reinstalat de 3 ori ... daca cineva are vrun pawno care crede ca o sa imi poata citi bine literele sa puna sit de uploade dar eu nu cred ca e de la pawno.. Plz help IMG:
  3. Zapakitu

    Obiecte

    Ok Ok cum ziceti voi deci ma puteti ajuta?
  4. Zapakitu

    Obiecte

    1)A mai pus intrebarea SloW dar nu a raspuns nimeni... Intrebarea este: Cum poti sa creezi obiecte din joc? Gen sa scri ceva in script si sa le pui numere la fiecare obiect gen Rampa - 1 , Casa-2 etc si sa scri: /createobject nr , si daca scri /deletallobject sa se stearga toate sau sa doar /deletobject nr .. Aceste comenzi sa fie doar pt owner ! 2)Si inca una ... pentru evente cf vs t si deagle: Cand un co owner scrie /armet playerid sau /armect playerid si /armedgl sa ii apara acelui player cu rosu : ai intrat in echipa teroristilor, ai intrat in echipa counter teroristilor respectiv participi la un event deagle! Si sa ii dea playerului respectiv niste arme (le pun eu ... decat scrieti acolo .... id arma gloante ) Scuzati greselile gramaticale... sa nu aud comentarii ... Help!
  5. Mai vrei idei? deci: Mai pune si comanda /pheal (sa iti dea viata full dar so poti folosi decat odata la 30 min) Mai pui ca dupa fiecare pay day , civilul cu cont premiu sa se duca la banca, sa scrie /palocatie sau /psalariu alegi si tu si sa ii dea o suma de bani (doar odata la 1 payday sau 2 ...) Daca vrei mai poti sa pui , sa aiva o comanda /pan (Ascunde Nume) si sa ii ascunda numele , sa nu i se vada , mai este ceva asemanator pe unee servere ca j2p la hitman ... Mai poti modifica cand vorbeste un civil pe cheat sa ii apara scrisul cu galben ("auriu") Sau sa ma bagi prin LS masini de culoare aurie (turismo, infernus etc)si sa le poata lua decat cei cu cont premiu Sunt o gramada de idei ... trb sa fi putin inventiv
  6. Sigur ai ales linia if(newstate == PLAYER_STATE_SPAWNED) ? Ca daca nu o alegi asa iti face...
  7. Sterge tot ce ai tu scris acolo la mute si scrie asta: [pawn] if (strcmp(cmd, "/muted", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 1) { new count = 0; SendClientMessage(playerid, COLOR_LIGHTGREEN, "|___Muted Players___|"); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pMuted] == 1) { GetPlayerName(i, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "[%d]%s - Mute time left: [%d]", i,giveplayer,PlayerInfo[pMuteTime]); SendClientMessage(playerid,COLOR_WHITE,string); count++; } } } if(count == 0) { SendClientMessage(playerid,COLOR_LIGHTRED,"* Currently no muted players online."); } } else { SendClientMessage(playerid, COLOR_WHITE, " You are not authorized to use that command !"); } } return 1; } [/pawn]
  8. Uitativa si in spate innainte sa faceti un topic... mai e unul leit ... in fine ... 3/5
  9. Bun tutorial .. am vazut unul leit pe sa-mp.com... 2/5 hai 3/5 pentru efortul de a da copy paste )
  10. Da... eu am vrut sa fac incat, sa le poata adauga din noou daca vor .... si e mai usor asa ...
  11. Dc? :| in titlu scrie cum sa muti stergi masini din script si eu am explicat...
  12. Am facut eu un tutorial cum stergi / muti masini din script ! http://www.sa-mp.ro/forum/index.php/topic,15584.msg94548.html#msg94548
  13. Am facut acest tutorial la cererea unui player! Este 100% facut de mine! Sper sa nu avem discutii in legatura cu asta! I : Cum sa stergem masini din script: Intram in server - Scriptfile - Car ! Acolo o sa gasim mai multe randuri de tipul: X Y Z Dealship Nume Masina! Exemplu: [pawn]522,-2505.867187,412.959960,27.441297,319.998779,1,1,Dealership,NRG-500,75000,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0[/pawn] In caz ca masina este cumparata de cineva , in loc de Dealership va aparea numele proprietarului! In caz ca dori sa stergem toate infernusurile (este doar un exemplu) stergem toate masinile la care dupa Dealership scrie infernus! In caz ca vrem sa stergem o anumita masina facem in felul urmator: 1)Intram in joc 2)Ne ducem pe capota masinii dorite si dam /save 3)Ne ducem in My Computer -> Disk Local C -> Document and seting -> User -> My Documents -> GTA San Andreas User Files -> SAMP -> savedpositions 4)Ne ducem la ultimul rand si dam copy la coordonate! 5)intram iar in sv -> scriptfile -> cars si dam ctrl + f si in chenarul care a aparut dam paste! 6)O sa se bifeze niste coordonate din lista , si stergem masina careia ii apartin coordonatele! II)Cum muti masina din script! 1)Intri in joc , si te duci pe capota masini pe care vrei so muti si dai save! 2)Intri in My Computer -> Disk Local C -> Document and seting -> User -> My Documents -> GTA San Andreas User Files -> SAMP -> savedpositions 3)Dai jos de tot si la urtimul rand dai copy la coordonate 4)intri in sv -> scriptfile -> cars si dai ctrl+f 5)In casuta dai paste 6)Coordonatele care ti le-a bifat le stergi si lasi loc liber momentan 7)Intri iar in joc, in locul unde vr sa pui masina si dai save! 8)Intri iar in My Computer -> Disk Local C -> Document and seting -> User -> My Documents -> GTA San Andreas User Files -> SAMP -> savedpositions pe ultimul rand si dai copy la coordonate! 9)Intri in cars , te duci la locul unde ai lasat liber si dai paste la noile coordonate! 10)Salvezi si intri in joc! Sper ca intelegeti... daca aveti nelamuriri lasati comm ! Daca vedeti vro greseala gramaticala va rog sa ma anuntati! Edit by Vyorel: Am adaugat Prefixul.
  14. [pawn]public OnPlayerText(playerid, text[ ]) { new textv2[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof (playerid)); format(textv2, sizeof (textv2), "%d >> %s: %s", playerid, name, text); SendPlayerMessageToAll(playerid, textv2); return 0; } [/pawn] Ia incearca asa ;)
  15. Incearca sa folosesti asta pentru GetPack: [pawn] if(strcmp(cmd, "/jetpack", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 1337) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "[AdmWarning]: %s a folosit comada /jetpack", sendername); ABroadCast(COLOR_LIGHTRED,string,1); return 1; } }[/pawn] si asta pentru stilul de lupta: [pawn] if(strcmp(cmd, "/fightstyle", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "USAGE: /styles [item number]"); SCM(playerid, COLOR_LIGHTRED, "|_____________________ Fight Styles _____________________|"); SCM(playerid, COLOR_WHITE, " "); SCM(playerid, COLOR_WHITE, "1: Boxing ($5000)"); SCM(playerid, COLOR_WHITE, "2: Kung Fu ($2500)"); SCM(playerid, COLOR_WHITE, "3: Grab'n'Kick ($4000)"); SCM(playerid, COLOR_WHITE, "4: KneeHead ($10000)"); SCM(playerid, COLOR_WHITE, "5: Default ($200)"); return 1; } new item = strval(tmp); if (item == 1 && GetPlayerMoney(playerid) > 5000) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFS] = 1; GivePlayerMoney(playerid, -5000); GameTextForPlayer(playerid, "~w~You Payed ~g~$5000!", 4000, 1); SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); format(string, sizeof(string), "%s Walks into the Sand bag and starts to punch it...", sendername); ProxDetector(30.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); return 1; } else if (item == 2 && GetPlayerMoney(playerid) > 2500) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFS] = 2; GivePlayerMoney(playerid, -2500); GameTextForPlayer(playerid, "~w~You Payed ~g~$2500!", 4000, 1); SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU); format(string, sizeof(string), "%s Walks into the Platform and starts to do some Taichi...", sendername); ProxDetector(30.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); return 1; } else if (item == 3 && GetPlayerMoney(playerid) > 4000) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFS] = 3; GivePlayerMoney(playerid, -4000); GameTextForPlayer(playerid, "~w~You Payed ~g~$4000!", 4000, 1); SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK); format(string, sizeof(string), "%s Walks into the Sand bag and starts to kick it...", sendername); ProxDetector(30.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); return 1; } else if (item == 5 && GetPlayerMoney(playerid) > 200) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFS] = 0; GivePlayerMoney(playerid, -200); GameTextForPlayer(playerid, "~w~You Payed ~g~$200!", 4000, 1); SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL); format(string, sizeof(string), "%s Walks into the tread and starts to run...", sendername); ProxDetector(30.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); return 1; } else if (item == 4 && GetPlayerMoney(playerid) > 15000) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFS] = 4; GivePlayerMoney(playerid, -15000); GameTextForPlayer(playerid, "~w~You Payed ~g~$15000!", 4000, 1); SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD); format(string, sizeof(string), "%s Walks into the Platform and starts to Punch the air...", sendername); ProxDetector(30.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); return 1; } } return 1; } [/pawn] Sper ca ti-am fost de folos :)
  16. Daca te uiti pe google sau youtube apar numai porcarii...
  17. Ice nu te inteleg... unde postez eu hop apari si tu ... nu pricep ce ai cu mine si sa sti ca nu am facut nici o greseala mai sus... decat sa raspunzi degeaba mai bine nu mai raspundeai ....
  18. Pai da cu MTA fac... pe ala il folosesc dar cum? ca vreau sa modific mapingul nu sa fac altul...
  19. Vreau sa modific mapperul de la scriptul meu ... imi puteti explica cum sa mai adaug obiecte? sau sa faceti un tutorial...
  20. Multumesc iulian insa nu a mers am inca o problema Sus la data / ora / zi imi apare data cu 2 zile in fata ! ex: azi este marti apare joi... [pawn] TextdrawCeas0 = TextDrawCreate(542.000000, 24.000000, "Ora:"); TextDrawBackgroundColor(TextdrawCeas0, 255); TextDrawFont(TextdrawCeas0, 0); TextDrawLetterSize(TextdrawCeas0, 0.410000, 1.000000); TextDrawColor(TextdrawCeas0, 16777215); TextDrawSetOutline(TextdrawCeas0, 1); TextDrawSetProportional(TextdrawCeas0, 1); TextdrawCeas1 = TextDrawCreate(543.000000, 35.000000, "Data:"); TextDrawBackgroundColor(TextdrawCeas1, 255); TextDrawFont(TextdrawCeas1, 0); TextDrawLetterSize(TextdrawCeas1, 0.419999, 1.100000); TextDrawColor(TextdrawCeas1, 16777215); TextDrawSetOutline(TextdrawCeas1, 1); TextDrawSetProportional(TextdrawCeas1, 1); TextdrawCeas2 = TextDrawCreate(543.000000, 48.000000, "Ziua:"); TextDrawBackgroundColor(TextdrawCeas2, 255); TextDrawFont(TextdrawCeas2, 0); TextDrawLetterSize(TextdrawCeas2, 0.430000, 1.000000); TextDrawColor(TextdrawCeas2, 16777215); TextDrawSetOutline(TextdrawCeas2, 1); TextDrawSetProportional(TextdrawCeas2, 1); Ora = TextDrawCreate(578.000000, 24.000000, "--:--"); TextDrawBackgroundColor(Ora, 255); TextDrawFont(Ora, 1); TextDrawLetterSize(Ora, 0.300000, 1.000000); TextDrawColor(Ora, -768781634); TextDrawSetOutline(Ora, 1); TextDrawSetProportional(Ora, 1); DataCurenta = TextDrawCreate(573.000000, 36.000000, "--/--/----"); TextDrawBackgroundColor(DataCurenta, 255); TextDrawFont(DataCurenta, 1); TextDrawLetterSize(DataCurenta, 0.280000, 1.000000); TextDrawColor(DataCurenta, 1690854600); TextDrawSetOutline(DataCurenta, 1); TextDrawSetProportional(DataCurenta, 1); Zile = TextDrawCreate(575.000000, 48.000000,"----"); TextDrawBackgroundColor(Zile, 255); TextDrawFont(Zile, 1); TextDrawLetterSize(Zile, 0.300000, 1.000000); TextDrawColor(Zile, -16711681); TextDrawSetOutline(Zile, 1); TextDrawSetProportional(Zile, 1);[/pawn] este bine mai in sus? daca nu , ma puteti ajuta va rog?
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