Iulian
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Posts posted by Iulian
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Asigura-te ca ai pus coordonatele de inchidere/deschidere corecte si revino cu un raspuns. Daca nu merge, posteaza public PDGATECLOSE
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Si astepti sa te rugam sa postezi liniile?
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Astepti sa iti spunem noi sa postezi comenzile?
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Multumesc Mafia.
BossDeBoss, daca eroarea persista, ori cauti alt gm ori iti iei liber 2 zile sa verifici tot gm-ul... Marea majoritate a crash-urilor la pawno sunt din cauza parantezelor de toate tipurile..
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Aaaa, hai ca incerc si revin cu un edit.
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Daca vrei sa nu frece nici un player la cap, pur si simplu stergi liniile postate.
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Posteaza comenzile
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Posteaza
[pawn]public CreateRoadblock[/pawn]
si
[pawn]public DeleteAllRoadblocks[/pawn]
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Incearca asta:
http://forum.sa-mp.com/showthread.php?t=291018
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[pawn]new name[64];
hInfo[hID][Name] = GetPlayerName(playerid, name, sizeof(name));[/pawn]
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Incearca si cu alt gamemode, vezi daca ai aceeasi problema sau nu
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else if ( pickupid == Pick [ 14 ] ) return cmd_cmds(playerid);
Asa ai pus?
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Adauga in gamemode
[pawn]new car[nr];[/pawn]
nr = cel mai mare numar din parantezele patrate + 1;
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Scoate new params si incearca asa:
return cmd_cmds(playerid);
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[pawn]
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }
if (PlayerInfo[playerid][pAccesLeader] == 1 && PlayerInfo[playerid][pAdmin] >= 8)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " Este deja member/leader a unei factiuni !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), " L-ai promovat cu leader pe [%s]", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0)
{
PlayerInfo[para1][pChar] = 0;
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
MedicBill[para1] = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
SpawnPlayer(para1);
return 1;
}
else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia
else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo
else if(level == 13) { PlayerInfo[para1][pChar] = 125; }
else if(level == 14) { PlayerInfo[para1][pChar] = 270; }
else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas
else if(level == 16) { PlayerInfo[para1][pChar] = 104; }
else if(level == 17) { PlayerInfo[para1][pChar] = 173; }
else if(level == 18) { PlayerInfo[para1][pChar] = 108; }
else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace
else if(level == 20) { PlayerInfo[para1][pChar] = 34; }
else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.
else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A
gTeam[para1] = 22;
PlayerInfo[para1][pTeam] = 22;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized!");
}
}
return 1;
}[/pawn]
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Nu ai ce face din .amx, iti trebuie .pwn.
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Cum adica, cu descrieri?
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[pawn]
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }
if (PlayerInfo[playerid][pAccesLeader] < 1 && PlayerInfo[playerid][pAdmin] <= 8)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " Este deja member/leader a unei factiuni !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), " L-ai promovat cu leader pe [%s]", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0)
{
PlayerInfo[para1][pChar] = 0;
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
MedicBill[para1] = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
SpawnPlayer(para1);
return 1;
}
else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia
else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo
else if(level == 13) { PlayerInfo[para1][pChar] = 125; }
else if(level == 14) { PlayerInfo[para1][pChar] = 270; }
else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas
else if(level == 16) { PlayerInfo[para1][pChar] = 104; }
else if(level == 17) { PlayerInfo[para1][pChar] = 173; }
else if(level == 18) { PlayerInfo[para1][pChar] = 108; }
else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace
else if(level == 20) { PlayerInfo[para1][pChar] = 34; }
else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.
else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A
gTeam[para1] = 22;
PlayerInfo[para1][pTeam] = 22;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized!");
}
}
return 1;
}[/pawn]
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Hehe. Cuplacere!
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Ai linia
[pawn]main()
{[/pawn]
in gm?
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Posteaza ultimile linii modificate.
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Nu nu nu, liniile sunt alea, care sunt scrise in paranteza dupa Godfather.pwn(linie), posteaza linia 43898
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Serverul nu are .pwn. Nu te va ajuta nimeni, aici, pentru creearea unui pwn din amx..
Incearca sa iei alt server, poate la el gasesti pwn
Problema /buyhouse
in Arhivă probleme
Posted
hInfo[hID][Name] = GetName(playerid);