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LosTSouL

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Everything posted by LosTSouL

  1. 3/5 cateva obiecte p'acolo. nota este pt. efort , pt map. ti-as da 1/5
  2. Probleme GodFather !! : http://www.sa-mp.ro/forum/index.php/topic,5356.0.html Incearca comanda asta : if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SCM(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SCM(playerid, COLOR_WHITE, "Available names: buy ,park, lock, sell, sellto, color, tow, locate, plate, tunning, paintjob"); return 1; } else if(strcmp(x_nr,"buy",true) == 0) { new idcar = GetPlayerVehicleID(playerid); if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == 999) { } else { SCM(playerid, COLOR_GREY, " You already own a vehicles"); return 1; } if(CarInfo[idcar][cOwned]==1) { SCM(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3); SCM(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SCM(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!"); OnCarUpdate(); TogglePlayerControllable(playerid, 1); return 1; } else { SCM(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } if(strcmp(x_nr,"sell",true) == 0) { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; new Float:x,Float:y,Float:z; new Float:a; CarInfo[ownvehkey][cOwned] = 0; strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999); GivePlayerMoney(playerid,carsellprice); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice); GameTextForPlayer(playerid, string, 10000, 3); GetVehiclePos(ownvehkey, x, y, z); GetVehicleZAngle(ownvehkey, a); CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; } RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); if(PlayerInfo[playerid][pLocal] == ownvehkey) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]); PlayerInfo[playerid][pInt] = 0; } OnCarUpdate(); DestroyVehicle(ownvehkey); ownedcar[ownvehkey] = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000); return 1; } } else { SCM(playerid, COLOR_GREY, " You have to sit at your own car to sell it! "); return 1; } } else { SCM(playerid, COLOR_GREY, "You are not at a dealership"); return 1; } } else if(strcmp(x_nr,"tunning",true) == 0) { new carsff; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carsff = PlayerInfo[playerid][pPcarkey]; } if (carsff != 999) { if(IsPlayerInVehicle(playerid, carsff)) { new info[] = "Save Car Mods\nSave All Car Mods\nClear Car Mods\nClear All Car Mods "; ShowPlayerDialog(playerid, 1300, DIALOG_STYLE_LIST,"Choose the Option",info,"Ok","Cancel"); SendClientMessage(playerid, COLOR_PINK,"* To save the vehicle paintjob and colours use /v paintjob and /v color"); SendClientMessage(playerid, COLOR_GRAD1, "* You are not in a setted car."); } else { SendClientMessage(playerid, COLOR_GRAD1, "* You are not in your vehicle!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "* You do not own a car!"); } } else if(strcmp(x_nr,"paintjob",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 3) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cPaintjob] = color1; GivePlayerMoney(playerid, -5000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1); ChangeVehiclePaintjob(vehid, color1); OnCarUpdate(); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp), GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SCM(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SCM(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SCM(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else { SCM(playerid, COLOR_GREY, "That player already have a car! "); return 1; } } else { SCM(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SCM(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SCM(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } else if(strcmp(x_nr,"tow",true) == 0) { if(IsPlayerConnected(playerid)) { new car1 = PlayerInfo[playerid][pPcarkey]; if (car1 != 999 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0) { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SCM(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(CarTow(car1)) { GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-10000", 5000, 1); GivePlayerMoney(playerid,-10000); SetVehicleToRespawn(car1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[8][sbTill] += 10000;//towcar buisness ExtortionSBiz(8, 10000); SBizzInfo[8][sbProducts]--; } else { GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1); } } else { GameTextForPlayer(playerid, "~w~You are not a car owner", 5000, 1); } } } else if(strcmp(x_nr,"locate",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SCM(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } new Float:x,Float:y,Float:z; new car1 = PlayerInfo[playerid][pPcarkey]; if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; } SCM(playerid,COLOR_WHITE,"Car spawn location is red on a map"); GetVehiclePos(car1, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); CP[playerid] = 987; return 1; } else if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid1; new getcarid1; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid1 = PlayerInfo[playerid][pPcarkey]; } else { return 1; } getcarid1 = GetPlayerVehicleID(playerid); GetVehiclePos(carid1, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid1, a); if(IsPlayerInVehicle(playerid,carid1) && CarInfo[carid1][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid1 == carid1) { CarInfo[carid1][cLocationx] = x; CarInfo[carid1][cLocationy] = y; CarInfo[carid1][cLocationz] = z; CarInfo[carid1][cAngle] = a; format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnCarUpdate(); DestroyVehicle(carid1); ownedcar[carid1] = CreateVehicle(CarInfo[carid1][cModel],CarInfo[carid1][cLocationx],CarInfo[carid1][cLocationy],CarInfo[carid1][cLocationz],CarInfo[carid1][cAngle],CarInfo[carid1][cColorOne],CarInfo[carid1][cColorTwo],60000); SetVehicleNumberPlate(getcarid1,CarInfo[carid1][cLicense]); if(CarInfo[carid1][cPaintjob] != 255) { ChangeVehiclePaintjob(carid1, CarInfo[carid1][cPaintjob]); } SetVehicleVirtualWorld(carid1, CarInfo[carid1][cVirWorld]); SetVehicleModifications(carid1); PutPlayerInVehicle(playerid, carid1, 0); TogglePlayerControllable(playerid, 1); return 1; } } } else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnCarUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnCarUpdate(); return 1; } } else { SCM(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnCarUpdate(); return 1; } else { SCM(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"plate",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new Float:x,Float:y,Float:z,Float:ang; GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid),ang); if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_RED,"You're not in a vehicle!"); ShowPlayerDialog(playerid,171,DIALOG_STYLE_INPUT,"{EE7777}Vehicle Numberplate","{00CC66}Input your new vehicle numberplate below.","Yes","Cancel"); return 1; } else { SCM(playerid, COLOR_GREY, " You are not in you're personal car!"); return 1; } } else { SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SCM(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color, tow, locate, plate"); return 1; } } return 1; }
  3. idem Xcite , trebuia sa-l aranjezi cu , era mai frumos..in fine . 3/5 pt tutorial , 1/5 pt " asezare in pagina ".
  4. if(strcmp(cmd,"/fare",true)==0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10|| PlayerInfo[playerid][pJob] == 14) { if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } TransportDuty[playerid] = 0; format(string, sizeof(string), "* You are now Off Duty and earned $%d.", TransportMoney[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); GivePlayerMoney(playerid, TransportMoney[playerid]); /*ConsumingMoney[playerid] = 1;*/ TransportValue[playerid] = 0; TransportMoney[playerid] = 0; return 1; } new Veh = GetPlayerVehicleID(playerid); if(Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA || Veh == ID MASINA) { if(GetPlayerState(playerid) == 2) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /fare [price]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 999) { SendClientMessage(playerid, COLOR_GREY, " Fare price must be between $1 and $999 !"); return 1; } TaxiDrivers += 1; TransportDuty[playerid] = 1; TransportValue[playerid] = moneys; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), " Taxi Driver %s is On Duty, /call 444 to call a taxi driver. Fare: $%d.", sendername, TransportValue[playerid]); OOCNews(0x00FD00FF,string); } else { SendClientMessage(playerid, COLOR_GREY, " You are not the Driver !"); return 1; } } else if(Veh == ID MASINA || Veh == ID MASINA) { if(GetPlayerState(playerid) == 2) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /fare [price]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Fare price must be between $1 and $99999 !"); return 1; } BusDrivers += 1; TransportDuty[playerid] = 2; TransportValue[playerid]= moneys; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), "Bus Driver %s is On Duty, fare: $%d.", sendername, TransportValue[playerid]); OOCNews(TEAM_GROVE_COLOR,string); } else { SendClientMessage(playerid, COLOR_GREY, " You are not the Driver !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not in a Taxi / Bus !"); } } else { SendClientMessage(playerid,COLOR_GREY," You are not a Taxi / Bus Driver !"); return 1; } } return 1; } ** ID MASINA = ID`ul Taxiului sau Bus`ului. PS: Trebuia sa scri la " Probleme GodFather " PS2: Vezi la if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10|| PlayerInfo[playerid][pJob] == 14) Trebuie sa schimbi 10 cu id`ul factiunii Taxi sau 14 cu id`ul jobului Taxi/Bus.
  5. LosTSouL

    Problema

    Posteaza liniile 34530 & 34531
  6. Citeste asta cu atentie apoi adauga FS`ul : http://forum.sa-mp.com/showthread.php?t=23051
  7. Aici iti arata cum sa faci Gang Zone`urile ( culorile pe harta ). Cred ca`ti vor trebui ca sa`si dea lumea seama al cui este teritoriul : http://www.sa-mp.ro/forum/index.php?topic=2555.0
  8. LosTSouL

    Problema

    Eu unul cred ca ne`ar fi mai usor sa`ti spunem problema daca ai posta comanda " /boteaza "
  9. Nu prea vad ce legatura are , aici este tutorial " Cum sa faci o factiune " nu " Cum sa faci un HQ ". EDIT : http://www.sa-mp.ro/forum/index.php?topic=2915.0
  10. 1. Deci internet sau hosted ? Daca`l ai pe host ar trebui sa iti apara la hosted nu internet. 2. Daca ai serverffs dute la Control Pannel--Configuration--si unde este scris '' Server Announce:'' da pe ''on'' apoi save Sursa " 2. " : Sa-mp.com
  11. Le ai trecute in server.cfg la linia plugins ...... ?
  12. 1. Inchide serverul daca este deschis. 2. Conecteaza-te prin FTP ( FileZilla de preferat ). 3. Click dreapta pe announce, samp03srv si sampnpc si da Permisiunile filelor... . 4. In loc de numarul care e acolo, scrie 777 si da OK. 5. Iesi din FTP. 6. Porneste serverul. 7. Vezi daca apare la Internet List. by ![]stuntman[]!
  13. Harta o bagi sub OnGameModeInit daca o pui direct in GM , daca o faci sub forma de FS o pui la FilterScriptInit. In alta parte Cartierul Adminilor nu am vazut , poate fac eu unu' si`l postez pe forum.. pana atunci uite aici unu ( dar este pe AA ) : http://www.sa-mp.ro/forum/index.php/topic,14628.msg89156.html#msg89156
  14. Foarte tare , iti propun sa faci un Game Mode Call of Duty / CS , sa ai in el multe mape de genul asta. PS : Fa`o sub forma de FS , adaugai o comanda de teleport
  15. Foarte bun pentru serverele de Rp. [glow=red,2,300]4.5/5[/glow]
  16. Roackere , tot ce am invatat eu a fost de pe sa-mp.com si sa-mp.ro NU am citit niciodata pe wiki. Asa ca sshht !
  17. Am avut server pe Host. __________________________ Daca ai colegi de clasa care joaca SaMp si n`au un server , daca vreti sa fiti numai voi din acea clasa + niste prieteni este foarte bine cu Hamachi ( Parerea Mea )
  18. Mersi pentru notele bune ! ______________________________________________________________________________________________________ L`ai citit macar ?
  19. Ba' roackere , nu exista un topic in care sa nu dau quote cu " am inventat`o eu " sau " am facut`o eu " si sa spui altele. Daca o stiai tu , de ce n`ai postat`o ??
  20. Un Mod De a Avea Server De Sa-Mp • Primul meu Tutorial • •Ce programe imi trebuie ? Ai nevoie de un singur program: • Hamachi : http://hamachi.en.softonic.com/download •Cu ce ma ajuta acest tutorial ? Ai vrea sa ai un server de SaMp dar nu poti din cauza netului? Ei bine , uite aici o solutie. Solutia asta am inventat`o eu ( nu stiu daca a mai postat cineva asta , daca da , imi pare rau ) , poate unii ati jucat "Metin2". Ei bine unele servere private utilizeaza acest program numit "Hamachi". •Bun, am programul. Ce fac acum? Acum urmaresti pasii de instalare ! •Pasi de instalare ! 1. Instalezi Programul " Hamachi ". 2. Deschizi programul. Aici ai un IP. Acest IP il vei pune in SaMp la Favorite sub forma IP:7777 3. Acum playerii care vor sa joace pe server downloadeaza si ei " Hamachi " si-l instaleaza. 4. Dai pe Network sus , in hamachi --> "Create a new network" 5. Ii dai un nume & parola. 6. Ca playerii sa intre pe server, trebuie sa le dai parola si numele camerei. Ei dau tot pe 'network' --> 'join an existing network' si completeaza cu numele si parola. 7. Intrati pe server & va jucati. •Credits • LosTSouL (me) - Creare Tutorial
  21. Te contrazic , ai nevoie doar de 1 program. Este adevarat .. este cam enervanta , dar functioneaza. Tutorial aici : http://www.sa-mp.ro/forum/index.php/topic,14655.0.html
  22. Buna pentru Rp. Da' sa o ti pe server o saptamana maxim , ca dupa pleaca playerii ! =)) [glow=green,2,300]4/5[/glow]
  23. Prima mapa ? Asa frumoasa ?? A mea a fost o parcare cu 4 garduri si 10 gardulete. ) [glow=red,2,300]20/10[/glow]
  24. Frumos FS. [glow=red,2,300]10/10[/glow] PS: Astept sa deschisi Drift World , poate intru si eu sa vad cum este.
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