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qUick

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  1. Am sters linia aia ... si tot la fel :|
  2. l-am folosit si eu, dar dupa 3 zile se buguise tot :| masinile erau pe alte nume, era dezastru total, de ce sa intamplat asta ? :(
  3. Am o problema la payday, am facut un payday dialog dar daca stau pe ESC primesc "* You haven't played long enough to obtain a PayDay."si eu am o ora pe server... Si inca o problema la dialoguri daca scriu /help sau orice alta comanda ( care este facuta dialog ) si apas ESC imi da serverul kick.. care poate fi problema ? kick(playerid) este doar la login / register (cand apesi pe exit) :|
  4. CTRL+F public OnPlayerStateChange(playerid, newstate, oldstate) dupaia o sa gasesti niste linii de genu if(newcar == 318 || newcar == 319 || newcar == 263 || newcar == 264 || newcar == 265 || newcar == 266 || newcar == 267 || newcar == 268 || newcar == 269) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8){ } else { SendClientMessage(playerid,COLOR_GREY," You are not a Hitman Member !"); RemovePlayerFromVehicle(playerid); } } modifica newcar == MYOLDCAR ca sa aflii oldcar intri in masina si scrii /oldcar .. pentru Police Cars ai public IsACopCar modifica acolo id-urile de la masini ( tot oldcar )
  5. da, este pentru RP si Da este pe samp.com, postat de mine .
  6. Poze: http://imageshack.us/g/811/mtascreen20110816010245.png/ Descriere: Balustrada din LS in SF Download: http://pastebin.com/gFsne20T De ce mi-ati sters topicul ? Fara motiv ? :| ( este si pe samp . com, tot eu sunt ! ) Facut de fratimiu ( Finlandia )
  7. qUick

    Key binds

    am cautat, eu nu vreau cu dialog, eu vreau doar un bind atat ..
  8. depinde cum ai gm.u facut, cauta JoinPed si ai acolo toate skinurile de la toate factiunile daca ai skinurile puse cu SetPlayerSkin(playerid, SKINID) cauta if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next"))) si sunt acolo skinurile ai inteles ? edit: daca ai cu JoinPed, mai bine il stergi si faci cu SetPlayerSkin edit 2: ti se pare o problema ? e doar o intrebare, nu stie baiatu :)
  9. qUick

    Key binds

    Cum fac, atunci cand sunt in masina si apas CTRL / ALT sa se aprinda farurile ? am incercat da nu a mers :-< Multumesc :)
  10. Am o problema la nume, numele nu se vede, trebuie sa fii foarte foarte aproape :| am pus la ongamemodeinit SetNameTagDrawDistance(1000.0); si tot la fel e ) :|
  11. am rezolvat.. am scos SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; si am pus SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Am facut si un mats shop .. stii cumva cum pot sa salvez materialele din shop ? adica daca pun acum in shop 3000 mats dupa restart nu mai sunt .. am incercat da nu mi.a iesit .. :-?
  12. Cand intru in armory si scriu /heal se inchide serveru :| //-----------------------------------[HEAL]------------------------------------------------------------------------- if(strcmp(cmd, "/heal", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); GetPlayerName(playerid, sendername, sizeof(sendername)); new location = PlayerInfo[playerid][pLocal]; if(!strlen(tmp)) { if(location != 255) { if(location < 99) { if(HouseInfo[location][hArm] == 1 && IsACop(playerid)) { format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } else { format(string, sizeof(string), "This place does not have armour upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else { format(string, sizeof(string), "This place does not have healing upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } return 1; } else if(location == 101)//Restaurant { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else if(location == 102 && IsACop(playerid))//Police Armoury { SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } } else { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; } if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!"); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new giveambu = GetPlayerVehicleID(giveplayerid); new playambu = GetPlayerVehicleID(playerid); if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model { if (IsAnAmbulance(playambu) && playambu == giveambu) { new Float:tempheal; GetPlayerHealth(giveplayerid,tempheal); if(tempheal >= 100.0) { SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed."); return 1; } format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,moneys); GivePlayerMoney(giveplayerid,-moneys); new hp = 0; if(PlayerInfo[playerid][pPainPerk] > 0) { hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100; SetPlayerHealth(giveplayerid, hp); } else { hp = 100; SetPlayerHealth(giveplayerid, 100); } PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys); SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string); if(STDPlayer[giveplayerid] > 0) { STDPlayer[giveplayerid] = 0; SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !"); return 1; } } } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; } Crash info: [16:37:40] Crash caused by gamemodes\gf.amx, see stack trace below [16:37:40] Stack trace (most recent call first): [16:37:40] SendClientMessage (native) on line 1 in \pawno\include\float.inc [16:37:40] operator-(Float:) (entry point) float.inc este cel default, nu e nimic modificat la el :|
  13. qUick

    bug ceas :|

    am folosit 70 de ceasuri ) aici e fs-ul http://forum.sa-mp.com/showthread.php?t=74050&highlight=%5Bfs%5D+clock
  14. qUick

    bug ceas :|

    e un bug la ceas... lam facut in gm nu merge ( nu se vede ORA :| ) am scos din gm si am pus fs la fel nu se vede ora... ce fac ? :|
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