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Ryder_RO

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Everything posted by Ryder_RO

  1. 16 obiecte ) man lasate de maps... cn ar pune un santier in grove nici nu is au locu 0/5 Lasate de mape , sau fa unele de doamne ajuta.
  2. u faci mijto de noi sau ce? CreateObject(, , , , 0.0000, 0.0000, 0.0000);
  3. Ryder_RO

    Warning!

    cum scap de warning 202: number of arguments does not match definition warning 202: number of arguments does not match definition Linile SetTimer("SchimbaNumele", 6000); SetTimer("SchimbaNumele2", 6001); Help!
  4. 0/5 astai se numeste mapa?
  5. Foarte bun tutorial Heker.. Bravo 10/10 EDIT : am facut totul ca in TUT dar botul nu apare in masina :cry:
  6. Dc ai facut 2Xposts? ai putea primi 10 % warn ! pt ce ai creeat tu 5/5 (e simplu dar merge , pt incepatori )
  7. Ryder_RO

    Erori

    Liniilea undes ? De unde sa stim daca nu vedem liniile ? Guardian adu globu magic sa vad care e prb:))
  8. pune unde ai #pragma adauga si #pragma tabsize 0 Al 300-lea POST :grin:!!!! Sper sa mai fie si altele !
  9. 4/5 frumusel , dar puteai sa inconjori cu un gard
  10. public OnGameModeInit() { taxi = CreatePickup(1239, 1813.8134,-1889.7490,13.4141); return 1; } pui inlocu la cealanta daca am inteles eu bine , u vroiai sa schimbam X Y Z cu celelante ?
  11. Ryder_RO

    bug ceas :|

    arata si tu FS Scriptul sal vedem si noi sau daca nu stuntman adu globu sa ne uitam la el in pc:))
  12. te duci pe ConvertFSS si le convertezi in Streamed Object sau Create Dynamic Object cum vrei tu si le pui in FS
  13. incearca cu FS lu FarSe Click aici
  14. inbunatatit de stuntman 4.5/5 facut de tine 3/5
  15. Ryder_RO

    Dialog

    ai pus unde ai DEFINE #define menu1 255
  16. Ryder_RO

    Dialog

    u trb doar sa schimbi ce ai pus inainte la ondialogresponse cu ce tiam dat mai sus Sus in script #define menu1 25 la OnPlayerEnterCheckpoint pui asta ShowPlayerDialog(playerid, menu1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel"); OnDialogResponse if(dialogid==menu1) { if(response)// They pressed the first button. { switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. { case 1:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0:// The first item listed { if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); } case 1: // The second item listed { if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -2); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); } case 2: // The third item listed { if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -3); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); } } } } } return 1; } Hai ca deja facem OFFTopic
  17. Ryder_RO

    Dialog

    1).#pragma tabsize 0 (cum a zis si stuntman 2).pune asta la ondialogresponse (schimbo cu care ai puso inainte) if(dialogid==menu1) { if(response)// They pressed the first button. { switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. { case 1:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0:// The first item listed { if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); } case 1: // The second item listed { if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -2); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); } case 2: // The third item listed { if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -3); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); } } } } } return 1; }
  18. Ryder_RO

    Dialog

    Sus in script #define menu1 25 la OnPlayerEnterCheckpoint pui asta ShowPlayerDialog(playerid, menu1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel"); la OnDialogResponse ... pui if(dialogid==menu1) { if(response)// They pressed the first button. { switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. { case 1:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0:// The first item listed { if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); } case 1: // The second item listed { if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -2); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); } case 2: // The third item listed { if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -3); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); } } } } } return 1; } daca nici acu nu intelegi
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