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Alexandru

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Everything posted by Alexandru

  1. Pai daca postezi un gamemode si le place si la ceilalti iti da o nota sau isi trage o parere ...
  2. GM Cam vechi dar bun. daca maia daugi ceva dintrun GF Se va transforma in GF =)) 4/3
  3. Frumusel! 1+ bun pentru incepatori luati Xtreme Poter si faceti teritoare :> buN si 4/2
  4. Copile, tu stii scripting ? property.cfg are casele de pe sv si codu ala 3dtext casa de vanzare info secret house ala nu mil ia Sa stii nam system de case care se face din pawno dar creca nici nu exista.
  5. Pai gm e de pe net :| si numi apare ala Info: Personal House Level ... alea numi apare La systemu de case e asa :| public OnGameModeInit() [pawn] for(new h = 0; h < sizeof(HouseInfo); h++) { if(HouseInfo[h][hOwned] == 0) { format(string, sizeof(string), "{FFFFFF}For Sale \n {FFFFFF}Info: {33CC33}%s \n {FFFFFF}Cost: {4066BF}%d$ \n {FFFFFF}Level: {33CC33}%d \n {FFFFFF}Scrie {FF0000}/buyhouse.",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]); HouseLabel[h] = Create3DTextLabel(string ,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15, 0, 1); } if(HouseInfo[h][hOwned] == 1) if(HouseInfo[h][hRentabil] == 0) { format(string, sizeof(string), "{FFFFFF}Info: {33CC33}%s \n {FFFFFF}Proprietar: {33CC33}%s \n {FFFFFF}Cost: {4066BF}%d$ \n {FFFFFF}Level: {33CC33}%d\n {FFFFFF}Foloseste tasta [{E42217}F{F7FAF9}] sau [{E42217}ENTER{F7FAF9}] pentru a intra.",HouseInfo[h][hDiscription],HouseInfo[h][hOwner],HouseInfo[h][hValue],HouseInfo[h][hLevel]); HouseLabel[h] = Create3DTextLabel(string ,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15, 0, 1); } else { format(string, sizeof(string), "{FFFFFF}Info: {33CC33}%s \n {FFFFFF}Proprietar: {33CC33}%s \n {FFFFFF}Cost: {4066BF}%d$ \n {FFFFFF}Level: {33CC33}%d \n {FFFFFF}Rent: {4066BF}$%d \n {FFFFFF}Scrie {FF0000}/rentroom \n {FFFFFF}Foloseste tasta [{E42217}F{F7FAF9}] sau [{E42217}ENTER{F7FAF9}] pentru a intra.",HouseInfo[h][hDiscription],HouseInfo[h][hOwner],HouseInfo[h][hValue],HouseInfo[h][hLevel],HouseInfo[h][hRent]); HouseLabel[h] = Create3DTextLabel(string ,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15, 0, 1); } } for(new h = 0; h < sizeof(BizzInfo); h++) { if(BizzInfo[h][bOwned] == 1) { format(string, sizeof(string), "{04E2FB}%s\n Proprietar: %s\n Extortion by : %s\n Entrance Fee : %d$\n Level : %d\n {F7FAF9}Foloseste tasta [{E42217}F{F7FAF9}] sau [{E42217}ENTER{F7FAF9}] pentru a intra.",BizzInfo[h][bMessage],BizzInfo[h][bOwner],BizzInfo[h][bExtortion],BizzInfo[h][bEntranceCost],BizzInfo[h][bLevel]); BizzLabel[h] = Create3DTextLabel(string,0x8361FFFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,15,0,1); BizzPickup[h] = CreateDynamicPickup(1314, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]); } else { format(string, sizeof(string), "[sALE]\n$ %d",BizzInfo[h][bPrice]); BizzLabel[h] = Create3DTextLabel(string,0x8361FFFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,15,0,1); BizzPickup[h] = CreateDynamicPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]); } } for(new h = 0; h < sizeof(SBizzInfo); h++) { if(SBizzInfo[h][sbOwned] == 1) { format(string, sizeof(string), "{04E2FB}%s\n Proprietar: %s\n Extortion by : %s\n Entrance Fee: %d$\n Level : %d\n {F7FAF9}Foloseste tasta [{E42217}F{F7FAF9}] sau [{E42217}ENTER{F7FAF9}] pentru a intra.",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost],SBizzInfo[h][sbLevel]); SBizzLabel[h] = Create3DTextLabel(string,0x8361FFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1,15,0,1); SBizzPickup[h] = CreateDynamicPickup(1272, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]); } else { format(string, sizeof(string), "[sALE]\n$ %d",SBizzInfo[h][sbPrice]); SBizzLabel[h] = Create3DTextLabel(string,0x8361FFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1,15,0,1); SBizzPickup[h] = CreateDynamicPickup(1272, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]); } }[/pawn]
  6. Salut, astazi am facut acest topic ca am o problema la gamemode ... numi apare 3dTextele si cele de la casa! si am casele bagate:|
  7. Am pus new [pawn]PlayerMissioned[MAX_PLAYERS][/pawn]
  8. Pai imi da o eroare uitati erorile: [pawn]C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(55) : warning 217: loose indentation C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(69) : error 017: undefined symbol "PlayerMissioned" C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(69) : warning 215: expression has no effect C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(69) : error 001: expected token: ";", but found "]" C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(69) : error 029: invalid expression, assumed zero C:\Users\aLex\Desktop\Hard2Games Bacau\gamemodes\misiuni.pwn(69) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. [/pawn] Liniile: [pawn]public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[6]; if(strcmp(cmd,"/mission",true)==0) { if(IsPlayerConnected(playerid)) { if(!PlayerToPoint(3.0,playerid,1381.0413,-1088.8511,27.3906)) { SCM(playerid, 0xC0C0C0FF, " You are not at the Bill Board !"); return 1; } if(PlayerMissioned[playerid] == -1) { SendClientMessage(playerid,0x3399FFFF,"Poti face misiunea o data la 3 ore!"); return 1; } ShowPlayerDialog(playerid,998,DIALOG_STYLE_LIST,""0x3399FFFF"Misiuni","1.Easy \n2.Medium \n3.Hard \n4.Expert","Alege","Iesi"); } SetTimerEx("ResetMission", 1080000, 0, "d", playerid); PlayerMissioned[playerid] = -1; return 1; } return 0; }[/pawn] Aici codu unde imi da eroarea aforisita... [pawn] if(PlayerMissioned[playerid] == -1) /* Aici imi da eroarea */ { SendClientMessage(playerid,0x3399FFFF,"Poti face misiunea o data la 3 ore!"); return 1; }[/pawn]
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