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Grig22

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  1. Grig22

    Warnings

    2 pedofili ce sa mai zici :grin: Mergeti in pula mea de prosti ce sunteti aman2.
  2. Grig22

    Warnings

    E valabil si pt tine necalificatule.Tine-ti plitu. :lipsrsealed:
  3. Grig22

    Warnings

    Ba muistule tu sa taci nu te mai baga in seama ca nu impresionezi.
  4. Incearca si lasa reply.
  5. Grig22

    Warnings

    [pawn]//ZONES //============================================================================== bLackLisT = GangZoneCreate(128.4566, -326.9805, 385.3699, 58.38938); Streamer_TickRate(30); SetGameModeText("Romanian Server (RO/ENG)"); //ZONES //============================================================================== GangZoneShowForPlayer(playerid, bLackLisT, 0xFF000096); return 1; } SetPlayerInterior(playerid, 0); CMD:lv(playerid, params[]) return TPlayer(playerid, "Las Venturas", "lv", 2025.8074,1545.5157,10.8187);[/pawn]
  6. Grig22

    Warnings

    Ce destept esti ma, cica erori. Uita-te mai bine ca sunt warning-uri,si pozitia script-ului nu este cum trebuie d'aia apar.
  7. Grig22

    Ajutor

    Cineva iti da ShutDown la server.Exista hack am vazut si eu
  8. Acum e la moda Dialogul...Dar daca e al tau 4/5
  9. Grig22

    Crash

    Doctore,mai incet cu limbajul...Nu asa se vorbeste cu un player.
  10. Grig22

    Problema Cm

    Fii mai explicit.Descrie mai bine ceea ce ai nevoie
  11. Pune asta jos de tot in GM: stock aCreateThing(playerid, thingid, orderid) { new Vehicles[250]; new world = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); new Float:X, Float:Y, Float:Z, Float:Angle; if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { DestroyVehicle(GetPlayerVehicleID(playerid)); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Angle); CurrentSpawnedVehicle[ playerid ] = Vehicles[orderid] = CreateVehicle(thingid, X, Y, Z + 3, Angle, -1, -1, 40); LinkVehicleToInterior(CurrentSpawnedVehicle[ playerid ], interior); SetVehicleVirtualWorld(CurrentSpawnedVehicle[ playerid ], world); SetVehicleZAngle(CurrentSpawnedVehicle[ playerid ], Angle); PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[ playerid ], 0); SetPlayerInterior(playerid, interior); } }
  12. //-------------------------------------------------------------------------- //Player Attached Objects //-------------------------------------------------------------------------- SetPlayerAttachedObject(playerid, 0, 19079, 1, 0.330000, -0.079999, 0.150000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerAttachedObject(playerid, 1, 18693, 5, -0.100000, 0.000000, -1.750000, 0.000000, 0.000000, 0.000000, 100.000000, 1.000000, 1.000000 ); SetPlayerAttachedObject(playerid, 2, 18693, 6, 0.000000, 0.000000, 1.750000, 180.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); //SetPlayerAttachedObject(playerid, 3, 19065, 2, 0.121128, 0.023578, 0.001139, 222.540847, 90.773872, 211.130859, 1.098305, 1.122310, 1.106640 ); // SantaHat //-------------------------------------------------------------------------- SetPlayerPos(playerid, 58.3462,2016.4642,21.8646,6.9442); SetPlayerFacingAngle(playerid, 90.177986); GameTextForPlayer( playerid, "~>~~g~~h~Select ~w~Your Skin ~<~", 1000, 6 ); SetPlayerCameraLookAt(playerid, 58.3462,2016.4642,21.8646,6.9442); SetPlayerCameraPos(playerid, 58.3462 + (25 * floatsin(-90.177986, degrees)), -2016.4642 + (25 * floatcos(-90.177986, degrees)), 8646,6.9442); ApplyAnimation( playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); ApplyAnimation( playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); SetPlayerInterior( playerid, 0 );
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