//--------------------------------------------------------------------------
//Player Attached Objects
//--------------------------------------------------------------------------
SetPlayerAttachedObject(playerid, 0, 19079, 1, 0.330000, -0.079999, 0.150000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject(playerid, 1, 18693, 5, -0.100000, 0.000000, -1.750000, 0.000000, 0.000000, 0.000000, 100.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject(playerid, 2, 18693, 6, 0.000000, 0.000000, 1.750000, 180.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
//SetPlayerAttachedObject(playerid, 3, 19065, 2, 0.121128, 0.023578, 0.001139, 222.540847, 90.773872, 211.130859, 1.098305, 1.122310, 1.106640 ); // SantaHat
//--------------------------------------------------------------------------
SetPlayerPos(playerid, 58.3462,2016.4642,21.8646,6.9442);
SetPlayerFacingAngle(playerid, 90.177986);
GameTextForPlayer( playerid, "~>~~g~~h~Select ~w~Your Skin ~<~", 1000, 6 );
SetPlayerCameraLookAt(playerid, 58.3462,2016.4642,21.8646,6.9442);
SetPlayerCameraPos(playerid, 58.3462 + (25 * floatsin(-90.177986, degrees)), -2016.4642 + (25 * floatcos(-90.177986, degrees)), 8646,6.9442);
ApplyAnimation( playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
ApplyAnimation( playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
SetPlayerInterior( playerid, 0 );