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gabbii

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Posts posted by gabbii

  1. Am scos si mia dat erori

    C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 001: expected token: ")", but found "["
    C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 029: invalid expression, assumed zero
    C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : warning 215: expression has no effect
    C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 001: expected token: ";", but found "]"
    C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    4 Errors.

  2. Cum pot rezolva erorile astea?

    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(136) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYER_ATTACHED_OBJECTS")
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4284) : error 004: function "SendIRCMessage" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4306) : error 004: function "SendIRCMessage" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4615) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4627) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4647) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4655) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4889) : error 004: function "BroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5215) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5228) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5241) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5254) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5267) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5280) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5292) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5304) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5366) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5389) : error 004: function "SendFamilyMessage" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5745) : error 004: function "PlayerFixRadio" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(9458) : error 004: function "ABroadCast" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10048) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10059) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10126) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10137) : error 004: function "OOCOff" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(13060) : error 004: function "PlayerPlayMusic" is not implemented
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(14325) : error 029: invalid expression, assumed zero
    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(14325) : error 004: function "Hide" is not implemented
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    26 Errors.

    EDIT:

    136:  [pawn]#define MAX_PLAYER_ATTACHED_OBJECTS 6[/pawn]

    4284: [pawn]SendIRCMessage(PlayersChannel[playerid], COLOR_GREEN, string);[/pawn]

    4306: [pawn]SendIRCMessage(number, COLOR_GREEN, string);[/pawn]

    4615:    [pawn]OOCOff(COLOR_WHITE, string);[/pawn]

    4627: [pawn]OOCOff(COLOR_DBLUE, string);[/pawn]

    4647: [pawn]OOCOff(COLOR_WHITE, string);[/pawn]

    4655:      [pawn]OOCOff(COLOR_DBLUE, string);[/pawn]

    4889:[pawn]  BroadCast(COLOR_WHITE,string);[/pawn]

    5215:[pawn]                                              ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5228:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5241:[pawn]  ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5254:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5267:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5280:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5292:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5304:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn]

    5366:[pawn]             ABroadCast(COLOR_LIGHTRED, string, 1);[/pawn]

    5389:[pawn] SendFamilyMessage(8, COLOR_YELLOW, string);[/pawn]

  3. cum pot rezolva Warning asta cand era versiunea 0.3c nu imi aparea!

    C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\Copy (2) of czgammer.pwn(136) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYER_ATTACHED_OBJECTS")
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:          10820 bytes
    Code size:          1949712 bytes
    Data size:          6926236 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=5184 cells (20736 bytes)
    Total requirements: 8903152 bytes
    
    1 Warning.

    Postez aici pentru ca nu gasesc topicul "probleme Godfather"....

  4. Cum pot rezolva erorile astea?

    [pawn]C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(567) : error 029: invalid expression, assumed zero

    C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(567) : error 029: invalid expression, assumed zero

    C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(591) : error 029: invalid expression, assumed zero

    C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(609) : warning 225: unreachable code

    C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(658) : error 029: invalid expression, assumed zero

    C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(658) : error 029: invalid expression, assumed zero

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    5 Errors.[/pawn]

    567:  if ( mysql_retrieve_row ( ) )

    591:    else

    609:  mysql_free_result ( ) ;

    658:  if ( mysql_retrieve_row ( ) )

    Nu este mod god father!

  5. De la ce pot fi erorile astea?

    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(2962) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(2991) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3027) : error 004: function "SafeResetPlayerWeapons" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3028) : error 004: function "SafeGivePlayerWeapon" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3055) : error 004: function "SafeResetPlayerWeapons" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4005) : error 004: function "ResetPlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4056) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4628) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4926) : error 004: function "SafeResetPlayerWeapons" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4927) : error 004: function "SafeGivePlayerWeapon" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5049) : error 004: function "SafeGivePlayerWeapon" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5384) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5402) : error 004: function "GetPlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5452) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5483) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5484) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5530) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5531) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5582) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5583) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5589) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5590) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5884) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5892) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5900) : error 004: function "GivePlayerCash" is not implemented
    J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5908) : error 004: function "GivePlayerCash" is not implemented
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    26 Errors.

  6. am si eu aceias problema pe host, linux iti buguieste fisierul .ini daca il editezi, ca sa nu mai ai problema asta intra pe host cu un program de incarcat/descarcat ftp(program recomandat este este cel creat de windows. Daca vrei sa il folosesti dami pm si osa te ajut...) si descarca fisierul .ini in pc editeazal si dupaia incarcal inapoi pe host si osa mearga.

  7. Am facut comanda /engine merge tot la ea da acum am 2 probleme:

    1. cand dau /engine in masina motorul porneste da imi apare in chat "SERVER: Unknown Command"

    2. cand nu sunt in masina pot sa dau /engine si motorul porneste si se opreste...

    Uitati comanda

    [pawn]    if(strcmp(cmd, "/engine",true) == 0)

    {

                new vid = GetPlayerVehicleID(playerid);

                if(EngineSTATE[vid] == 0)

                {

                      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

                      SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

                      EngineSTATE[vid] = 1;

                      GameTextForPlayer(playerid, "~g~Engine Started",500,3);

                }

                else

                {

                      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

                      SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

                      EngineSTATE[vid] = 0;

                      GameTextForPlayer(playerid, "~r~Engine Stopped",500,3);

                }

        }[/pawn]

    Ce pot face?

  8. Io prima data aveam

    /engine

    [pawn] }

        if(strcmp(cmd, "/engine",true) == 0) {

            new vid = GetPlayerVehicleID(playerid);

            if(vid != INVALID_VEHICLE_ID) {

                if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

                GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

    //                                ||||||

                SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

    //VEHICLE_PARAMS_ON is used to start the engine,it purely replace the engine thing!

            }

            return 1;

        }[/pawn]

    si /stopengine

      [pawn] if(strcmp(cmd, "/stopengine",true) == 0) {

            new vid = GetPlayerVehicleID(playerid);

            if(vid != INVALID_VEHICLE_ID) {

                if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

                GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

    //                                ||||||

                SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

    //Here the VEHICLE_PARAMS_OFF will turn off your engine.

            }

            return 1;

        }[/pawn] si am vrut sa fac sa pornesc motorul cu/engine si sa il opresc tot cu /engine da nu am reusit....

  9. tot nu merge imi da erorile astea

    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "engine" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "lights" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "alarm" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "doors" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "bonnet" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "boot" shadows a variable at a preceding level
    D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "objective" shadows a variable at a preceding level
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:          10820 bytes
    Code size:          1953372 bytes
    Data size:          6935580 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=5184 cells (20736 bytes)
    Total requirements: 8916156 bytes
    
    7 Warnings.

  10. Salut, am creat un sistem de /enter si /exit la pd, cityhall si magazine. Problema e ca imi strica sistemu la bizuri si la factiuni de /enter si /exit...

    [pawn]//-----------------------------------------enter beta----------------------------------

      if(strcmp(cmd, "/ente", true) == 0)

      {

    //Enter police departament

    if(IsPlayerInRangeOfPoint(playerid, 7.0, 1554.9537,-1675.6584,16.1953))

    {

    GameTextForPlayer(playerid, "~w~Police Department", 5000, 1);

    SetPlayerInterior(playerid, 6);

    SetPlayerPos(playerid,246.7079,66.2239,1003.6406);

    PlayerInfo[playerid][pInt] = 6;

    }

    //Misty/10 Green Toilets

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 488.2531,-82.7632,998.7578))

    {

    GameTextForPlayer(playerid, "~w~Restroom",5000,1);

    SetPlayerInterior(playerid,11);

    SetPlayerPos(playerid, 2277.5942,-1139.8883,1050.8984);

    PlayerInfo[playerid][pInt] = 11;

    }

    //Misty/10 Green Toilets

    else if(IsPlayerInRangeOfPoint(playerid, 8.0, 2280.0476,-1139.5413,1050.8984))

    {

    GameTextForPlayer(playerid, "~w~Restroom",5000,1);

    SetPlayerInterior(playerid,11);

    SetPlayerPos(playerid, 490.9059,-81.4256,998.7578);

    PlayerInfo[playerid][pInt] = 11;

    }

    //24/7 near PD Entrance

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1352.1194,-1759.2534,13.5078))

    {

    GameTextForPlayer(playerid, "~w~24/7",5000,1);

    SetPlayerInterior(playerid,6);

    SetPlayerPos(playerid, -26.6916,-55.7149,1003.5469);

    PlayerInfo[playerid][pInt] = 6;

    }

    //24/7 near 8-ball entrance

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1833.6124,-1842.4968,13.5781))

    {

    GameTextForPlayer(playerid, "~w~24/7",5000,1);

    SetPlayerInterior(playerid,18);

    SetPlayerPos(playerid, -30.9467,-89.6096,1003.5469);

    PlayerInfo[playerid][pInt] = 18;

    }

    //24/7 vinewood

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1315.4581,-897.6843,39.5781))

    {

    SetPlayerVirtualWorld(playerid, 2);

    PlayerInfo[playerid][pVirWorld] = 2;

    GameTextForPlayer(playerid, "~w~24/7", 5000, 1);

    SetPlayerInterior(playerid, 18);

    SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);

    PlayerInfo[playerid][pInt] = 18;

    }

    //24/7 near 8-ball entrance

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1836.4064,-1682.4403,13.3493))

    {

    GameTextForPlayer(playerid, "~w~Alhambra", 5000, 1);

    SetPlayerInterior(playerid, 17);

    SetPlayerPos(playerid,493.3891,-22.7212,1000.6797);

    PlayerInfo[playerid][pInt] = 17;

    }

    //10 green

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2310.0183,-1643.4669,14.8270))

    {

    GameTextForPlayer(playerid, "~w~Ten Green Bottles", 5000, 1);

    SetPlayerInterior(playerid, 11);

    SetPlayerPos(playerid,502.0531,-70.2137,998.7578);

    PlayerInfo[playerid][pInt] = 11;

    }

    //Binco next to 10 green

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2244.3423,-1665.5542,15.4766))

    {

    GameTextForPlayer(playerid, "~w~Binco", 5000, 1);

    SetPlayerInterior(playerid, 15);

    SendClientMessage(playerid, COLOR_WHITE, "HINT: Type /clothes to change your outfit");

    SetPlayerPos(playerid,207.7336,-108.6231,1005.1328);

    PlayerInfo[playerid][pInt] = 15;

    }

    //Ganton Gym

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2229.9011,-1721.2582,13.5613))

    {

    GameTextForPlayer(playerid, "~w~Gym", 5000, 1);

    SetPlayerInterior(playerid, 5);

    SetPlayerPos(playerid,771.9399,-2.2574,1000.7292);

    PlayerInfo[playerid][pInt] = 5;

    }

    //Ganton Gym

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2419.9941,-1509.5865,24.0000))

    {

    OnPlayerEnterFood(playerid, 1);

    }

    //Cluckin Bell near 10 green

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2398.6240,-1899.2014,13.5469))

    {

    SetPlayerVirtualWorld(playerid, 2);

    PlayerInfo[playerid][pVirWorld] = 2;

    OnPlayerEnterFood(playerid, 1);

    }

    //Marina Burger shot

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2398.6240,-1899.2014,13.5469))

    {

    OnPlayerEnterFood(playerid, 2);

    }

    //Marina Cluckin bell

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 928.9110,-1352.9958,13.3438))

    {

    SetPlayerVirtualWorld(playerid, 1);

    PlayerInfo[playerid][pVirWorld] = 1;

    OnPlayerEnterFood(playerid, 1);

    }

    //Vinewood Burger shot

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1199.2477,-918.1447,43.1233))

    {

    SetPlayerVirtualWorld(playerid, 1);

    PlayerInfo[playerid][pVirWorld] = 1;

    OnPlayerEnterFood(playerid, 2);

    }

    //24/7 gas station

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1000.5861,-919.8832,42.3281))

    {

    GameTextForPlayer(playerid, "~w~24/7", 5000, 1);

    SetPlayerInterior(playerid, 4);

    SetPlayerPos(playerid,-28.2619,-26.2015,1003.5573);

    PlayerInfo[playerid][pInt] = 4;

    }

    //Pizzaboy

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2105.4858,-1806.4725,13.5547))

    {

    OnPlayerEnterFood(playerid, 3);

    }

    //Pizzaboy

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 203.5140,-202.2578,1.5781))

    {

    SetPlayerVirtualWorld(playerid, 2);

        PlayerInfo[playerid][pVirWorld] = 2;

    OnPlayerEnterFood(playerid, 3);

    }

    //Pizzaboy

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2105.4858,-1806.4725,13.5547))

    {

    OnPlayerEnterFood(playerid, 3);

    }

    //24-7

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, -2441.9749,754.0135,35.1786))

        {

    SetPlayerPos(playerid, -25.1326,-139.0670,1003.5469);

    GameTextForPlayer(playerid, "~w~24-7",5000,3);

    SetPlayerInterior(playerid,16);

    PlayerInfo[playerid][pInt] = 16;

    }

    //PD Elevator

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1524.5724,-1677.8043,6.2188))

    {

        SetPlayerPos(playerid, 244.0099,66.4152,1003.6406);

        GameTextForPlayer(playerid, "~w~Police Department",5000,1);

        SetPlayerInterior(playerid,6);

        SetPlayerFacingAngle(playerid, 270);

    PlayerInfo[playerid][pInt] = 6;

    }

    //PD Elevator

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1557.7257,-1675.2711,28.3955))

    {

    SetPlayerPos(playerid, 244.0099,66.4152,1003.6406);

        GameTextForPlayer(playerid, "~w~Police Department",5000,1);

        SetPlayerInterior(playerid,6);

        SetPlayerFacingAngle(playerid, 270);

    PlayerInfo[playerid][pInt] = 6;

    }

    //Jim's sticky ring

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1038.0298,-1339.9967,13.7361))

    {

    OnPlayerEnterFood(playerid, 4);

    }

    //City hall

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1481.0206,-1771.1138,18.7958))

    {

    SetPlayerPos(playerid, 386.2978,173.8582,1008.3828);

    GameTextForPlayer(playerid, "~w~City Hall",5000,1);

    SetPlayerInterior(playerid,3);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 3;

    }

    //FBI Enter

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2340.4229,2458.1392,14.9688))

    {

          if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

          {

      SetPlayerPos(playerid, 288.7287,168.5377,1007.1719);

      GameTextForPlayer(playerid, "~w~FBI Department",5000,1);

      SetPlayerInterior(playerid,3);

      SetPlayerFacingAngle(playerid, 0);

      PlayerInfo[playerid][pInt] = 3;

      }

    }

    //Fireman/Paramedic enter

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1607.6212,1815.6366,10.8203))

    {

          if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)

          {

      SetPlayerPos(playerid, 288.7287,168.5377,1007.1719);

      GameTextForPlayer(playerid, "~w~FBI Department",5000,1);

      SetPlayerInterior(playerid,3);

      SetPlayerFacingAngle(playerid, 0);

      PlayerInfo[playerid][pInt] = 3;

          }

    }

    //abc studio

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1036.6597,1014.8240,11.0000))

    {

          if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)

          {

      SetPlayerPos(playerid, 366.5081,193.1942,1008.3828);

      GameTextForPlayer(playerid, "~w~ABC studio",5000,1);

      SetPlayerInterior(playerid,3);

      SetPlayerFacingAngle(playerid, 0);

      PlayerInfo[playerid][pInt] = 3;

          }

    }

    //Taxi cab company

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 938.1230,1733.2122,8.8516))

    {

          if (PlayerInfo[playerid][pMember] ==10 || PlayerInfo[playerid][pLeader] == 10)

          {

      SetPlayerPos(playerid, 371.8502,182.0368,1014.1875);

      GameTextForPlayer(playerid, "~w~Taxi Cab Company",5000,1);

      SetPlayerInterior(playerid,3);

      SetPlayerFacingAngle(playerid, 0);

      PlayerInfo[playerid][pInt] = 3;

          }

    }

    return 1;

      }

    //---------------------------Exit beta----------------------------------------------------

      if(strcmp(cmd, "/exi", true) == 0)

      {

    //Exit police departament

    if(IsPlayerInRangeOfPoint(playerid, 7.0, 246.5325,62.4251,1003.6406))

    {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,1552.3231,-1674.6780,16.1953);

    PlayerInfo[playerid][pInt] = 0;

    }

    //24/7 near PD Exit

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, -27.3919,-58.2529,1003.5469))

    {

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerPos(playerid, 1352.3282,-1755.4298,13.3542);

    PlayerInfo[playerid][pInt] = 0;

    }

    //24/7 near 8-ball exit

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, -30.9299,-92.0114,1003.5469))

    {

    if(GetPlayerVirtualWorld(playerid) == 0)

    {

        GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,1831.5413,-1843.3785,13.5781);

    PlayerInfo[playerid][pInt] = 0;

    }

    else if(GetPlayerVirtualWorld(playerid) == 2)

    {

    SetPlayerVirtualWorld(playerid, 0);

    PlayerInfo[playerid][pVirWorld] = 0;

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,1315.7769,-901.4099,39.5781);

    PlayerInfo[playerid][pInt] = 0;

    }

    }

    //Alhambra Exit

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 493.4393,-24.9169,1000.6719))

    {

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,1834.4000,-1681.7500,13.4331);

    PlayerInfo[playerid][pInt] = 0;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 501.8708,-67.5820,998.7578))

    {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2307.0027,-1645.2213,14.6882);

    OnPlayerExitFood(playerid); // ?

    PlayerInfo[playerid][pInt] = 0;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 207.7662,-111.2663,1005.1328))

    {

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2245.2778,-1661.1738,15.4690);

    OnPlayerExitFood(playerid); // ?

    PlayerInfo[playerid][pInt] = 0;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 772.3594,-5.5157,1000.7286))

    {

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2225.6699,-1725.3134,13.5586);

    PlayerInfo[playerid][pInt] = 0;

    OnPlayerExitFood(playerid); // ?

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 772.3594,-5.5157,1000.7286))

    {

    if(GetPlayerVirtualWorld(playerid) == 0)

    {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2423.8145,-1510.2896,23.9922);

    PlayerInfo[playerid][pInt] = 0;

    }//cluckin bell near 10 green

    else if(GetPlayerVirtualWorld(playerid) == 2)

    {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2398.5508,-1894.6324,13.3828);

    SetPlayerVirtualWorld(playerid, 0);

    PlayerInfo[playerid][pVirWorld] = 0;

    PlayerInfo[playerid][pInt] = 0;

    }//cluckin bell marina

    else if(GetPlayerVirtualWorld(playerid) == 1)

    {

    SetPlayerVirtualWorld(playerid, 0);

    PlayerInfo[playerid][pVirWorld] = 0;

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,923.8998,-1352.9694,13.3768);

    PlayerInfo[playerid][pInt] = 0;

    }

    OnPlayerExitFood(playerid); // ?

    return 1;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 362.8835,-75.1787,1001.5078))

    {

    if(GetPlayerVirtualWorld(playerid) == 0)

    {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,815.5034,-1616.7700,13.7521);

    PlayerInfo[playerid][pInt] = 0;

    }

    else if(GetPlayerVirtualWorld(playerid) == 1)// vinewood burger shot

    {

    SetPlayerVirtualWorld(playerid, 0);

    PlayerInfo[playerid][pVirWorld] = 0;

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,1200.8680,-921.9525,43.0104);

    PlayerInfo[playerid][pInt] = 0;

    }

    OnPlayerExitFood(playerid);

    return 1;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, -28.0241,-31.7674,1003.5573))

    {

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,994.6481,-920.7285,42.1797);

    PlayerInfo[playerid][pInt] = 0;

    OnPlayerExitFood(playerid); // ?

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 227.5614,-7.3146,1002.2109))

    {

        SetPlayerVirtualWorld(playerid, 0);

    PlayerInfo[playerid][pVirWorld] = 0;

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,454.5949,-1500.6449,30.8821);

    OnPlayerExitFood(playerid); // ?

    PlayerInfo[playerid][pInt] = 0;

    }

    //Some teleports are fucked up but they are working

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 372.3847,-133.5248,1001.4922))

    {

            if(GetPlayerVirtualWorld(playerid) == 2)

        {

            GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

            SetPlayerInterior(playerid, 0);

            SetPlayerPos(playerid,203.2209,-204.6613,1.5781);

            OnPlayerExitFood(playerid); // ?

            PlayerInfo[playerid][pInt] = 0;

            SetPlayerVirtualWorld(playerid, 0);

            PlayerInfo[playerid][pVirWorld] = 0;

        }

        else

        {

    GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);

    SetPlayerInterior(playerid, 0);

    SetPlayerPos(playerid,2099.9783,-1806.4928,13.5547);

    OnPlayerExitFood(playerid); // ?

    PlayerInfo[playerid][pInt] = 0;

    }

    }

    //FBI Exit

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 288.7287,167.0377,1007.1719))

    {

    SetPlayerPos(playerid, 2340.6960,2452.7791,14.9742);

    GameTextForPlayer(playerid, "~w~Las Ventures",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    }

    //FBI Exit 1

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 238.3001,138.9406,1003.0234))

    {

    SetPlayerPos(playerid, 2340.6960,2452.7791,14.9742);

    GameTextForPlayer(playerid, "~w~Las Ventures",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    }

    //Jim's sticky ring

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 377.1724,-193.3045,1000.6328))

    {

    SetPlayerPos(playerid, 1038.5148,-1338.0944,13.7266);

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    OnPlayerExitFood(playerid);

    }

    //City hall

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 390.0630,173.5741,1008.3828))

    {

    SetPlayerPos(playerid, 1481.0206,-1769.5138,18.7958);

    GameTextForPlayer(playerid, "~w~Los Santos",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    }

    //fireman/paramedic

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1172.1730,-1333.9272,1006.4965))

    {

    SetPlayerPos(playerid, 1607.7527,1817.8613,10.8203);

    GameTextForPlayer(playerid, "~w~Las Ventures",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 270);

    PlayerInfo[playerid][pInt] = 0;

    }

    //abc studio

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1036.6597,1014.8240,11.0000))

    {

    SetPlayerPos(playerid, 1043.1785,1022.6573,11.0000);

    GameTextForPlayer(playerid, "~w~Las Venturas",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    }

    //Taxi cab company

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 371.4523,180.2195,1014.1875))

    {

    SetPlayerPos(playerid, 940.3035,1733.1425,8.8516);

    GameTextForPlayer(playerid, "~w~Las Ventures",5000,1);

    SetPlayerInterior(playerid,0);

    SetPlayerFacingAngle(playerid, 0);

    PlayerInfo[playerid][pInt] = 0;

    }

    //Next to PD building

    else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1570.3828,-1333.8882,16.4844))

    {

        SetPlayerPos(playerid, 1545.0068,-1366.5094,327.2868);

        GameTextForPlayer(playerid, "~w~Roof of News building",5000,1);

        SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

    }

    return 1;

      }[/pawn]

    Ce pot face?

    Multumesc:)

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