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gabbii

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Everything posted by gabbii

  1. scz pt dublu topic. Da am nevoie nea aparat de asta, ma puteti ajuta?
  2. JunkBuster cel mai bun anticheat... da search pe google
  3. gabbii

    culoare nume

    stiu asta io zic alceva, dupa cum am vazut pe multe servere cand dai pe fereastra aia TAB cei ce sunt in factiuni au o anumita culoare la nume cum as putea face si eu asta?
  4. cum pot face la o factiune numele sa apara cu o alta culoare?
  5. gabbii

    anti hack

    Ce anti hack imi puteti recomanda si mie? vreau sa aive anti money, cheat, speed, weapons, etc...
  6. daca serverul cade sau ii dau restart din consola nu salveaza conturile...
  7. frumos 5/5 data viitoare pune si tu codurile asa [pawno] code [/pawno] ca nu se intelege nimic...
  8. nu se cer scripturi, fiisiere, etc..
  9. Cum pot face ca sv-ul sa faca update la conturi odata pe secunda?
  10. Am o problema cu ora in gm. Am un fs cu ceas.. si ceasul din fs indica sa zicem 15:28 iar cand scriu /time acolo imi indica 14:28, ce pot face ca sa le aduc pe amandoua la acelas ora? uitati comanda.. [pawn] if(strcmp(cmd, "/time", true) == 0) { if(IsPlayerConnected(playerid)) { new mtext[20]; new year, month,day; getdate(year, month, day); if(month == 1) { mtext = "January"; } else if(month == 2) { mtext = "February"; } else if(month == 3) { mtext = "March"; } else if(month == 4) { mtext = "April"; } else if(month == 5) { mtext = "May"; } else if(month == 6) { mtext = "June"; } else if(month == 7) { mtext = "Juli"; } else if(month == 8) { mtext = "August"; } else if(month == 9) { mtext = "September"; } else if(month == 10) { mtext = "October"; } else if(month == 11) { mtext = "November"; } else if(month == 12) { mtext = "December"; } new hour,minuite,second; gettime(hour,minuite,second); FixHour(hour); hour = shifthour; if (minuite < 10) { if (PlayerInfo[playerid][pJailTime] > 0) { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10); } else { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|", day, mtext, hour, minuite); } } else { if (PlayerInfo[playerid][pJailTime] > 0) { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10); } else { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite); } } GameTextForPlayer(playerid, string, 5000, 1); } return 1; }[/pawn]
  11. da de la ce se intampla asta? e de la gta sau e de la gamemod?
  12. Am o problema la spawn dupa ce ma loghez pe server, ma spawneaza dar nu ma da normal uitati o imagine... http://www.xerom-zone.ro/imghost/?di=1133054755710 uitati linile de la public onspawnplayer.. [pawn]public OnPlayerSpawn(playerid) { StopAudioStreamForPlayer(playerid); InitLockDoors(playerid); STDPlayer[playerid] = 0; gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **"); KickPlayer[playerid] = 1; } if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 5) { if(PlayerInfo[playerid][pMember] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 10) { if(PlayerInfo[playerid][pMember] != 8) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 3) { if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !"); MedicBill[playerid] = 0; new model = PlayerInfo[playerid][pChar]; if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpawnPlayer(playerid); } } if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } SetPlayerWeapons(playerid); SetPlayerSpawn(playerid); SetPlayerToTeamColor(playerid); PlayerFixRadio(playerid); for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]); } if(MapIconsShown[playerid] != 1) { MapIconsShown[playerid] = 1; for(new i = 0; i < sizeof(BizzInfo); i++) { SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED); } for(new i = 0; i < sizeof(SBizzInfo); i++) { SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED); } } return 1; }[/pawn]
  13. nu merge, numi da error imi da close program de la windows... ce pot face?
  14. uite toate linile de la dialog response... [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new sendername[MAX_PLAYER_NAME]; if(dialogid == 12346 || dialogid == 12347) { if(response) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerLogin(playerid,tmppass); } else { new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nEnter the correct password to play",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Log In",loginstring,"Log In","Exit"); } } } if(dialogid == 12345) { if(response) { if(strlen(inputtext)) { new string[128]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Users/%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } new passtring[128]; new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); /*format(passtring,sizeof(passtring),"{FFFFFF}Your password is( {FF0000}%s {FFFFFF}).Please don't forget your password or you lost the account",tmppass); SendClientMessage(playerid, COLOR_LIGHTRED, passtring);*/ OnPlayerRegister(playerid,tmppass); } else { new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"Welcome, {0099FF}%s!\nThis name is not registered, please register to play\nPlease enter a password consisting of letters and numbers.",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Sign Up",regstring,"JOIN NOW","Exit"); } } } return 0; }[/pawn]
  15. Cum pot face cand cineva apasa la register/login butonul Exit sa ii dea kick? [pawn] if(fexist(string)) { gPlayerAccount[playerid] = 1; new loginstring[2000]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome, {0099FF}%s !\n{FFFFFF}This name is registered, please login to play\n\nLast Login on the server:%s",loginname,dini_Get(LFile(playerid),"LoginDate")); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); return 1; } else { gPlayerAccount[playerid] = 0; new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"{FFFFFF}Welcome, {0099FF}%s!\n{FFFFFF}This name is not registered, please register to play",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); return 1; } }[/pawn]
  16. arata linile calumea, nu te putem ajuta aratand poze..
  17. am o problema la register dialog, imi apare dialogu cu register scriu orice parola acolo dar nu imi inregistreaza contu... ce pot face? uitati linile public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new sendername[MAX_PLAYER_NAME]; if(dialogid == 12346 || dialogid == 12347) { if(response) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerLogin(playerid,tmppass); } else { new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nPlease enter the correct password",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); } } } if(dialogid == 12345) { if(response) { if(strlen(inputtext)) { new string[128]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Users/%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } else { new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"Welcome, %s\nNot registered on this server with this name\nEnter a password to register an account with this name",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); } } } } return 0; }
  18. Am incercat sa fac register/login cu dialog dupa tutorialul asta http://www.sa-mp.ro/forum/index.php?topic=5160.0 si am urmatoarea eroare: C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string" C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string" C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. uitati si linia: format(string, sizeof(string), "Users/%s.ini", sendername);
  19. dc il jicnesti, io nu vad ca tu esti ceva mai bun!
  20. gabbii

    /enter

    uite un exemplu: [pawn] if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1); SetPlayerInterior(playerid,7); PlayerInfo[playerid][pInt] = 7; SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } } return 1; }[/pawn]
  21. pune la linile cu new [pawn]new x;[/pawn] [pawn]new pTowc;[/pawn] [pawn]new vid;[/pawn] [pawn]new erid;[/pawn]
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