gabbii
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Everything posted by gabbii
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scz pt dublu topic. Da am nevoie nea aparat de asta, ma puteti ajuta?
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[GF/RP] un anticheat pentru samp,anticheat de bani
gabbii replied to Papana's question in Arhivă probleme
JunkBuster cel mai bun anticheat... da search pe google -
ce gamemod ai?
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stiu asta io zic alceva, dupa cum am vazut pe multe servere cand dai pe fereastra aia TAB cei ce sunt in factiuni au o anumita culoare la nume cum as putea face si eu asta?
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cum pot face la o factiune numele sa apara cu o alta culoare?
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Ce anti hack imi puteti recomanda si mie? vreau sa aive anti money, cheat, speed, weapons, etc...
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daca serverul cade sau ii dau restart din consola nu salveaza conturile...
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frumos 5/5 data viitoare pune si tu codurile asa [pawno] code [/pawno] ca nu se intelege nimic...
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nu se cer scripturi, fiisiere, etc..
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Cum pot face ca sv-ul sa faca update la conturi odata pe secunda?
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Am o problema cu ora in gm. Am un fs cu ceas.. si ceasul din fs indica sa zicem 15:28 iar cand scriu /time acolo imi indica 14:28, ce pot face ca sa le aduc pe amandoua la acelas ora? uitati comanda.. [pawn] if(strcmp(cmd, "/time", true) == 0) { if(IsPlayerConnected(playerid)) { new mtext[20]; new year, month,day; getdate(year, month, day); if(month == 1) { mtext = "January"; } else if(month == 2) { mtext = "February"; } else if(month == 3) { mtext = "March"; } else if(month == 4) { mtext = "April"; } else if(month == 5) { mtext = "May"; } else if(month == 6) { mtext = "June"; } else if(month == 7) { mtext = "Juli"; } else if(month == 8) { mtext = "August"; } else if(month == 9) { mtext = "September"; } else if(month == 10) { mtext = "October"; } else if(month == 11) { mtext = "November"; } else if(month == 12) { mtext = "December"; } new hour,minuite,second; gettime(hour,minuite,second); FixHour(hour); hour = shifthour; if (minuite < 10) { if (PlayerInfo[playerid][pJailTime] > 0) { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10); } else { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|", day, mtext, hour, minuite); } } else { if (PlayerInfo[playerid][pJailTime] > 0) { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10); } else { format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite); } } GameTextForPlayer(playerid, string, 5000, 1); } return 1; }[/pawn]
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da de la ce se intampla asta? e de la gta sau e de la gamemod?
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Am o problema la spawn dupa ce ma loghez pe server, ma spawneaza dar nu ma da normal uitati o imagine... http://www.xerom-zone.ro/imghost/?di=1133054755710 uitati linile de la public onspawnplayer.. [pawn]public OnPlayerSpawn(playerid) { StopAudioStreamForPlayer(playerid); InitLockDoors(playerid); STDPlayer[playerid] = 0; gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **"); KickPlayer[playerid] = 1; } if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 5) { if(PlayerInfo[playerid][pMember] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 10) { if(PlayerInfo[playerid][pMember] != 8) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 3) { if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !"); MedicBill[playerid] = 0; new model = PlayerInfo[playerid][pChar]; if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpawnPlayer(playerid); } } if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } SetPlayerWeapons(playerid); SetPlayerSpawn(playerid); SetPlayerToTeamColor(playerid); PlayerFixRadio(playerid); for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]); } if(MapIconsShown[playerid] != 1) { MapIconsShown[playerid] = 1; for(new i = 0; i < sizeof(BizzInfo); i++) { SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED); } for(new i = 0; i < sizeof(SBizzInfo); i++) { SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED); } } return 1; }[/pawn]
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nu merge, numi da error imi da close program de la windows... ce pot face?
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uite toate linile de la dialog response... [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new sendername[MAX_PLAYER_NAME]; if(dialogid == 12346 || dialogid == 12347) { if(response) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerLogin(playerid,tmppass); } else { new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nEnter the correct password to play",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Log In",loginstring,"Log In","Exit"); } } } if(dialogid == 12345) { if(response) { if(strlen(inputtext)) { new string[128]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Users/%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } new passtring[128]; new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); /*format(passtring,sizeof(passtring),"{FFFFFF}Your password is( {FF0000}%s {FFFFFF}).Please don't forget your password or you lost the account",tmppass); SendClientMessage(playerid, COLOR_LIGHTRED, passtring);*/ OnPlayerRegister(playerid,tmppass); } else { new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"Welcome, {0099FF}%s!\nThis name is not registered, please register to play\nPlease enter a password consisting of letters and numbers.",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Sign Up",regstring,"JOIN NOW","Exit"); } } } return 0; }[/pawn]
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Cum pot face cand cineva apasa la register/login butonul Exit sa ii dea kick? [pawn] if(fexist(string)) { gPlayerAccount[playerid] = 1; new loginstring[2000]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome, {0099FF}%s !\n{FFFFFF}This name is registered, please login to play\n\nLast Login on the server:%s",loginname,dini_Get(LFile(playerid),"LoginDate")); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); return 1; } else { gPlayerAccount[playerid] = 0; new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"{FFFFFF}Welcome, {0099FF}%s!\n{FFFFFF}This name is not registered, please register to play",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); return 1; } }[/pawn]
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Lagg 3 secunde cand intra cineva pe server...
gabbii replied to Deejaybwg's question in Arhivă probleme
arata linile calumea, nu te putem ajuta aratand poze.. -
am o problema la register dialog, imi apare dialogu cu register scriu orice parola acolo dar nu imi inregistreaza contu... ce pot face? uitati linile public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new sendername[MAX_PLAYER_NAME]; if(dialogid == 12346 || dialogid == 12347) { if(response) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerLogin(playerid,tmppass); } else { new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nPlease enter the correct password",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); } } } if(dialogid == 12345) { if(response) { if(strlen(inputtext)) { new string[128]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Users/%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } else { new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"Welcome, %s\nNot registered on this server with this name\nEnter a password to register an account with this name",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); } } } } return 0; }
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Rezolvat, merci -Ice-
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Am incercat sa fac register/login cu dialog dupa tutorialul asta http://www.sa-mp.ro/forum/index.php?topic=5160.0 si am urmatoarea eroare: C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string" C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string" C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. uitati si linia: format(string, sizeof(string), "Users/%s.ini", sendername);
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Problema salvare fisier amx , va rog foarte mult ..
gabbii replied to sTk.'s question in Arhivă probleme
dc il jicnesti, io nu vad ca tu esti ceva mai bun! -
uite un exemplu: [pawn] if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1); SetPlayerInterior(playerid,7); PlayerInfo[playerid][pInt] = 7; SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } } return 1; }[/pawn]
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pune la linile cu new [pawn]new x;[/pawn] [pawn]new pTowc;[/pawn] [pawn]new vid;[/pawn] [pawn]new erid;[/pawn]