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gabbii

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Everything posted by gabbii

  1. Am scos si mia dat erori C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 001: expected token: ")", but found "[" C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : warning 215: expression has no effect C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : error 001: expected token: ";", but found "]" C:\Users\Asus\Desktop\New folder\samp03dsvr_win32\gamemodes\czgammer.pwn(3428) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors.
  2. Nu am in gm public [pawn]OnGameModeExit()[/pawn] ce fac?
  3. Nu mai am masini personale am scos sitemul ca era buguit.....
  4. Am masinile de la factiuni, rent, etc.. In total sunt 223 am modificat [pawn]new CarInfo[224][cInfo];[/pawn] merge tot bine fara erori masinile apar cand sunt in joc. Cand pornesc serverul zice ca sunt 64 de masini, dece?
  5. gabbii

    erori...

    Cum pot rezolva erorile astea? C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(136) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYER_ATTACHED_OBJECTS") C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4284) : error 004: function "SendIRCMessage" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4306) : error 004: function "SendIRCMessage" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4615) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4627) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4647) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4655) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(4889) : error 004: function "BroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5215) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5228) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5241) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5254) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5267) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5280) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5292) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5304) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5366) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5389) : error 004: function "SendFamilyMessage" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(5745) : error 004: function "PlayerFixRadio" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(9458) : error 004: function "ABroadCast" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10048) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10059) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10126) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(10137) : error 004: function "OOCOff" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(13060) : error 004: function "PlayerPlayMusic" is not implemented C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(14325) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\czgammer.pwn(14325) : error 004: function "Hide" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. EDIT: 136: [pawn]#define MAX_PLAYER_ATTACHED_OBJECTS 6[/pawn] 4284: [pawn]SendIRCMessage(PlayersChannel[playerid], COLOR_GREEN, string);[/pawn] 4306: [pawn]SendIRCMessage(number, COLOR_GREEN, string);[/pawn] 4615: [pawn]OOCOff(COLOR_WHITE, string);[/pawn] 4627: [pawn]OOCOff(COLOR_DBLUE, string);[/pawn] 4647: [pawn]OOCOff(COLOR_WHITE, string);[/pawn] 4655: [pawn]OOCOff(COLOR_DBLUE, string);[/pawn] 4889:[pawn] BroadCast(COLOR_WHITE,string);[/pawn] 5215:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5228:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5241:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5254:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5267:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5280:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5292:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5304:[pawn] ABroadCast(COLOR_LIGHTRED,string,1);[/pawn] 5366:[pawn] ABroadCast(COLOR_LIGHTRED, string, 1);[/pawn] 5389:[pawn] SendFamilyMessage(8, COLOR_YELLOW, string);[/pawn]
  6. gabbii

    warning...

    cum pot rezolva Warning asta cand era versiunea 0.3c nu imi aparea! C:\Users\Asus\Desktop\samp03dsvr_win32\gamemodes\Copy (2) of czgammer.pwn(136) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYER_ATTACHED_OBJECTS") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Header size: 10820 bytes Code size: 1949712 bytes Data size: 6926236 bytes Stack/heap size: 16384 bytes; estimated max. usage=5184 cells (20736 bytes) Total requirements: 8903152 bytes 1 Warning.Postez aici pentru ca nu gasesc topicul "probleme Godfather"....
  7. gabbii

    erori

    Cum pot rezolva erorile astea? [pawn]C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(567) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(567) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(591) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(609) : warning 225: unreachable code C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(658) : error 029: invalid expression, assumed zero C:\Users\Asus\Desktop\samp03dsvr_win321\gamemodes\SAMP.pwn(658) : error 029: invalid expression, assumed zero Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.[/pawn] 567: if ( mysql_retrieve_row ( ) ) 591: else 609: mysql_free_result ( ) ; 658: if ( mysql_retrieve_row ( ) ) Nu este mod god father!
  8. Probleme GF! Da hai sa te ajut.. baga asa [pawn] if(PlayerInfo[playerid][pSala] < 1);[/pawn]
  9. Cum pot face ca toate masinile dp sv sa nu mai explodeze atunci cand sunt foarte avariate si sa se opreasca motorul? Scz pt dublu topic, dar nu stiu de unde sa incep. Ma puteti ajuta?
  10. Cum pot face ca toate masinile dp sv sa nu mai explodeze atunci cand sunt foarte avariate si sa se opreasca motorul? Nu vreau totul mura in gura!
  11. gabbii

    email

    Cum pot face cand te inregistrezi sa imi apara intr-un dialog "Introduceti adresa de mail", si sa se salveze in users/s.ini ?
  12. gabbii

    erori

    De la ce pot fi erorile astea? J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(2962) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(2991) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3027) : error 004: function "SafeResetPlayerWeapons" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3028) : error 004: function "SafeGivePlayerWeapon" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(3055) : error 004: function "SafeResetPlayerWeapons" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4005) : error 004: function "ResetPlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4056) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4628) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4926) : error 004: function "SafeResetPlayerWeapons" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(4927) : error 004: function "SafeGivePlayerWeapon" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5049) : error 004: function "SafeGivePlayerWeapon" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5384) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5402) : error 004: function "GetPlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5452) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5483) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5484) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5530) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5531) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5582) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5583) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5589) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5590) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5884) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5892) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5900) : error 004: function "GivePlayerCash" is not implemented J:\samp03csvr_R2-2_win3\gamemodes\czgammer.pwn(5908) : error 004: function "GivePlayerCash" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors.
  13. gabbii

    Ajutor...

    nu ai voie sa ceri scripturi. PS: cauta pe google si vei gasi ;)
  14. gabbii

    Viata

    scz pt dublu post da ma puteti ajuta cu treaba asta?
  15. gabbii

    Viata

    io vreau sa fac cand un player are viata mai mica de jumate sa se execute un anim si sa scada viteza de mers
  16. incearca [pawn]#define Audio_StopRadio 100[/pawn]
  17. gabbii

    Viata

    Cum pot face cand un player cu viata mai mica de jumate sa se miste imagine ca si cum ai fi drogat si sa mearga incet? Nu vrreau totul mura in gura:D !
  18. am si eu aceias problema pe host, linux iti buguieste fisierul .ini daca il editezi, ca sa nu mai ai problema asta intra pe host cu un program de incarcat/descarcat ftp(program recomandat este este cel creat de windows. Daca vrei sa il folosesti dami pm si osa te ajut...) si descarca fisierul .ini in pc editeazal si dupaia incarcal inapoi pe host si osa mearga.
  19. gabbii

    /engine

    Am facut comanda /engine merge tot la ea da acum am 2 probleme: 1. cand dau /engine in masina motorul porneste da imi apare in chat "SERVER: Unknown Command" 2. cand nu sunt in masina pot sa dau /engine si motorul porneste si se opreste... Uitati comanda [pawn] if(strcmp(cmd, "/engine",true) == 0) { new vid = GetPlayerVehicleID(playerid); if(EngineSTATE[vid] == 0) { GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); EngineSTATE[vid] = 1; GameTextForPlayer(playerid, "~g~Engine Started",500,3); } else { GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); EngineSTATE[vid] = 0; GameTextForPlayer(playerid, "~r~Engine Stopped",500,3); } }[/pawn] Ce pot face?
  20. gabbii

    /engine

    Io prima data aveam /engine [pawn] } if(strcmp(cmd, "/engine",true) == 0) { new vid = GetPlayerVehicleID(playerid); if(vid != INVALID_VEHICLE_ID) { if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!"); GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective); // |||||| SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); //VEHICLE_PARAMS_ON is used to start the engine,it purely replace the engine thing! } return 1; }[/pawn] si /stopengine [pawn] if(strcmp(cmd, "/stopengine",true) == 0) { new vid = GetPlayerVehicleID(playerid); if(vid != INVALID_VEHICLE_ID) { if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!"); GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective); // |||||| SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); //Here the VEHICLE_PARAMS_OFF will turn off your engine. } return 1; }[/pawn] si am vrut sa fac sa pornesc motorul cu/engine si sa il opresc tot cu /engine da nu am reusit....
  21. gabbii

    /engine

    tot nu merge imi da erorile astea D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "engine" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "lights" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "doors" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "boot" shadows a variable at a preceding level D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "objective" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Header size: 10820 bytes Code size: 1953372 bytes Data size: 6935580 bytes Stack/heap size: 16384 bytes; estimated max. usage=5184 cells (20736 bytes) Total requirements: 8916156 bytes 7 Warnings.
  22. Salut, am creat un sistem de /enter si /exit la pd, cityhall si magazine. Problema e ca imi strica sistemu la bizuri si la factiuni de /enter si /exit... [pawn]//-----------------------------------------enter beta---------------------------------- if(strcmp(cmd, "/ente", true) == 0) { //Enter police departament if(IsPlayerInRangeOfPoint(playerid, 7.0, 1554.9537,-1675.6584,16.1953)) { GameTextForPlayer(playerid, "~w~Police Department", 5000, 1); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,246.7079,66.2239,1003.6406); PlayerInfo[playerid][pInt] = 6; } //Misty/10 Green Toilets else if(IsPlayerInRangeOfPoint(playerid, 7.0, 488.2531,-82.7632,998.7578)) { GameTextForPlayer(playerid, "~w~Restroom",5000,1); SetPlayerInterior(playerid,11); SetPlayerPos(playerid, 2277.5942,-1139.8883,1050.8984); PlayerInfo[playerid][pInt] = 11; } //Misty/10 Green Toilets else if(IsPlayerInRangeOfPoint(playerid, 8.0, 2280.0476,-1139.5413,1050.8984)) { GameTextForPlayer(playerid, "~w~Restroom",5000,1); SetPlayerInterior(playerid,11); SetPlayerPos(playerid, 490.9059,-81.4256,998.7578); PlayerInfo[playerid][pInt] = 11; } //24/7 near PD Entrance else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1352.1194,-1759.2534,13.5078)) { GameTextForPlayer(playerid, "~w~24/7",5000,1); SetPlayerInterior(playerid,6); SetPlayerPos(playerid, -26.6916,-55.7149,1003.5469); PlayerInfo[playerid][pInt] = 6; } //24/7 near 8-ball entrance else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1833.6124,-1842.4968,13.5781)) { GameTextForPlayer(playerid, "~w~24/7",5000,1); SetPlayerInterior(playerid,18); SetPlayerPos(playerid, -30.9467,-89.6096,1003.5469); PlayerInfo[playerid][pInt] = 18; } //24/7 vinewood else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1315.4581,-897.6843,39.5781)) { SetPlayerVirtualWorld(playerid, 2); PlayerInfo[playerid][pVirWorld] = 2; GameTextForPlayer(playerid, "~w~24/7", 5000, 1); SetPlayerInterior(playerid, 18); SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469); PlayerInfo[playerid][pInt] = 18; } //24/7 near 8-ball entrance else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1836.4064,-1682.4403,13.3493)) { GameTextForPlayer(playerid, "~w~Alhambra", 5000, 1); SetPlayerInterior(playerid, 17); SetPlayerPos(playerid,493.3891,-22.7212,1000.6797); PlayerInfo[playerid][pInt] = 17; } //10 green else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2310.0183,-1643.4669,14.8270)) { GameTextForPlayer(playerid, "~w~Ten Green Bottles", 5000, 1); SetPlayerInterior(playerid, 11); SetPlayerPos(playerid,502.0531,-70.2137,998.7578); PlayerInfo[playerid][pInt] = 11; } //Binco next to 10 green else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2244.3423,-1665.5542,15.4766)) { GameTextForPlayer(playerid, "~w~Binco", 5000, 1); SetPlayerInterior(playerid, 15); SendClientMessage(playerid, COLOR_WHITE, "HINT: Type /clothes to change your outfit"); SetPlayerPos(playerid,207.7336,-108.6231,1005.1328); PlayerInfo[playerid][pInt] = 15; } //Ganton Gym else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2229.9011,-1721.2582,13.5613)) { GameTextForPlayer(playerid, "~w~Gym", 5000, 1); SetPlayerInterior(playerid, 5); SetPlayerPos(playerid,771.9399,-2.2574,1000.7292); PlayerInfo[playerid][pInt] = 5; } //Ganton Gym else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2419.9941,-1509.5865,24.0000)) { OnPlayerEnterFood(playerid, 1); } //Cluckin Bell near 10 green else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2398.6240,-1899.2014,13.5469)) { SetPlayerVirtualWorld(playerid, 2); PlayerInfo[playerid][pVirWorld] = 2; OnPlayerEnterFood(playerid, 1); } //Marina Burger shot else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2398.6240,-1899.2014,13.5469)) { OnPlayerEnterFood(playerid, 2); } //Marina Cluckin bell else if(IsPlayerInRangeOfPoint(playerid, 7.0, 928.9110,-1352.9958,13.3438)) { SetPlayerVirtualWorld(playerid, 1); PlayerInfo[playerid][pVirWorld] = 1; OnPlayerEnterFood(playerid, 1); } //Vinewood Burger shot else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1199.2477,-918.1447,43.1233)) { SetPlayerVirtualWorld(playerid, 1); PlayerInfo[playerid][pVirWorld] = 1; OnPlayerEnterFood(playerid, 2); } //24/7 gas station else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1000.5861,-919.8832,42.3281)) { GameTextForPlayer(playerid, "~w~24/7", 5000, 1); SetPlayerInterior(playerid, 4); SetPlayerPos(playerid,-28.2619,-26.2015,1003.5573); PlayerInfo[playerid][pInt] = 4; } //Pizzaboy else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2105.4858,-1806.4725,13.5547)) { OnPlayerEnterFood(playerid, 3); } //Pizzaboy else if(IsPlayerInRangeOfPoint(playerid, 7.0, 203.5140,-202.2578,1.5781)) { SetPlayerVirtualWorld(playerid, 2); PlayerInfo[playerid][pVirWorld] = 2; OnPlayerEnterFood(playerid, 3); } //Pizzaboy else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2105.4858,-1806.4725,13.5547)) { OnPlayerEnterFood(playerid, 3); } //24-7 else if(IsPlayerInRangeOfPoint(playerid, 7.0, -2441.9749,754.0135,35.1786)) { SetPlayerPos(playerid, -25.1326,-139.0670,1003.5469); GameTextForPlayer(playerid, "~w~24-7",5000,3); SetPlayerInterior(playerid,16); PlayerInfo[playerid][pInt] = 16; } //PD Elevator else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1524.5724,-1677.8043,6.2188)) { SetPlayerPos(playerid, 244.0099,66.4152,1003.6406); GameTextForPlayer(playerid, "~w~Police Department",5000,1); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid, 270); PlayerInfo[playerid][pInt] = 6; } //PD Elevator else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1557.7257,-1675.2711,28.3955)) { SetPlayerPos(playerid, 244.0099,66.4152,1003.6406); GameTextForPlayer(playerid, "~w~Police Department",5000,1); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid, 270); PlayerInfo[playerid][pInt] = 6; } //Jim's sticky ring else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1038.0298,-1339.9967,13.7361)) { OnPlayerEnterFood(playerid, 4); } //City hall else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1481.0206,-1771.1138,18.7958)) { SetPlayerPos(playerid, 386.2978,173.8582,1008.3828); GameTextForPlayer(playerid, "~w~City Hall",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } //FBI Enter else if(IsPlayerInRangeOfPoint(playerid, 7.0, 2340.4229,2458.1392,14.9688)) { if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerPos(playerid, 288.7287,168.5377,1007.1719); GameTextForPlayer(playerid, "~w~FBI Department",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } } //Fireman/Paramedic enter else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1607.6212,1815.6366,10.8203)) { if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SetPlayerPos(playerid, 288.7287,168.5377,1007.1719); GameTextForPlayer(playerid, "~w~FBI Department",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } } //abc studio else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1036.6597,1014.8240,11.0000)) { if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { SetPlayerPos(playerid, 366.5081,193.1942,1008.3828); GameTextForPlayer(playerid, "~w~ABC studio",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } } //Taxi cab company else if(IsPlayerInRangeOfPoint(playerid, 7.0, 938.1230,1733.2122,8.8516)) { if (PlayerInfo[playerid][pMember] ==10 || PlayerInfo[playerid][pLeader] == 10) { SetPlayerPos(playerid, 371.8502,182.0368,1014.1875); GameTextForPlayer(playerid, "~w~Taxi Cab Company",5000,1); SetPlayerInterior(playerid,3); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 3; } } return 1; } //---------------------------Exit beta---------------------------------------------------- if(strcmp(cmd, "/exi", true) == 0) { //Exit police departament if(IsPlayerInRangeOfPoint(playerid, 7.0, 246.5325,62.4251,1003.6406)) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1552.3231,-1674.6780,16.1953); PlayerInfo[playerid][pInt] = 0; } //24/7 near PD Exit else if(IsPlayerInRangeOfPoint(playerid, 7.0, -27.3919,-58.2529,1003.5469)) { GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1352.3282,-1755.4298,13.3542); PlayerInfo[playerid][pInt] = 0; } //24/7 near 8-ball exit else if(IsPlayerInRangeOfPoint(playerid, 7.0, -30.9299,-92.0114,1003.5469)) { if(GetPlayerVirtualWorld(playerid) == 0) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1831.5413,-1843.3785,13.5781); PlayerInfo[playerid][pInt] = 0; } else if(GetPlayerVirtualWorld(playerid) == 2) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1315.7769,-901.4099,39.5781); PlayerInfo[playerid][pInt] = 0; } } //Alhambra Exit else if(IsPlayerInRangeOfPoint(playerid, 7.0, 493.4393,-24.9169,1000.6719)) { GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1834.4000,-1681.7500,13.4331); PlayerInfo[playerid][pInt] = 0; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 501.8708,-67.5820,998.7578)) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2307.0027,-1645.2213,14.6882); OnPlayerExitFood(playerid); // ? PlayerInfo[playerid][pInt] = 0; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 207.7662,-111.2663,1005.1328)) { GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2245.2778,-1661.1738,15.4690); OnPlayerExitFood(playerid); // ? PlayerInfo[playerid][pInt] = 0; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 772.3594,-5.5157,1000.7286)) { GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2225.6699,-1725.3134,13.5586); PlayerInfo[playerid][pInt] = 0; OnPlayerExitFood(playerid); // ? } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 772.3594,-5.5157,1000.7286)) { if(GetPlayerVirtualWorld(playerid) == 0) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2423.8145,-1510.2896,23.9922); PlayerInfo[playerid][pInt] = 0; }//cluckin bell near 10 green else if(GetPlayerVirtualWorld(playerid) == 2) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2398.5508,-1894.6324,13.3828); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; PlayerInfo[playerid][pInt] = 0; }//cluckin bell marina else if(GetPlayerVirtualWorld(playerid) == 1) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,923.8998,-1352.9694,13.3768); PlayerInfo[playerid][pInt] = 0; } OnPlayerExitFood(playerid); // ? return 1; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 362.8835,-75.1787,1001.5078)) { if(GetPlayerVirtualWorld(playerid) == 0) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,815.5034,-1616.7700,13.7521); PlayerInfo[playerid][pInt] = 0; } else if(GetPlayerVirtualWorld(playerid) == 1)// vinewood burger shot { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1200.8680,-921.9525,43.0104); PlayerInfo[playerid][pInt] = 0; } OnPlayerExitFood(playerid); return 1; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, -28.0241,-31.7674,1003.5573)) { GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,994.6481,-920.7285,42.1797); PlayerInfo[playerid][pInt] = 0; OnPlayerExitFood(playerid); // ? } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 227.5614,-7.3146,1002.2109)) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,454.5949,-1500.6449,30.8821); OnPlayerExitFood(playerid); // ? PlayerInfo[playerid][pInt] = 0; } //Some teleports are fucked up but they are working else if(IsPlayerInRangeOfPoint(playerid, 7.0, 372.3847,-133.5248,1001.4922)) { if(GetPlayerVirtualWorld(playerid) == 2) { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,203.2209,-204.6613,1.5781); OnPlayerExitFood(playerid); // ? PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; } else { GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,2099.9783,-1806.4928,13.5547); OnPlayerExitFood(playerid); // ? PlayerInfo[playerid][pInt] = 0; } } //FBI Exit else if(IsPlayerInRangeOfPoint(playerid, 7.0, 288.7287,167.0377,1007.1719)) { SetPlayerPos(playerid, 2340.6960,2452.7791,14.9742); GameTextForPlayer(playerid, "~w~Las Ventures",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } //FBI Exit 1 else if(IsPlayerInRangeOfPoint(playerid, 7.0, 238.3001,138.9406,1003.0234)) { SetPlayerPos(playerid, 2340.6960,2452.7791,14.9742); GameTextForPlayer(playerid, "~w~Las Ventures",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } //Jim's sticky ring else if(IsPlayerInRangeOfPoint(playerid, 7.0, 377.1724,-193.3045,1000.6328)) { SetPlayerPos(playerid, 1038.5148,-1338.0944,13.7266); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; OnPlayerExitFood(playerid); } //City hall else if(IsPlayerInRangeOfPoint(playerid, 7.0, 390.0630,173.5741,1008.3828)) { SetPlayerPos(playerid, 1481.0206,-1769.5138,18.7958); GameTextForPlayer(playerid, "~w~Los Santos",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } //fireman/paramedic else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1172.1730,-1333.9272,1006.4965)) { SetPlayerPos(playerid, 1607.7527,1817.8613,10.8203); GameTextForPlayer(playerid, "~w~Las Ventures",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 270); PlayerInfo[playerid][pInt] = 0; } //abc studio else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1036.6597,1014.8240,11.0000)) { SetPlayerPos(playerid, 1043.1785,1022.6573,11.0000); GameTextForPlayer(playerid, "~w~Las Venturas",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } //Taxi cab company else if(IsPlayerInRangeOfPoint(playerid, 7.0, 371.4523,180.2195,1014.1875)) { SetPlayerPos(playerid, 940.3035,1733.1425,8.8516); GameTextForPlayer(playerid, "~w~Las Ventures",5000,1); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid, 0); PlayerInfo[playerid][pInt] = 0; } //Next to PD building else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1570.3828,-1333.8882,16.4844)) { SetPlayerPos(playerid, 1545.0068,-1366.5094,327.2868); GameTextForPlayer(playerid, "~w~Roof of News building",5000,1); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } return 1; }[/pawn] Ce pot face? Multumesc:)
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