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gabbii

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Posts posted by gabbii

  1. Am o problema cu ora in gm. Am un fs cu ceas.. si ceasul din fs indica sa zicem 15:28 iar cand scriu /time acolo imi indica 14:28, ce pot face ca sa le aduc pe amandoua la acelas ora?

    uitati comanda..

    [pawn] if(strcmp(cmd, "/time", true) == 0)

    {

        if(IsPlayerConnected(playerid))

    {

        new mtext[20];

    new year, month,day;

    getdate(year, month, day);

    if(month == 1) { mtext = "January"; }

    else if(month == 2) { mtext = "February"; }

    else if(month == 3) { mtext = "March"; }

    else if(month == 4) { mtext = "April"; }

    else if(month == 5) { mtext = "May"; }

    else if(month == 6) { mtext = "June"; }

    else if(month == 7) { mtext = "Juli"; }

    else if(month == 8) { mtext = "August"; }

    else if(month == 9) { mtext = "September"; }

    else if(month == 10) { mtext = "October"; }

    else if(month == 11) { mtext = "November"; }

    else if(month == 12) { mtext = "December"; }

        new hour,minuite,second;

    gettime(hour,minuite,second);

    FixHour(hour);

    hour = shifthour;

    if (minuite < 10)

    {

    if (PlayerInfo[playerid][pJailTime] > 0)

    {

    format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10);

    }

    else

    {

    format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|", day, mtext, hour, minuite);

    }

    }

    else

    {

    if (PlayerInfo[playerid][pJailTime] > 0)

    {

    format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|~n~~w~Jail Time Left: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10);

    }

    else

    {

    format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite);

    }

    }

    GameTextForPlayer(playerid, string, 5000, 1);

    }

    return 1;

    }[/pawn]

  2. Am o problema la spawn dupa ce ma loghez pe server, ma spawneaza dar nu ma da normal uitati o imagine...

    http://www.xerom-zone.ro/imghost/?di=1133054755710

    uitati linile de la public onspawnplayer..

    [pawn]public OnPlayerSpawn(playerid)

    {

        StopAudioStreamForPlayer(playerid);

    InitLockDoors(playerid);

    STDPlayer[playerid] = 0;

    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team

    if (gTeam[playerid] == 4) //medic / criminal reset team

    {

    gTeam[playerid] = 3;

    }

    if(gPlayerLogged[playerid] == 0)

    {

        SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");

            KickPlayer[playerid] = 1;

    }

    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)

    {

        MedicBill[playerid] = 0;

        new rand = random(sizeof(CIV));

    SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");

    PlayerInfo[playerid][pTeam] = 3;

    gTeam[playerid] = 3;

    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

    PlayerInfo[playerid][pModel] = CIV[rand];

    SpawnPlayer(playerid);

    }

    if(gTeam[playerid] == 5)

    {

        if(PlayerInfo[playerid][pMember] < 1)

        {

            MedicBill[playerid] = 0;

            new rand = random(sizeof(CIV));

    SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");

    PlayerInfo[playerid][pTeam] = 3;

    gTeam[playerid] = 3;

                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

    PlayerInfo[playerid][pModel] = CIV[rand];

    SpawnPlayer(playerid);

    }

    }

    if(gTeam[playerid] == 10)

    {

        if(PlayerInfo[playerid][pMember] != 8)

        {

            MedicBill[playerid] = 0;

            new rand = random(sizeof(CIV));

    SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");

    PlayerInfo[playerid][pTeam] = 3;

    gTeam[playerid] = 3;

                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

    PlayerInfo[playerid][pModel] = CIV[rand];

    SpawnPlayer(playerid);

    }

    }

    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)

    {

        MedicBill[playerid] = 0;

    new rand = random(sizeof(CIV));

    SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");

    PlayerInfo[playerid][pTeam] = 3;

    gTeam[playerid] = 3;

    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

    PlayerInfo[playerid][pModel] = CIV[rand];

    SpawnPlayer(playerid);

    }

    if(gTeam[playerid] == 3)

    {

        if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)

        {

    SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");

    MedicBill[playerid] = 0;

    new model = PlayerInfo[playerid][pChar];

    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);

    SpawnPlayer(playerid);

    }

    }

    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }

    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }

    SetPlayerWeapons(playerid);

    SetPlayerSpawn(playerid);

    SetPlayerToTeamColor(playerid);

    PlayerFixRadio(playerid);

    for(new i = 0; i < sizeof(Turfs); i++)

    {

        GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]);

    }

    if(MapIconsShown[playerid] != 1)

    {

        MapIconsShown[playerid] = 1;

        for(new i = 0; i < sizeof(BizzInfo); i++)

    {

    SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED);

    }

    for(new i = 0; i < sizeof(SBizzInfo); i++)

    {

        SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);

    }

    }

    return 1;

    }[/pawn]

  3. [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    {

    new sendername[MAX_PLAYER_NAME];

    if(dialogid == 12346 || dialogid == 12347)

    {

    if(response)

    {

    if(strlen(inputtext))

    {

    new tmppass[64];

    strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

    OnPlayerLogin(playerid,tmppass);

    }

    else

    {

    new loginstring[500];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

                    format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nEnter the correct password to play",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Log In",loginstring,"Log In","Exit");

    }

    }

    else

    {

    Kick(playerid);

    }

    }

    if(dialogid == 12345)

    {

    if(response)

    {

    if(strlen(inputtext))

    {

                    new string[128];

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "Users/%s.ini", sendername);

    new File: hFile = fopen(string, io_read);

    if (hFile)

    {

    SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one.");

    fclose(hFile);

    return 1;

    }

    new passtring[128];

    new tmppass[64];

    strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

    /*format(passtring,sizeof(passtring),"{FFFFFF}Your password is( {FF0000}%s {FFFFFF}).Please don't forget your password or you lost the account",tmppass);

      SendClientMessage(playerid, COLOR_LIGHTRED, passtring);*/

    OnPlayerRegister(playerid,tmppass);

    }

    else

    {

    new regstring[1000];

    new regname[64];

    GetPlayerName(playerid,regname,sizeof(regname));

    format(regstring,sizeof(regstring),"Welcome, {0099FF}%s!\nThis name is not registered, please register to play\nPlease enter a password consisting of letters and numbers.",regname);

    ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Sign Up",regstring,"JOIN NOW","Exit");

    }

    }

    else

    {

    Kick(playerid);

    }

    }

        return 0;

    }[/pawn]

    nu merge, numi da error imi da close program de la windows... ce pot face?
  4. uite toate linile de la dialog response...

    [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    {

    new sendername[MAX_PLAYER_NAME];

    if(dialogid == 12346 || dialogid == 12347)

    {

    if(response)

    {

    if(strlen(inputtext))

    {

    new tmppass[64];

    strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

    OnPlayerLogin(playerid,tmppass);

    }

    else

    {

    new loginstring[500];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

                    format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nEnter the correct password to play",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Log In",loginstring,"Log In","Exit");

    }

    }

    }

    if(dialogid == 12345)

    {

    if(response)

    {

    if(strlen(inputtext))

    {

                    new string[128];

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "Users/%s.ini", sendername);

    new File: hFile = fopen(string, io_read);

    if (hFile)

    {

    SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one.");

    fclose(hFile);

    return 1;

    }

    new passtring[128];

    new tmppass[64];

    strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

    /*format(passtring,sizeof(passtring),"{FFFFFF}Your password is( {FF0000}%s {FFFFFF}).Please don't forget your password or you lost the account",tmppass);

      SendClientMessage(playerid, COLOR_LIGHTRED, passtring);*/

    OnPlayerRegister(playerid,tmppass);

    }

    else

    {

    new regstring[1000];

    new regname[64];

    GetPlayerName(playerid,regname,sizeof(regname));

    format(regstring,sizeof(regstring),"Welcome, {0099FF}%s!\nThis name is not registered, please register to play\nPlease enter a password consisting of letters and numbers.",regname);

    ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Sign Up",regstring,"JOIN NOW","Exit");

    }

    }

    }

        return 0;

    }[/pawn]

  5. Cum pot face cand cineva apasa la register/login butonul Exit sa ii dea kick?

    [pawn] if(fexist(string))

    {

      gPlayerAccount[playerid] = 1;

    new loginstring[2000];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome, {0099FF}%s !\n{FFFFFF}This name is registered, please login to play\n\nLast Login on the server:%s",loginname,dini_Get(LFile(playerid),"LoginDate"));

    ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit");

    return 1;

    }

    else

    {

    gPlayerAccount[playerid] = 0;

    new regstring[1000];

    new regname[64];

    GetPlayerName(playerid,regname,sizeof(regname));

    format(regstring,sizeof(regstring),"{FFFFFF}Welcome, {0099FF}%s!\n{FFFFFF}This name is not registered, please register to play",regname);

    ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");

    return 1;

    }

    }[/pawn]

  6. am o problema la register dialog, imi apare dialogu cu register scriu orice parola acolo dar nu imi inregistreaza contu... ce pot face?

    uitati linile

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        new sendername[MAX_PLAYER_NAME];
        if(dialogid == 12346 || dialogid == 12347)
        {
           if(response)
           {
              if(strlen(inputtext))
              {
                 new tmppass[64];
                 strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
                 OnPlayerLogin(playerid,tmppass);
              }
              else
              {
                 new loginstring[500];
                 new loginname[64];
                 GetPlayerName(playerid,loginname,sizeof(loginname));
                 format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\nPlease enter the correct password",loginname);
                 ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit");
              }
           }
        }
    
        if(dialogid == 12345)
        {
           if(response)
           {
              if(strlen(inputtext))
              {
                 new string[128];
                 GetPlayerName(playerid, sendername, sizeof(sendername));
                 format(string, sizeof(string), "Users/%s.ini", sendername);
                 new File: hFile = fopen(string, io_read);
                 if (hFile)
                 {
                    SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one.");
                    fclose(hFile);
                    return 1;
                 }
                 else
                 {
                    new regstring[1000];
                    new regname[64];
                    GetPlayerName(playerid,regname,sizeof(regname));
                    format(regstring,sizeof(regstring),"Welcome, %s\nNot registered on this server with this name\nEnter a password to register an account with this name",regname);
                    ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");
                 }
              }
           }
        }
        return 0;
    }

  7. Am incercat sa fac register/login cu dialog dupa tutorialul asta http://www.sa-mp.ro/forum/index.php?topic=5160.0 si am urmatoarea eroare:

    C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string"
    C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 017: undefined symbol "string"
    C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : error 029: invalid expression, assumed zero
    C:\Users\Asus\Desktop\samp godfather\gamemodes\gf.pwn(24762) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    4 Errors.
    uitati si linia:
    format(string, sizeof(string), "Users/%s.ini", sendername);

  8. uite un exemplu:

    [pawn] if(strcmp(cmd, "/enter", true) == 0)

    {

          if(IsPlayerConnected(playerid))

          {

      if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))

                    {

                            GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);

              SetPlayerInterior(playerid,7);

              PlayerInfo[playerid][pInt] = 7;

              SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);

      }

                        }

                        return 1;

    }[/pawn]

  9. Multumesc mult Leon , dar imi poti face aceste erori ?

    [pawn]C:\Users\Computer\Desktop\JoiNet RPG\gamemodes\joinet.pwn(26051) : error 017: undefined symbol "x"

    C:\Users\Computer\Desktop\JoiNet RPG\gamemodes\joinet.pwn(26056) : error 017: undefined symbol "pTowc"

    C:\Users\Computer\Desktop\JoiNet RPG\gamemodes\joinet.pwn(26057) : error 017: undefined symbol "vid"

    C:\Users\Computer\Desktop\JoiNet RPG\gamemodes\joinet.pwn(26057) : error 017: undefined symbol "erid"

    C:\Users\Computer\Desktop\JoiNet RPG\gamemodes\joinet.pwn(26057) : error 029: invalid expression, assumed zero[/pawn]

    Cmd : [pawn] if(strcmp(cmd, "/v towpark", true) == 0)

    {

    if(IsPlayerConnected(playerid))

    {

    new Float,Float:y,Float:z;

    new Float:a;

    new carid;

    carid = GetPlayerVehicleID(playerid);

    GetPlayerName(playerid, playername, sizeof(playername));

    GetVehiclePos(carid, x, y, z);

    // GetPlayerFacingAngle(playerid, a);

    GetVehicleZAngle(carid, a);

    if((PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11))

    {

    PlayerInfo[playerid][pTowc] = 1;

    AttachTrailerToVehicle(vid,GetPlayerVehicleID(play erid));

    CarInfo[carid][cLocationx] = x;

    CarInfo[carid][cLocationy] = y;

    CarInfo[carid][cLocationz] = z;

    CarInfo[carid][cAngle] = a;

    format(string, sizeof(string), "~n~ Tocmai ati parcat masina in centrul TCC ~n~");

    GameTextForPlayer(playerid, "Pretul eliberarii costa: 10.000$", 10000, 3);

    OnPropUpdate();

    OnPlayerUpdate(playerid);

    DestroyVehicle(carid);

    CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

    return 1;

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, " Nu facetii parte din factiunea Tow Car Company");

    return 1;

    }

    }

    return 1;

    }[/pawn]

    pune la linile cu new

                      [pawn]new x;[/pawn]

                      [pawn]new pTowc;[/pawn]

                      [pawn]new vid;[/pawn]

                      [pawn]new erid;[/pawn]

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