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xxSPEEDYxx

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Posts posted by xxSPEEDYxx

  1. da:)) ai nimerit

    Si mai este, daca vi se ofera ca mapper pe server, sa nu il luati, sau daca il luati, sa aveti macar systemul ala de ban la 30 de secunde :))

    Iti multumesc foarte frumos pentru harta, chiar imi va fi de foarte mare folos pentru noul minigame :p

  2. Am invatat o metoda mai buna de a reduce din lag ;) si metoda merge si pe host :)

    Doar puneti dupa #include <a_samp>:

    #undef MAX_PLAYERS
    #define MAX_PLAYERS 100 //Nr de playeri modificati aici dupa cate sloturi aveti
    

    Si reduce mult din lag ;)

  3. Uite:

    if ( strcmp( cmd, "/givescore", true ) == 0 )
    {
    	if ( AccInfo[ playerid ][ LoggedIn ] == 0 ) return SendClientMessage( playerid, COLOR_ULTRARED, "ERROR: Trebuie sa fi logat in contu tau pentru a folosi comanda asta!" );
    
    	tmp = strtok( cmdtext, idx );
    
    	if ( !strlen( tmp ) ) return SendClientMessage( playerid, COLOR_WHITE, "Foloseste: /givescore [playerid] [score]" );
    	giveplayerid = strval( tmp );
    
    	tmp = strtok( cmdtext, idx );
    	if ( !strlen( tmp ) ) return SendClientMessage(playerid, COLOR_WHITE, "Foloseste: /givecash [playerid] [score]");
    
    	new scores;
    	scores = strval( tmp );
    
    	if (!IsPlayerConnected(giveplayerid)) return SendClientMessage( playerid, COLOR_ULTRARED, "ERROR: Player not connected!" );
    
    	GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    	GetPlayerName(playerid, sendername, sizeof(sendername));
    	new playerscore;
    	playerscore = GetPlayerScore(playerid);
    
    	if (scores > 0 && playerscore >= scores)
    	{
    		SetPlayerScore(playerid, playerscore - scores);
    		SetPlayerScore(giveplayerid, GetPlayerScore( giveplayerid ) + scores);
    		format(string, sizeof(string), "I-ai trimis lui %s(player: %d), %d score.", giveplayer,giveplayerid, scores);
    		SendClientMessage(playerid, COLOR_YELLOW, string);
    		format(string, sizeof(string), "Ai primit %d score de la %s(player: %d).", scores, sendername, playerid);
    		SendClientMessage(giveplayerid, COLOR_YELLOW, string);
    		printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, scores, giveplayer, giveplayerid);
    	}
    	else SendClientMessage(playerid, COLOR_YELLOW, "Score invalid.");
    	return 1;
    }
    

    Si ce ii greu? Nu ai LoggedIn la AccInfo in LuxAdmin, unde sunt si celalte, cum ar fi Level, pVip, etc ...

    EDIT: Daca ar fi pe sscanf (comanda), ar fi mult mai usor si mai rapid de cat cu strtok...

  4. stuntman[]!" post="117114" timestamp="1332600708"]

    Foarte usor de facut, urat scriptat, se putea mult mai bine scriptat ... este o aiureala ce ai facut.

    3/5, invata sa faci niste scripturi calumea, bine scriptate, aranjate, blabla, sau mai bine: nu mai creea nimic.

    Mi-a furat vorbele din gura :))

  5. Imi da eroarole asta:

    D:\RSS V2\filterscripts\vip.pwn(240) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(242) : error 017: undefined symbol "RemovePlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(245) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(253) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(255) : error 017: undefined symbol "RemovePlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(258) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(259) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(267) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(269) : error 017: undefined symbol "RemovePlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(272) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(273) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(274) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(282) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(284) : error 017: undefined symbol "RemovePlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(287) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(288) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(289) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(290) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(291) : error 017: undefined symbol "SetPlayerAttachedObject"

    D:\RSS V2\filterscripts\vip.pwn(1227) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(1240) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"

    D:\RSS V2\filterscripts\vip.pwn(1242) : error 017: undefined symbol "RemovePlayerAttachedObject"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    22 Errors.

    Baga asta:

    #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
    #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
    #define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
    

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