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BuBu

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Everything posted by BuBu

  1. Pune linia PlayerInfo[playerid][pTeam] = 2; 2 - e setteam de la cops, acum tu seteazati team-ul care il ai tu la cops pe gm tau (ti-am rspd si in celalalt topic)
  2. Pui linia PlayerInfo[playerid][pTeam] = 2; 2 - e setteam de la cop , depinde acum cum ai tu settat team-ul de la cops
  3. Pentru prima mapa mi se pare perfect iti dau 4/5, chiar imi place.
  4. Am copiat comanda care o am eu pe serverul meu la dealership, sper sa te ajute. Daca nu intelegi ceva imi spui si iti explic. if(strcmp(cmd, "/cumparamasina", true) == 0) { if(pInShop[playerid]==0&&IsPlayerInRangeOfPoint(playerid,4.0,pick_x,pick_y,pick_z)) { SetPlayerPos(playerid,616.1683,-124.3003,997.9922); SetPlayerFacingAngle(playerid,101.9068); TogglePlayerControllable(playerid,false); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,playerid); pPressed[playerid]=-1; SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); ShowPlayerDialog(playerid,CAR_DIALOG,DIALOG_STYLE_LIST,"Sectiile Targului","Sectia A\r\nSectia B\r\nSectia C\r\nSectia D\r","Da","Quit"); SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}UNU {FFFFFF}^ Ca sa vedeti alta masina apasati tasta {FF0000}D"); SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}DOI {FFFFFF}^ Ca sa va schimbati culoarea masini apasati tasta {FF0000}W"); SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}TREI {FFFFFF}^ Ca sa cumparati masina din imagine apasati {FF0000}ENTER"); SendClientMessage(playerid,0x00FF00FF,"{FFFFFF}^ {24BBFF}PASUL {F65205}PATRU {FFFFFF}^ Daca doriti sa nu mai cumparati o masina scrieti {FFFF00}/stopcumparare"); } return 1; } Iar aici pshop, cam cum arata cum sa faci pretul,masinile care sunt de vanzare,etc. public inPlayerShop() { new string[40]; for(new playerid=GetMaxPlayers();playerid>=0;--playerid) { new keys,updown,leftright; if(pInShop[playerid]==1) { if(pPressed[playerid]<0) { pPressed[playerid]=0; veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInteriofr(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); TextDrawShowForPlayer(playerid,vehbank[playerid]); TextDrawShowForPlayer(playerid,VehNazv[playerid]); TextDrawShowForPlayer(playerid,VehCost[playerid]); format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); PutPlayerInVehicle(playerid,veh[playerid],0); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } GetPlayerKeys(playerid,keys,updown,leftright); if(leftright>0) { pPressed[playerid]++; if(pPressed[playerid]>=sizeof(carsA))pPressed[playerid]=0; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); PutPlayerInVehicle(playerid,veh[playerid],0); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(leftright<0) { pPressed[playerid]--; if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsA)-1; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); PutPlayerInVehicle(playerid,veh[playerid],0); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } if(updown<0) { colors[playerid][0]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(updown>0) { colors[playerid][1]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsA[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsA[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsA[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } } else if(pInShop[playerid]==2) { if(pPressed[playerid]<0) { pPressed[playerid]=0; veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); PutPlayerInVehicle(playerid,veh[playerid],0); SetVehicleVirtualWorld(veh[playerid],playerid); TextDrawShowForPlayer(playerid,vehbank[playerid]); TextDrawShowForPlayer(playerid,VehNazv[playerid]); TextDrawShowForPlayer(playerid,VehCost[playerid]); format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } GetPlayerKeys(playerid,keys,updown,leftright); if(leftright>0) { pPressed[playerid]++; if(pPressed[playerid]>=sizeof(carsB))pPressed[playerid]=0; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(leftright<0) { pPressed[playerid]--; if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsB)-1; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%i LEI",carsB[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } if(updown<0) { colors[playerid][0]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(updown>0) { colors[playerid][1]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsB[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsB[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsB[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } } else if(pInShop[playerid]==3) { if(pPressed[playerid]<0) { pPressed[playerid]=0; veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); PutPlayerInVehicle(playerid,veh[playerid],0); SetVehicleVirtualWorld(veh[playerid],playerid); TextDrawShowForPlayer(playerid,vehbank[playerid]); TextDrawShowForPlayer(playerid,VehNazv[playerid]); TextDrawShowForPlayer(playerid,VehCost[playerid]); format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } GetPlayerKeys(playerid,keys,updown,leftright); if(leftright>0) { pPressed[playerid]++; if(pPressed[playerid]>=sizeof(carsC))pPressed[playerid]=0; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(leftright<0) { pPressed[playerid]--; if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsC)-1; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } if(updown<0) { colors[playerid][0]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(updown>0) { colors[playerid][1]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsC[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsC[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsC[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } } else if(pInShop[playerid]==4) { if(pPressed[playerid]<0) { pPressed[playerid]=0; veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); TextDrawShowForPlayer(playerid,vehbank[playerid]); TextDrawShowForPlayer(playerid,VehNazv[playerid]); TextDrawShowForPlayer(playerid,VehCost[playerid]); format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } GetPlayerKeys(playerid,keys,updown,leftright); if(leftright>0) { pPressed[playerid]++; if(pPressed[playerid]>=sizeof(carsD))pPressed[playerid]=0; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(leftright<0) { pPressed[playerid]--; if(pPressed[playerid]<0)pPressed[playerid]=sizeof(carsD)-1; DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0]=random(10),colors[playerid][1]=random(10),10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } if(updown<0) { colors[playerid][0]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } else if(updown>0) { colors[playerid][1]=random(10); DestroyVehicle(veh[playerid]); veh[playerid]=CreateVehicle(carsD[pPressed[playerid]][0],616.1683,-124.3003,997.9922,101.9068,colors[playerid][0],colors[playerid][1],10000); LinkVehicleToInterior(veh[playerid],3); SetVehicleVirtualWorld(veh[playerid],playerid); PutPlayerInVehicle(playerid,veh[playerid],0); format(string,sizeof(string),"~w~%s",VehicleNameS[carsD[pPressed[playerid]][0]-400]); TextDrawSetString(VehNazv[playerid],string); format(string,sizeof(string),"~g~%d LEI",carsD[pPressed[playerid]][1]); TextDrawSetString(VehCost[playerid],string); SetPlayerCameraPos(playerid,610.3172,-121.1384,997.9922); SetPlayerCameraLookAt(playerid,616.1683,-124.3003,997.9922); } } } } Cam asa arata 30% dintr-un dealership adevarat, daca vrei iti pot vinde eu pe al meu, e UNIC. (iti dau demo)
  5. BuBu

    Ajutor Hosting

    Iti sugerez sa iti iei un host SA-MP, 20 lei - 50 slots la 0ping nu mi se pare deloc scump.
  6. BuBu

    13 Erori

    Dami macar o linie dintre alea sa vad si eu linia respectiva, vad ca errorile is identice....
  7. BuBu

    Ajutor @@@

    Dupa ce faci mapa in MTA se salveaza cu SAVE AS (daca sunt 2+) apoi te duci in folderul unde ai MTA instalat dai search si cauti numele mapei care ai puso (exemplu: primarie) si vei gasi un folder cu numele 'primarie' care contine primarie.map si meta(parca). Apoi te duci pe un CONVERTER SA-MP (http://gtamap.delux-host.com/converter) , pui mapa respectiva acolo si selectezi PAWN CODE FOR SA-MP. Acest converter iti va converti obiectele in CreateObject, dupa le pui in GameMode la 'public OnGameModeint'.....
  8. Tu ai incercat sa iti faci o comanda dupa /buy, e posibil dar mai complicat si nu are rost. Acum depinde ce sistem ti-ai facut tu de masini personale, nu il cunosc deoarece nu mi l-ai prezentat momentan. Poti sa iti faci o comanda de genu /buycar [numemasina] , la fiecare masina trebuie sa ii prezinti numele, sa le listezi,etc... dureaza dar e mai complicat daca esti incepator.
  9. BuBu

    problema

    Incearca: stock strcpy(dest[], const source[], const dsize = sizeof dest, const ssize = sizeof source) { if(ssize < dsize) { memcpy(dest, source, 0, ssize*(cellbits/8), dsize); dest[ssize] = '\0'; } else { memcpy(dest, source, 0, (dsize-1)*(cellbits/8), dsize); dest[dsize-1] = '\0'; } }
  10. Foreach e un include, tu l-ai integrat in GM-ul tau dar il ai fisierul in folderul pawno/include?
  11. Ai fs/plugin de Junkbuser/Anticheat de bani? Daca da, asta e problema ai uitat sa il incluzi in FS respectiv, deoarece Junkbuster-ul sau anticheatul tau ia toate fs-urile folosite de tine care include functia 'giveplayermoney' ca un cod de bani.
  12. BuBu

    [Ajutor] Job

    Asta e chiar simplu, voi vreti totul in gura gratis. Ce e asa greu sa setezi 2-3 sendplayermessage si 1 checkpoint? SendClientMessage(playerid, 0x00F5FFFF, "Ai luat jobul Vanzator de Droguri."); SendClientMessage(playerid, 0x00F5FFFF, "Cu acest job poti cumpara si vinde droguri."); SendClientMessage(playerid, 0x00F5FFFF, "{FF0000}Dute la checkpoint-ul rosu ca sa ajungi la casa de droguri."); SetPlayerCheckpoint(playerid,2247.3582,-1796.1042,13.5469,8.0); Acum depinde cum ai tu in gamemode jobul, ori cu takejob direct sau fiecare are locatia sa, sper sa te descurci.
  13. Trebuie sa faci acces-ul prin playerinfo, ti-am aratat un exemplu cum are acces doar factiunea cu numarul 1 if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) {
  14. Compilarea .pwn a fost cu succes nu are deaface cu crash-ul care zici tu. Deci crash e posibil sa eie din cauza obiectelor(puneti streamer) ori ai buguri in gamemode, iti sugerez sa iti iei pluginul de DEBUG pentru a le afla si a le rezolva.
  15. BuBu

    cum fac

    Rezolvat. Topic Inchis !
  16. Topic inchis, urmatoarea abatare ai warn.
  17. 1) Voi reveni cu un edit sau reply dupa ce caut ca am uitat cum era. 2) Cel mai probabil nu ai functia 'pJailed' care aceasta iti face totul, atunci cand mori te va duce la x,y,z si interior unde pui lafel acolo iti va seta si timpul prin functia 'pJailedTime' P.S: La 2 e foarte usor de facut, deci puneti mintea la bataie.
  18. Dami exact linia 2284
  19. BuBu

    Intrebare

    Nu la asta m-am referit eu vreau cum ar veni pt. reclame cand scrie cineva egaming.ro sa zicem sa ii zica "hahaha nu poti face reclama" asta doar in chatul normal !
  20. BuBu

    Intrebare

    Salut cum pot face si eu o mica chestie deci cand scrie pe chat-ul normal cum ar fi BuBu sa ii apara un text "BuBu e cel mai tare ) " ceva de genu am vazut odata de mult pe un GM ca a facut asa... eu am incercat ceva dar nu am reusit.
  21. Am rezolvat era de la streamer... ! Puteti inchide topicul , mersi oricum )
  22. Salut deci am o problema cand pun GM pe host apare ca cica nu il cunoaste apare la Mode: unknown, cum pot rezolva ? :|
  23. BuBu

    [MAP]Ferma v3

    Bravo dar incearca sa faci ceva spectaculos ma refer ai adaugat niste cladiri noi si gata v3 ? e chiar ... deacuma incearca ceva nou oricum bravo pt. munca depus ! 3/5
  24. BuBu

    Fun Zone

    Bravo, chiar e foarte buna , continua tot asa :> 5/5 ! Si descrierea este foarte complexa si frumoasa, gg.
  25. BuBu

    [MAP]Ferma v2

    Ai inceput sa vezi, bravo tineo tot asa iti dau un 4/5 !
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