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[XSR]NexT

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Everything posted by [XSR]NexT

  1. Salut cum pot face de exemplu ca atunci cand esti la dm si sa nu te lase sa scrii vreo comanda si sati scrie daca dai la minigun /nrg sai apara type /exit for leave the deathmatch pentru ca am incercat o metoda cu else si nu merge adik a mers doar la un singur teleport iar acum nu mai merge nici la ala apare scrisu invizibil deci sper sa ma puteti ajuta
  2. acel logo Zh3r0 mi la facut lam rugat eu pt ca eu nu stiu sa fac cu acel fs in fine si acel textdraw cu teleportari o sai schimb culorile si poate si locatia sa nu semene cu al tau Va multumesc pentru comentarii :D
  3. Salut am revenit cu o noua mapa ce pot zice desprea ea e ca in poze nu pare prea stralucita dar daca o veti testa este super asa cred Poze: http://cdn.solidfiles.net/i/42821.png http://cdn.solidfiles.net/i/cc467.png http://cdn.solidfiles.net/i/43b1.png http://cdn.solidfiles.net/i/ff36.png http://cdn.solidfiles.net/i/f8e3a.png http://cdn.solidfiles.net/i/8662c.png http://cdn.solidfiles.net/i/bc38.png Teleport: AddPlayerClass(122,1849.0323,-6487.3594,4.9017,193.0230,0,0,0,0,0,0); // egiptr Download: Download big_race.map Astept pareri
  4. super 5/5 succes in continuare :)
  5. bravo frumos 5/5 :D
  6. incearca asa Create3DTextLabel("Aici text",culoarea,coordonatele);
  7. o cei asta ma? > asta e mapa? naspa!!!! :]] Glm destul de frumoasa 4/5 ar trebui sai pui mai multe rampe la sfarsit :D
  8. [XSR]NexT

    New City Hall

    :]] imi place de tine esti analfabet ) cica " da ce addstaticvechicle acolo unde arata masina " P.S.:Arat a bine mapa 4/5 :D
  9. [XSR]NexT

    [MAP]Ball

    am zis eu ca e greu? am zis ca nu este greu de facut dar am decis sa o postez ca cei incepatori nu styiu sa faca asa ceva 8-|
  10. [XSR]NexT

    [MAP]City-Drift

    e cam mica din cate vad in poze dar totusi merita 5/5 :D
  11. 1.poza nu merge 2.iar nu stii sa scrii se spune "sper sa va placa " sau sper ca va place"
  12. destul de frumoasa mapa 5/5 :D
  13. [XSR]NexT

    [MAP]Ball

    =)) incearca sa faci tu cu rcg si dupaia zimi dacati merge leam fkt manual si nu este greu :|
  14. [XSR]NexT

    [MAP]Ball

    Salut am facut doua sfere nu este greu de facut dar am decis sa o postez Poze: Teleport: Cea mare : 2733.9541,-1760.6346,45.0196 Teleport: Cea mica:2734.6030,-1760.3660,67.0601 Obiectele: CreateDynamicObject(13592,2734.62036133,-1760.49597168,53.20239639,0.00000000,0.00000000,0.00000000); //object(loopbig) (4) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,358.00000000); //object(loopbig) (5) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,341.99499512); //object(loopbig) (6) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,347.99499512); //object(loopbig) (7) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,333.99499512); //object(loopbig) (8) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,327.98986816); //object(loopbig) (9) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,321.98583984); //object(loopbig) (10) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,315.98181152); //object(loopbig) (11) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,309.97778320); //object(loopbig) (12) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,303.97375488); //object(loopbig) (13) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,297.96972656); //object(loopbig) (14) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,291.96569824); //object(loopbig) (15) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,285.96166992); //object(loopbig) (16) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,279.95764160); //object(loopbig) (17) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,273.95361328); //object(loopbig) (18) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,267.94958496); //object(loopbig) (19) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,261.94555664); //object(loopbig) (20) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,255.94152832); //object(loopbig) (21) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,249.93750000); //object(loopbig) (22) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,243.93347168); //object(loopbig) (23) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,237.92944336); //object(loopbig) (24) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,231.92541504); //object(loopbig) (25) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,227.92138672); //object(loopbig) (26) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,221.91687012); //object(loopbig) (27) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,215.91284180); //object(loopbig) (28) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,209.90881348); //object(loopbig) (29) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,203.90478516); //object(loopbig) (30) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,197.90075684); //object(loopbig) (31) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,191.89672852); //object(loopbig) (32) CreateDynamicObject(13592,2734.62011719,-1760.49511719,53.20239639,0.00000000,0.00000000,187.89270020); //object(loopbig) (33) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,0.00000000); //object(loopwee) (1) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,354.00000000); //object(loopwee) (2) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,347.99597168); //object(loopwee) (3) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,341.99194336); //object(loopwee) (4) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,335.98791504); //object(loopwee) (5) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,329.98388672); //object(loopwee) (6) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,323.97985840); //object(loopwee) (7) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,317.97583008); //object(loopwee) (8) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,311.97180176); //object(loopwee) (9) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,305.96777344); //object(loopwee) (10) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,299.96374512); //object(loopwee) (11) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,293.95971680); //object(loopwee) (12) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,287.95568848); //object(loopwee) (13) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,281.95166016); //object(loopwee) (14) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,275.94763184); //object(loopwee) (15) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,269.94360352); //object(loopwee) (16) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,263.93957520); //object(loopwee) (17) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,257.93554688); //object(loopwee) (18) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,251.93151855); //object(loopwee) (19) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,245.92749023); //object(loopwee) (20) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,239.92346191); //object(loopwee) (21) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,233.91943359); //object(loopwee) (22) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,227.91540527); //object(loopwee) (23) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,221.91137695); //object(loopwee) (24) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,215.90734863); //object(loopwee) (25) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,209.90332031); //object(loopwee) (26) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,203.89929199); //object(loopwee) (27) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,197.89526367); //object(loopwee) (28) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,191.89123535); //object(loopwee) (29) CreateDynamicObject(13666,2735.01562500,-1759.50585938,70.56486511,0.00000000,0.00000000,191.89123535); //object(loopwee) (30) Astept Pareri
  15. oricum nu e greu de facut
  16. gj frumoasa idee P.S:Admini puteti pune inapoi systemul de karma cel cu + si - ?
  17. destul de folositor 4/5 :D
  18. pune si liniile :D
  19. lol esti chior? el are problema cu warningurile si a postat aici sa il ajute cineva dar esti chior rau de tot :|
  20. foarte folositor acest plugin si nota 10 pentru traducere :)
  21. [XSR]NexT

    [MAP]RSE L00PS

    gata cer ca acestuser sa primeasca +1 warn sau chiar 2
  22. [XSR]NexT

    [MAP]My House

    nu mai face cate 50 de posturi intr-un topic X)(X(X(X((XX((X(X si nu mai injvia vechile topicuri casa ai tu posturi nu conteaza cate ai acolo termina sau voi cere sa fii bannat X(X(X(X(X(X(
  23. Salut am si eu o problema! Deci cum pot face la dm-uri asa sa zicem ma duc la /m4 si daca mor sa ma respawneze acolo pana cand dau eu /exit deci am mai vazut la un topic aceasta problema am incercat dar nu a mers deci sper ca ma veti putea ajuta cu asta
  24. cam simpla 4/5 :D
  25. destul de frumoasa 4/5 :D
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