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NeO

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Posts posted by NeO

  1. salut,am facut o mapa cu mta,si am pus si o gramada de masini,si cand incerc sa convertesc cu orice program,nu imi converteste si masinile,ci doar obiectele,va dau mapa,sa vedeti:

    <map edf:definitions="editor_main">
        <vehicle id="vehicle (Jester) (1)" paintjob="3" model="559" plate="TEBK3BY" interior="0" dimension="0" color="16,1,0,0" posX="-1825.6783447266" posY="-4.9681973457336" posZ="14.871251106262" rotX="0" rotY="0" rotZ="272" />
        <vehicle id="vehicle (Flash) (1)" paintjob="3" model="565" plate="FT658A2" interior="0" dimension="0" posX="-1825.6011962891" posY="0.40624350309372" posZ="14.809118270874" rotX="0" rotY="0" rotZ="270" />
        <vehicle id="vehicle (Elegy) (1)" paintjob="3" model="562" plate="KXXUTSE" interior="0" dimension="0" color="115,1,0,0" posX="-1826.2534179688" posY="5.5954818725586" posZ="14.870737075806" rotX="0" rotY="0" rotZ="270" />
        <vehicle id="vehicle (Turismo) (1)" paintjob="3" model="451" plate="WYZA81R" interior="0" dimension="0" color="1,1,0,0" posX="-1826.0537109375" posY="11.665367126465" posZ="14.787163734436" rotX="0" rotY="0" rotZ="266" />
        <vehicle id="vehicle (Uranus) (1)" paintjob="3" model="558" plate="03SST87" interior="0" dimension="0" color="16,1,0,0" posX="-1825.7213134766" posY="16.273199081421" posZ="14.820979118347" rotX="0" rotY="0" rotZ="268" />
        <vehicle id="vehicle (Phoenix) (1)" paintjob="3" model="603" plate="R0UMB1S" interior="0" dimension="0" color="51,118,0,0" posX="-1825.7618408203" posY="21.351196289063" posZ="15.119862556458" rotX="0" rotY="0" rotZ="270" upgrades="1143" />
        <vehicle id="vehicle (Infernus) (1)" paintjob="3" model="411" plate="Y46WQPA" interior="0" dimension="0" color="6,1,0,0" posX="-1826.1134033203" posY="26.408521652222" posZ="14.922790527344" rotX="0" rotY="0" rotZ="276" />
        <vehicle id="vehicle (Banshee) (1)" paintjob="3" model="429" plate="5WY4K05" interior="0" dimension="0" color="90,6,0,0" posX="-1826.0092773438" posY="32.200763702393" posZ="14.872790336609" rotX="0" rotY="0" rotZ="272" />
        <vehicle id="vehicle (Cheetah) (1)" paintjob="3" model="415" plate="49XR8OR" interior="0" dimension="0" color="103,1,0,0" posX="-1824.5998535156" posY="37.757148742676" posZ="14.972311973572" rotX="0" rotY="0" rotZ="272" />
        <vehicle id="vehicle (ZR-350) (1)" paintjob="3" model="477" plate="AXZCHR2" interior="0" dimension="0" color="6,51,0,0" posX="-1824.0416259766" posY="42.839897155762" posZ="14.972790718079" rotX="0" rotY="0" rotZ="266" />
        <vehicle id="vehicle (Linerunner) (1)" paintjob="3" model="403" plate="A1CTRDS" interior="0" dimension="0" color="53,1,0,0" posX="-1857.5078125" posY="129.50901794434" posZ="15.817187309265" rotX="0" rotY="0" rotZ="293.9970703125" />
        <vehicle id="vehicle (Linerunner) (2)" paintjob="3" model="403" plate="8CEFTFT" interior="0" dimension="0" color="113,1,0,0" posX="-1857.2005615234" posY="135.77923583984" posZ="15.822790145874" rotX="0" rotY="0" rotZ="283.9970703125" />
        <vehicle id="vehicle (Linerunner) (3)" paintjob="3" model="403" plate="TN5XOLF" interior="0" dimension="0" color="87,1,0,0" posX="-1856.1688232422" posY="142.11111450195" posZ="15.747804641724" rotX="0" rotY="0" rotZ="297.9970703125" />
        <vehicle id="vehicle (Tanker) (3)" paintjob="3" model="514" plate="V7668W9" interior="0" dimension="0" color="16,1,0,0" posX="-1855.2681884766" posY="147.58639526367" posZ="15.822465896606" rotX="0" rotY="0" rotZ="292" />
        <vehicle id="vehicle (Tanker) (4)" paintjob="3" model="514" plate="86L4I6V" interior="0" dimension="0" color="40,1,0,0" posX="-1853.6417236328" posY="154.91424560547" posZ="15.692186355591" rotX="0" rotY="0" rotZ="292" />
        <vehicle id="vehicle (Tanker) (5)" paintjob="3" model="514" plate="FSGN93X" interior="0" dimension="0" color="83,1,0,0" posX="-1852.0225830078" posY="161.30906677246" posZ="15.816862106323" rotX="0" rotY="0" rotZ="291.99462890625" />
        <vehicle id="vehicle (Tanker) (7)" paintjob="3" model="514" plate="RC3RSUH" interior="0" dimension="0" color="81,1,0,0" posX="-1850.8653564453" posY="168.03266906738" posZ="15.816862106323" rotX="0" rotY="0" rotZ="291.99462890625" />
        <vehicle id="vehicle (Roadtrain) (1)" paintjob="3" model="515" plate="8UOYZGV" interior="0" dimension="0" posX="-1834.5225830078" posY="118.58187103271" posZ="16.270908355713" rotX="0" rotY="0" rotZ="0" />
        <vehicle id="vehicle (Roadtrain) (2)" paintjob="3" model="515" plate="B154DZ2" interior="0" dimension="0" posX="-1839.8018798828" posY="119.04033660889" posZ="16.192155838013" rotX="0" rotY="0" rotZ="0" />
        <vehicle id="vehicle (Roadtrain) (3)" paintjob="3" model="515" plate="ZRXM8MF" interior="0" dimension="0" color="64,78,0,0" posX="-1846.9594726563" posY="117.65214538574" posZ="16.24217414856" rotX="0" rotY="0" rotZ="0" />
        <vehicle id="vehicle (Towtruck) (1)" paintjob="3" model="525" plate="4VLKAMX" interior="0" dimension="0" posX="-1823.4165039063" posY="145.85061645508" posZ="15.107187271118" rotX="0" rotY="0" rotZ="90" />
        <vehicle id="vehicle (Dune) (1)" paintjob="3" model="573" plate="IYDI193" interior="0" dimension="0" posX="-1822.4956054688" posY="135.73265075684" posZ="15.832635879517" rotX="0" rotY="0" rotZ="102" />
        <vehicle id="vehicle (DFT-30) (1)" paintjob="3" model="578" plate="AXOB9CP" interior="0" dimension="0" posX="-1829.3408203125" posY="169.3125" posZ="15.8671875" rotX="0" rotY="0" rotZ="270" />
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        <object id="object (sub_roadright) (4)" doublesided="false" model="978" interior="0" dimension="0" posX="-1822.7404785156" posY="173.24234008789" posZ="14.963010787964" rotX="0" rotY="0" rotZ="180.7470703125" />
        <object id="object (bar_barriergate1) (1)" doublesided="false" model="991" interior="0" dimension="0" posX="-1819.6496582031" posY="158.39556884766" posZ="15.332427978516" rotX="0" rotY="0" rotZ="272.25" />
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        <object id="object (traincross2) (2)" doublesided="false" model="1374" interior="0" dimension="0" posX="-1828.7846679688" posY="106.73441314697" posZ="15.567207336426" rotX="0" rotY="0" rotZ="262" />
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        <object id="object (CJ_SMOKE_MACH) (1)" doublesided="false" model="2780" interior="0" dimension="0" posX="-1840.1201171875" posY="109.50325775146" posZ="17.098209381104" rotX="0" rotY="0" rotZ="0" />
        <object id="object (a51_radar_scan) (1)" doublesided="false" model="16782" interior="0" dimension="0" posX="-1832.1120605469" posY="110.63336181641" posZ="16.93318939209" rotX="0" rotY="0" rotZ="86" />
        <object id="object (CJ_MONEY_BAG) (1)" doublesided="false" model="1550" interior="0" dimension="0" posX="-1828.2862548828" posY="107.56756591797" posZ="14.510529518127" rotX="348" rotY="0" rotZ="38" />
        <object id="object (CJ_SHOVEL2) (1)" doublesided="false" model="2237" interior="0" dimension="0" posX="-1828.1540527344" posY="108.4103012085" posZ="15.216287612915" rotX="0" rotY="0" rotZ="62" />
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        <object id="object (sec_keypad) (1)" doublesided="false" model="2886" interior="0" dimension="0" posX="-1828.9166259766" posY="107.31507873535" posZ="15.675012588501" rotX="0" rotY="0" rotZ="185.25" />
        <object id="object (DEAD_TREE_4) (1)" doublesided="false" model="832" interior="0" dimension="0" posX="-1821.9924316406" posY="176.19956970215" posZ="15.821321487427" rotX="0" rotY="0" rotZ="0" />
        <object id="object (sm_bevhiltree) (1)" doublesided="false" model="673" interior="0" dimension="0" posX="-1818.3129882813" posY="94.553436279297" posZ="14.042188644409" rotX="0" rotY="0" rotZ="0" />
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        <object id="object (sm_bevhiltree) (5)" doublesided="false" model="673" interior="0" dimension="0" posX="-1819.5598144531" posY="143.25296020508" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" />
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        <object id="object (sm_bevhiltree) (7)" doublesided="false" model="673" interior="0" dimension="0" posX="-1820.5700683594" posY="172.73370361328" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" />
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        <object id="object (propcollecttable) (1)" doublesided="false" model="1670" interior="0" dimension="0" posX="-1834.4576416016" posY="-14.847054481506" posZ="14.70752620697" rotX="0" rotY="0" rotZ="0" />
        <object id="object (LM_stripStool) (1)" doublesided="false" model="2723" interior="0" dimension="0" posX="-1829.4033203125" posY="107.57329559326" posZ="14.485291481018" rotX="0" rotY="0" rotZ="0" />
        <object id="object (castable2top) (1)" doublesided="false" model="2800" interior="0" dimension="0" posX="-1839.5197753906" posY="-18.831859588623" posZ="14.70752620697" rotX="0" rotY="0" rotZ="0" />
        <object id="object (bistrogarden) (1)" doublesided="false" model="3948" interior="0" dimension="0" posX="-1828.0737304688" posY="-23.747081756592" posZ="23.125217437744" rotX="0" rotY="0" rotZ="0" />
        <object id="object (lib_veg3) (1)" doublesided="false" model="3920" interior="0" dimension="0" posX="-1829.2608642578" posY="19.356897354126" posZ="42.977973937988" rotX="5.7497863769531" rotY="359.49743652344" rotZ="271.55035400391" />
        <object id="object (bush11_lvs) (1)" doublesided="false" model="8990" interior="0" dimension="0" posX="-1819.1583251953" posY="127.58791351318" posZ="14.820156097412" rotX="0" rotY="0" rotZ="278" />
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        <object id="object (bush03_lvs) (1)" doublesided="false" model="8623" interior="0" dimension="0" posX="-1730.7066650391" posY="235.5493927002" posZ="0.50000005960464" rotX="0" rotY="0" rotZ="0" />
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        <object id="object (pylon_big1_) (1)" doublesided="false" model="3244" interior="0" dimension="0" posX="-1834.9024658203" posY="198.39437866211" posZ="21.070718765259" rotX="0" rotY="0" rotZ="0" />
        <object id="object (vgsN_scrollsgn01) (1)" doublesided="false" model="7313" interior="0" dimension="0" posX="-1827.4387207031" posY="38.381313323975" posZ="21.534818649292" rotX="0" rotY="0" rotZ="90" />
        <object id="object (CJ_BANNER10) (1)" doublesided="false" model="2692" interior="0" dimension="0" posX="-1818.7294921875" posY="-8.6455583572388" posZ="14.862988471985" rotX="0" rotY="0" rotZ="200" />
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    </map>
    

    multumesc

  2. trebuie pus un include si in Admin scriptul pe care il folosesti.. :P,cred ca <JunkbusterFS> ,trebuie in admin script si <junkbuster> in gm ,eu am avut acest anti cheat,dar lam scos...si mergea bine,si asa am facut,cum tiam zis mai sus

  3. Program...nu folosi un program pentru textdrawuri.

    Acest FS este facut de Zamaroht pe forumul oficial, si credema te ajuta enorm!Modifici/Misti/Multi Tab

    Are destule case reusesti sa faci ceva

    http://pastebin.com/eXaUEcwX

    intri in joc si scri /text.Vezi sa nu ai alt dialoguri ca s-ar putea sa se incurce cu ele.

    Poti face ceva in genu, ce am facut eu :)

    Am facut Logou-l de la Real-Life Stuntages si am facut aia neagra :).Ai enagra parca e facuta din 16 textdrawuri =))

    sa-mp-052h8y.png

    Il am...dar se incurca cu alte dialoguri,daca pun mod LVDM si scot toate dialogurile de pe sv ,sa ramana doar asta de la text draw....o sa mearga (dar se salveaza textdrawurile,si dupa restart? :)

  4. Pui asta la inceput...:

    new Float:gRandomPlayerSpawns[7][0] = {
    {-2638.2397,1369.2079,7.1359},
    {1884.7731,-2466.1626,13.5547},
    {-1459.840942,-204.298492,13.696103},
    {1620.4893,1273.0208,10.8125},
    {-2365.7146,-1623.6185,489.1374},
    {403.447265,2466.154296,16.506214},
    {-549.7780,2502.8564,201.5317}
    };

    rosu.jpg

    Acest [7],reprezinta numarul de spawnari la intamplare...,daca mai adaugi ceva ,pui 8 ,si tot asa ...si dupa ultimele coordonate pune ,(VIRGULA),daca mai adaugi ceva .

  5. ms mult am facut cum trebuie dar este o prblema toate obiectele sunt dar masinile nus nush de ce?

    ma puteti ajuta?ples

    daca nu ai masinile trb sa te duci in joc,te loghezi rcon ,apoi dai /save,in fiecare masina si apoi umeaza sa le bagi tu,tot la OnGameModeInit...

    daca le ai ,iei codurile alea,, ( AdStaticVehicle ... ) si le pui acolo unde is si obiectele.

  6. Am facut cum ai zis..dar .....cand pun

    //ANTI RECLAMA
    FindIP(StrToChk[])
    {
    	new IpLevel = 0;
    	for(new a = 0; a < strlen(StrToChk); a++)
    	{
    
    		switch(IpLevel)
    		{
    			case 0:
    			{
    	    		if(IsNum(StrToChk[a])) IpLevel++;
    			}
    			case 1, 2:
    			{
                    if(IsNum(StrToChk[a])) IpLevel++;
                    else if(StrToChk[a] == '.') IpLevel = 4;
                    else IpLevel = 0;
    			}
    			case 3:
    			{
    			    if(StrToChk[a] == '.') IpLevel++;
    			    else IpLevel = 0;
    			}
    			case 4:
    			{
    			    if(IsNum(StrToChk[a])) IpLevel++;
    			    else IpLevel = 0;
    			}
    			case 5, 6:
    			{
                    if(IsNum(StrToChk[a])) IpLevel++;
                    else if(StrToChk[a] == '.') IpLevel = 8;
                    else IpLevel = 0;
    			}
    			case 7:
    			{
    			    if(StrToChk[a] == '.') IpLevel++;
    			    else IpLevel = 0;
    			}
    			case 8:
    			{
    			    if(IsNum(StrToChk[a])) IpLevel++;
    			    else IpLevel = 0;
    			}
    			case 9, 10:{
                    if(IsNum(StrToChk[a])) IpLevel++;
                    else if(StrToChk[a] == '.') IpLevel = 12;
                    else IpLevel = 0;
    			}
    			case 11:
    			{
    			    if(StrToChk[a] == '.') IpLevel++;
    			    else IpLevel = 0;
    			}
    			case 12:
    			{
    			    if(IsNum(StrToChk[a])) return 1;
                    else IpLevel = 0;
       }
      }
    	}
    	return 0;
    }
    la sfarsitul game-modului imi dau erorile astea :
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(836) : error 017: undefined symbol "KickLog"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13421) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13425) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13436) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13441) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13452) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13456) : error 017: undefined symbol "IsNum"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13467) : error 017: undefined symbol "IsNum"
    Si cand pun doar
    if(FindIP(text)) /// Anti-Reclama
        {
            SendClientMessage(playerid, COLOR_RED, "You have kicked for Guardian , because you write an IP Adrees.");
            new advertiser[MAX_PLAYER_NAME],string[256];
    		GetPlayerName(playerid, advertiser, sizeof(advertiser));
    		format(string, sizeof(string), "* %s was kicked by Guardian, reason: Server Advertising",advertiser);
    		SendClientMessageToAll(0xFF6347AA,string);
    		KickLog(string);
            Kick(playerid);
            return 1;
        }
    ,la OnPlayerText ,imi da doar 2 erori ...:
     C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(829) : error 017: undefined symbol "FindIP"
    C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(836) : error 017: undefined symbol "KickLog"
    

    ... poate trebuie pus in alta parte...

    Va rog,ca in fiecare zi vin playeri si fac reclama prin /ad..sau prin Chat-ul simplu..si eu n-a puc sa le dau ban/kick ca iese imediat :)))

    Sau altii vin pe sv,injura si pleaca repede :))

    Va rog ajutor ::) :-[

  7. Deci ... esti nou :P

    pun pariu ca nu ai citit regulamentul ,daca ai fi facut-o,probabil ai fi postat unde trebuie,si anume,la "Discutii Scripting"link: http://forum.sa-mp.ro/index.php/board,32.0.html , acolo ai mult mai multe sanse sa fii ajutat ,si sa nu "te ia nimeni pe sus"(ca n-ai postat unde trebuie).

    ITI PROPUN SA CITESTI ASTA (REGULILe) :Phttp://forum.sa-mp.ro/index.php/topic,2.0.html,Si cat despre ceri tu... habar-nam,nu prea am inteles ce vrei :P :-\ posteaza la "Discutii Scripting" ,si cereti aici scuze :D adminilor ::).

    BUN VENIT PRINTRE NOI  8) ::)

  8. deci comanda de mai sus este facuta cu zcmd ? 

    si este tot la fel ca la celelalte,nu? (ADICA tot in onplayercommandtext o pun) 

    da...chiar arata mai usor cu zcmd , o sa incerc si eu sa fac cu zcmd,am auzit ca face si mai putin lag.

    Multumesc:D

  9. Salut,am incercat sa iau din scriptul "base" comanda /pm,SA o pun in gamemod.

    Am pus la gamemode asa :

    	//pm command
    #define ADMINFS_MESSAGE_COLOR 0xFF444499
    #define PM_INCOMING_COLOR     0xFFFF22AA
    #define PM_OUTGOING_COLOR     0xFFCC2299
    
    //
        
    	new Message[256];
        new gMessage[256];
    	new iName[MAX_PLAYER_NAME+1];
    
    
    	if(strcmp("/pm", cmd, true) == 0)
    	{
    		tmp = strtok(cmdtext,idx);
    
    		if(!strlen(tmp) || strlen(tmp) > 5) {
    			SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)");
    			return 1;
    		}
    
    		new id = strval(tmp);
            gMessage = strrest(cmdtext,idx);
    
    		if(!strlen(gMessage)) {
    			SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)");
    			return 1;
    		}
    
    		if(!IsPlayerConnected(id)) {
    			SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : Bad player ID");
    			return 1;
    		}
    
    		if(playerid != id) {
    			GetPlayerName(id,iName,sizeof(iName));
    			GetPlayerName(playerid,pName,sizeof(pName));
    			format(Message,sizeof(Message),">> %s(%d): %s",iName,id,gMessage);
    			SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
    			format(Message,sizeof(Message),"** %s(%d): %s",pName,playerid,gMessage);
    			SendClientMessage(id,PM_INCOMING_COLOR,Message);
    			PlayerPlaySound(id,1085,0.0,0.0,0.0);
    
    			printf("PM: %s",Message);
    
    		}
    		else {
    			SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"You cannot PM yourself");
    		}
    		return 1;
    	}
    
    
    //
    si include-ul gl_common si imi da dau 2 erori ! uitati :
    \gamemodes\StuntNEW.pwn(1221) : error 017: undefined symbol "strrest"
    C:\gamemodes\StuntNEW.pwn(1221) : error 033: array must be indexed (variable "gMessage")
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    2 Errors.
    

    :-[

    si nu situ cum sa le rezolv :-[ :P, va rog frumos,ma ajutati si pe mine ::)...de cand caut comanda asta...

    deci,de ce imi da acele erori ,va multumesc mult  !

  10. pui  la respectiva comanda

    codul"

    ResetPlayerWeapons(playerid);

    Si o sa iasa cam asa:

    if (strcmp(cmdtext, "/fw", true) == 0) {

      ResetPlayerWeapons(playerid);

        if (IsPlayerInAnyVehicle(playerid)) {

        SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 );

        SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000);

        LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);

        }

    sper ca ai inteles

    Codul

    ResetPlayerWeapons(playerid);  , trebuie pus la fiecare teleportare la care vrei sa le ia armele

    salut ! ;)

    ~:EDIT:~

    Scuze, am crezut ca vrei sa le ia armele .

    Deci ,ca sa le ramana armele in maini ,te duci in gm ,la onPlayerCommandText , si cauti comenzile de teleportari ,si in acele comenzi ,vezi ca o sa gasesti

    codul :

    ResetPlayerWeapons(playerid);
    Pur si simplu, stergi acel cod ... sa arate asa: CUM E ACUM :
    if (strcmp(cmdtext, "/fw", true) == 0) {
        ResetPlayerWeapons(playerid);
        if (IsPlayerInAnyVehicle(playerid)) {
        SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 );
        SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000);
        LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
        }
    
    CUM O SA ARATE (CA SA NU LE MAI IA ARMELE)
    if (strcmp(cmdtext, "/fw", true) == 0) {
        //aici era ResetPlayerWeapons(playerid); , si acum nu mai e ,si no sa le mai ia armele
        if (IsPlayerInAnyVehicle(playerid)) {
        SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 );
        SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000);
        LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
        }
    

    deci , cine ia armele ?

    armele le ia acest cod:  ResetPlayerWeapons(playerid);

    si trebuie sa il stergi la teleportarile la care vrei sa le ramana armele ,daca vrei sa le ia armele lesi acel cod,pur si simplu , nu e usor ?

    Salut !

  11. Ce tot ai ba mihaibir?  orb esti . Da ce tot ai ? In + ,nu am vb cu tn .  si ala a fost spam. . Ia uite cn face spam si nimeni nu vede,mai ales ninja.  PS,INCO O DATA FARSE,BRAVO. SCZ pt ce iam zis lu mihai,nu mam putut abtine,ca lui nui face nimeni nimic,si face cam cel mai mult spam.   

    Si isi mai face si reclama la ..aia

    Pastebin.iad.ro este un subdomeniu de al meu  Tongue

    cat timp voi fi online va voi face oglinzi la codurile voastre

    daca vreti dati PM

    scuze de offopic

  12. pui la

    public OnPlayerConnect

    {

    GivePlayerMoney(playerid,"suma"); 

    si asa o sa le dea suma de bani pe care o pui,o sa le dea playerilor cand se conecteaza la sv bft

    eu iti recomand sa folosesti ladmin2v4 ,are o multime de comenzi , optiuni , cu el iti poti manevra bine playerii si serverul >:)

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